0438c3cc3f
Backported from godot4: Added node for Navigation links .
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- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
91f365b183
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:36:53 +02:00
d344005b8d
Don't unref() the NavigationMesh in NavigationPolygon.
2023-06-06 23:44:33 +02:00
c898d9bc51
NAvigationMesh small tweaks.
2023-06-06 10:02:47 +02:00
63892627f7
Ported missing changes to NavigationPolygon from the navigation mesh generator rework pr.
2023-06-06 09:58:44 +02:00
2296bf693a
Fix and finally enable PandemoniumNavigationMeshGenerator.
2023-06-05 20:42:35 +02:00
26ff340d47
Reorganized NavigationMesh.
2023-06-05 19:21:59 +02:00
a3aebe8bc5
Ported the improvements to the NavigationMesh from the NavigationMeshGenerator rework pr.
2023-06-05 19:20:28 +02:00
c72a079c49
Removed the Polygon struct from NavigationMesh.
2023-06-05 19:07:04 +02:00
25078b1437
Ported from godot4: Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
68b9f4c90e
Ported from godot4: Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
cfa4384ad4
Backported from godot4: Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
- smix8
2023-06-05 14:33:55 +02:00
b7892d6baf
Backported from godot4: Implement NavigationMesh bake area.
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
2023-06-05 14:24:42 +02:00
6589d075bb
Ported the improvements to the NavigationPolygon from the aforementioned pull request.
2023-06-05 14:13:02 +02:00
712eb8eb8a
Removed the Polygon struct from NavigationPolygon.
2023-06-05 12:48:57 +02:00
0bfa40bb09
Reorganize NavigationPolygon.
2023-06-05 12:44:49 +02:00
8cbb1bb879
Started porting pull request from godot 4: Rework NavigationMeshGenerator
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Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00
2114b2239b
Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
2023-06-03 16:54:48 +02:00
3a1b2954f1
Ported: [3.x] Don't apply scale to autohide theme property
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- AThousandShips
1c66257568
2023-04-20 23:47:14 +02:00
dd5ad408e8
Ported: SurfaceTool - efficiency improvements
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Changed to use LocalVector rather than linked lists.
- lawnjelly
ff714fbe02
2023-04-20 23:44:12 +02:00
1263101396
Ported: Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
Marius Hanl
1be818c478
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
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Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-03-12 13:11:00 +01:00
e42c604bc3
Ported: Switch from recursion to iterative for backfilling colour regions.
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- Paulb23
ee4a1c99a7
2023-02-21 13:11:37 +01:00
a79792ee67
Ported: Fix color region end key seach and start key order.
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- Paulb23
6cdcdbc242
2023-02-21 13:08:49 +01:00
6ea9b581d7
Ported: Fix colour region continuation over blank lines, issue 41120
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- Paulb23
5cf2cf8646
2023-02-21 12:53:41 +01:00
634bdfbb69
Ported: Changed line_edited_from(from) to lines_edit_from(from, to)
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- Paulb23
907f9f2a84
2023-02-21 12:37:52 +01:00
0016b64316
Fix inconsistent overrides warning.
2023-02-21 01:34:30 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956
Ported: Convert syntax highlighters into a resource
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- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
1f20512f8c
Ported: Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
- lawnjelly
5a0cb54b3a
2023-02-07 02:28:29 +01:00
Hugo Locurcio
04338a5018
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
8aa456b4c4
Ported: Add Vector2/3 linking to more properties
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- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
kleonc
12e28bd557
AtlasTexture Fix calculating rects when flipping
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(cherry picked from commit c3851b91db7a6dfd7170d6171109255ecb4a3809)
2022-12-22 14:31:21 +01:00
Paweł Fertyk
6ef3d20fb1
Fix BitMap.resize
error spam
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Fixes #70187 .
2022-12-22 14:27:15 +01:00
lawnjelly
25c3232a77
VariantParser make readahead optional
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It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-22 13:52:51 +01:00
bruvzg
0c95c634bb
Fix auto-translation and ignore control chars.
2022-12-11 19:14:14 +01:00
jbcolli2
6812b69c1e
Changed normal of CylinderMesh to account for slanted side.
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(cherry picked from commit 491ec622f641c28c919c9f8d1b0fbaad014e4714)
2022-11-30 19:23:53 +01:00
bruvzg
4b2281058a
Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
2022-11-13 00:35:55 +01:00
Michael Alexsander
b85570c541
Expose various color themes for Button
2022-11-13 00:30:18 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
Waridley
16285d52a6
Support multiline strings in buttons
2022-10-08 17:06:51 +02:00
64f5bd2339
Ported: Bind Physics Interpolation functions in VisualServer
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To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.
These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
bruvzg
876bac58ce
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-09-16 19:40:51 +02:00
Yuri Sizov
494dc2f957
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
786e20b159
Work on fixing the remaining issues / error messages with World overrides.
2022-08-30 12:28:05 +02:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00