b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
...
bea7c9be5d
2022-07-27 09:33:39 +02:00
Rémi Verschelde
a0f698d4a6
Linux: Use pkg-config for alsa, libudev and GL too
...
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.
Fixes #59913 .
Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad0664204fbc965627ed5cba548e93e5af4be7)
2022-07-27 09:03:00 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
720fac314f
Fix an another typo.
2022-07-27 00:33:10 +02:00
f3f3d61a94
Fx typo.
2022-07-27 00:25:58 +02:00
f3ec84fa78
Ported: Add a method for obtaining display cutouts on Android - madmiraal
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ec2270b88f
2022-07-27 00:21:20 +02:00
e7a5c47f8b
Ported: Fix several OS_X11 memory leaks - timothyqiu
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95d861694a
2022-07-27 00:04:29 +02:00
634345f152
Ported: Remove duplicate resizable settings - m4gr3d
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a3b445d7e8
2022-07-26 12:33:36 +02:00
d14f7d0134
Ported: Update resize settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
- m4gr3d
4ff726b933
2022-07-26 12:25:24 +02:00
Lyuma
3554a0aa81
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785b672304346028bc500949050432fa5)
2022-07-26 11:49:59 +02:00
ef7f5a8c43
Fix an another error.
2022-07-25 22:30:16 +02:00
08ee0b9406
Fix android build.
2022-07-25 22:26:55 +02:00
15b447d880
Ported: Update the editor display scale based on the device's scaled density - m4gr3d
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3ba0508f79
2022-07-25 22:07:34 +02:00
491662250f
Ported:
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[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
2022-07-25 19:15:11 +02:00
C.Even
b3761f4973
Retrieve primary monitor size in fullscreen mode
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* Fixes #21674
2022-07-25 18:16:31 +02:00
ConteZero
36def404b2
Fix X11 is_window_maximized
2022-07-25 18:00:34 +02:00
d4c57cf537
Fix compile when using llvm on linux.
2022-04-02 12:58:52 +02:00
e419b12067
Also removed remnants of the core xatlas.
2022-04-02 12:41:05 +02:00
8009d32185
Removed remnants of libvpx and libwebp.
2022-04-02 12:34:15 +02:00
7641f064d0
Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606 , although I did it differently.
2022-03-28 13:21:41 +02:00
53efe58c4f
Cleanups and fixed compile for frt.
2022-03-27 13:48:18 +02:00
09742a48b6
Also added frt1 ( https://github.com/efornara/frt/tree/1.x ).
2022-03-27 13:36:42 +02:00
996d47081b
Renamed frt to frt_sdl.
2022-03-27 13:31:47 +02:00
adcc57bc7b
Fix frt's compile.
2022-03-27 13:18:59 +02:00
cb739deb8e
Added efornara's frt2 platform. ( https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
2022-03-27 13:00:05 +02:00
d328372f38
Updated old paths in the android jni wrapper classes. This fixes the export templates.
2022-03-24 21:39:55 +01:00
8710bc131e
Changed all icons. Also small cleanups.
2022-03-24 01:09:27 +01:00
e5e17fcd68
Removed a few now unneeded files.
2022-03-24 00:17:36 +01:00
8e0097f960
Clang format.
2022-03-23 23:56:47 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d1587aaa6b
Removed bullet.
2022-03-23 13:28:35 +01:00
c9ad789c17
Add comment on why the low processor usage doesn't work on android.
2022-03-23 12:02:20 +01:00
068d2b506b
Removed remaining xr specific things.
2022-03-23 11:36:11 +01:00
a271898744
Fix typo.
2022-03-23 08:26:29 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
987f77442a
Now Vector2i is in it's own header and cpp file.
2022-03-21 01:50:02 +01:00
40b60f3c86
Backported: - Fix DST Error on Windows (cherry picked from commit 4802f15) - ztc0611 ( 658877c350
)
2022-03-20 19:00:38 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
3e97039c99
Added compile options for rtti and exceptions. They are disabled by default. They used to be enabled on most platforms, it does not seem to break anything.
2022-03-18 17:04:14 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
ced4ae75a5
Backported:
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6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
d057ffdd40
Fix unused variable in the osx backend.
2022-03-16 10:21:40 +01:00
0edcb0e374
Fix unused variable warning.
2022-03-16 09:24:09 +01:00
0deb492bb4
Fix 2 typos in the iphone backend.
2022-03-16 09:16:10 +01:00
257f1f6175
Fix typo and missing include in the windows and oxs backends.
2022-03-16 09:09:42 +01:00
d39f2a89a7
Fix typo in the javascript backend.
2022-03-16 09:05:33 +01:00
00cc289004
Fix missing include in the javascript backend.
2022-03-16 08:57:38 +01:00
23c332974a
Removed the arvr server.
2022-03-16 02:39:55 +01:00
9e0b7c56bb
Removed the UWP platform, as I was never once able to build in last 3 years.
2022-03-15 18:29:53 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
ba4cda4890
Removed the lightmap_raycast module along with embree.
2022-03-15 15:37:28 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00