pandemonium_engine/scene/resources
2022-08-30 01:40:03 +02:00
..
default_theme
animation.cpp
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
box_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
box_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape.h
curve.cpp
curve.h
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-07-25 17:48:29 +02:00
cylinder_shape.h
dynamic_font.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
dynamic_font.h
environment_3d.cpp
environment_3d.h
font.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
font.h
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h
height_map_shape.cpp
height_map_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp
importer_mesh.h
line_shape_2d.cpp
line_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
material.cpp
material.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh.cpp
mesh.h
multimesh.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
navigation_mesh.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh.h
occluder_shape_polygon.cpp
occluder_shape_polygon.h
occluder_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.h
packed_scene.cpp
packed_scene.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp
ray_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader.h
shape_2d.cpp
shape_2d.h
shape.cpp
shape.h
sky.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp
surface_tool.h Clang format all files. 2022-03-18 19:00:13 +01:00
text_file.cpp
text_file.h
texture.cpp
texture.h Also renamed the files. 2022-08-19 21:24:36 +02:00
theme.cpp
theme.h
video_stream.h
world_2d.cpp
world_2d.h
world_3d.cpp Move Cameras into the new 3d world on override. 2022-08-30 00:06:56 +02:00
world_3d.h