Reorganized NavigationMesh.

This commit is contained in:
Relintai 2023-06-05 19:21:59 +02:00
parent a3aebe8bc5
commit 26ff340d47
2 changed files with 63 additions and 63 deletions

View File

@ -303,24 +303,6 @@ PoolVector<Vector3> NavigationMesh::get_vertices() const {
return vertices;
}
void NavigationMesh::_set_polygons(const Array &p_array) {
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i] = p_array[i];
}
_change_notify();
}
Array NavigationMesh::_get_polygons() const {
Array ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = polygons[i];
}
return ret;
}
void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
polygons.push_back(p_polygon);
navigation_mesh_dirty = true;
@ -375,6 +357,24 @@ const Vector<Vector<int>> &NavigationMesh::get_polygons() const {
return polygons;
}
void NavigationMesh::_set_polygons(const Array &p_array) {
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i] = p_array[i];
}
_change_notify();
}
Array NavigationMesh::_get_polygons() const {
Array ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = polygons[i];
}
return ret;
}
RID NavigationMesh::get_rid() const {
if (navmesh_rid.is_valid()) {
return navmesh_rid;

View File

@ -40,23 +40,6 @@ class NavigationMesh : public Resource {
friend class NavigationMeshGenerator;
RID navmesh_rid;
PoolVector<Vector3> vertices;
Vector<Vector<int>> polygons;
Ref<ArrayMesh> debug_mesh;
bool navigation_mesh_dirty;
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
public:
enum SamplePartitionType {
SAMPLE_PARTITION_WATERSHED = 0,
@ -79,34 +62,6 @@ public:
SOURCE_GEOMETRY_MAX
};
protected:
float cell_size;
float cell_height;
float agent_height;
float agent_radius;
float agent_max_climb;
float agent_max_slope;
float region_min_size;
float region_merge_size;
float edge_max_length;
float edge_max_error;
float verts_per_poly;
float detail_sample_distance;
float detail_sample_max_error;
SamplePartitionType partition_type;
ParsedGeometryType parsed_geometry_type;
uint32_t collision_mask;
SourceGeometryMode source_geometry_mode;
StringName source_group_name;
bool filter_low_hanging_obstacles;
bool filter_ledge_spans;
bool filter_walkable_low_height_spans;
AABB filter_baking_aabb;
Vector3 filter_baking_aabb_offset;
public:
// Recast settings
void set_sample_partition_type(SamplePartitionType p_value);
@ -197,6 +152,9 @@ public:
void set_polygons(const Vector<Vector<int>> &p_polygons);
const Vector<Vector<int>> &get_polygons() const;
void _set_polygons(const Array &p_array);
Array _get_polygons() const;
RID get_rid() const;
#ifdef DEBUG_ENABLED
@ -205,6 +163,48 @@ public:
NavigationMesh();
~NavigationMesh();
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
float cell_size;
float cell_height;
float agent_height;
float agent_radius;
float agent_max_climb;
float agent_max_slope;
float region_min_size;
float region_merge_size;
float edge_max_length;
float edge_max_error;
float verts_per_poly;
float detail_sample_distance;
float detail_sample_max_error;
SamplePartitionType partition_type;
ParsedGeometryType parsed_geometry_type;
uint32_t collision_mask;
SourceGeometryMode source_geometry_mode;
StringName source_group_name;
bool filter_low_hanging_obstacles;
bool filter_ledge_spans;
bool filter_walkable_low_height_spans;
AABB filter_baking_aabb;
Vector3 filter_baking_aabb_offset;
private:
RID navmesh_rid;
PoolVector<Vector3> vertices;
Vector<Vector<int>> polygons;
Ref<ArrayMesh> debug_mesh;
bool navigation_mesh_dirty;
};
VARIANT_ENUM_CAST(NavigationMesh::SamplePartitionType);