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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-26 13:47:12 +01:00
Removed the Polygon struct from NavigationPolygon.
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@ -97,9 +97,7 @@ PoolVector<Vector2> NavigationPolygon::get_vertices() const {
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}
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void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) {
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Polygon polygon;
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polygon.indices = p_polygon;
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polygons.push_back(polygon);
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polygons.push_back(p_polygon);
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{
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MutexLock lock(navmesh_generation);
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navmesh.unref();
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@ -117,7 +115,7 @@ int NavigationPolygon::get_polygon_count() const {
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Vector<int> NavigationPolygon::get_polygon(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
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return polygons[p_idx].indices;
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return polygons[p_idx];
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}
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void NavigationPolygon::clear_polygons() {
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@ -270,7 +268,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
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for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
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TriangulatorPoly &tp = I->get();
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struct Polygon p;
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Vector<int> p;
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for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
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RBMap<Vector2, int>::Element *E = points.find(tp[i]);
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@ -278,7 +276,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
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E = points.insert(tp[i], vertices.size());
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vertices.push_back(tp[i]);
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}
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p.indices.push_back(E->get());
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p.push_back(E->get());
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}
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polygons.push_back(p);
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@ -301,7 +299,7 @@ void NavigationPolygon::_set_polygons(const Array &p_array) {
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}
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polygons.resize(p_array.size());
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for (int i = 0; i < p_array.size(); i++) {
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polygons.write[i].indices = p_array[i];
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polygons.write[i] = p_array[i];
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}
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}
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@ -309,7 +307,7 @@ Array NavigationPolygon::_get_polygons() const {
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Array ret;
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ret.resize(polygons.size());
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for (int i = 0; i < ret.size(); i++) {
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ret[i] = polygons[i].indices;
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ret[i] = polygons[i];
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}
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return ret;
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@ -79,10 +79,7 @@ protected:
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private:
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PoolVector<Vector2> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Vector<Vector<int>> polygons;
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Vector<PoolVector<Vector2>> outlines;
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mutable Rect2 item_rect;
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