.. |
default_theme
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Ported: [3.x] Don't apply scale to autohide theme property
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2023-04-20 23:47:14 +02:00 |
animation.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
animation.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
audio_stream_sample.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_stream_sample.h
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ResourceImporterWAV: Allow configuring loop mode on import
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2022-07-25 17:42:23 +02:00 |
bit_map.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
bit_map.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
box_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
box_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
capsule_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
capsule_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
capsule_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
capsule_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
circle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
circle_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
concave_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
concave_polygon_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
concave_polygon_shape.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
concave_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
convex_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
convex_polygon_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
convex_polygon_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
convex_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
curve.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
curve.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
cylinder_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
cylinder_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
dynamic_font.cpp
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Ported: Batching - Add MultiRect command
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2023-04-20 23:09:37 +02:00 |
dynamic_font.h
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Ported: Batching - Add MultiRect command
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2023-04-20 23:09:37 +02:00 |
environment_3d.cpp
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
environment_3d.h
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Added a new World class and made Viewport inherit from it.
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2022-08-29 18:40:38 +02:00 |
font.cpp
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Ported: Batching - Add MultiRect command
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2023-04-20 23:09:37 +02:00 |
font.h
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Ported: Batching - Add MultiRect command
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2023-04-20 23:09:37 +02:00 |
gradient.cpp
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Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
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2022-07-27 18:12:14 +02:00 |
gradient.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
height_map_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
height_map_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
immediate_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_mesh.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
importer_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
line_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
line_shape_2d.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
material.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
material.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
mesh_data_tool.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
mesh_data_tool.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
mesh.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
mesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
multimesh.cpp
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Ported: Bind Physics Interpolation functions in VisualServer
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2022-09-17 10:22:26 +02:00 |
multimesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
navigation_mesh.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
navigation_mesh.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
occluder_shape_polygon.cpp
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Ported: Improve error messages and classref for occluders and portals
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2023-02-07 02:28:29 +01:00 |
occluder_shape_polygon.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
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Ported: Improve error messages and classref for occluders and portals
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2023-02-07 02:28:29 +01:00 |
occluder_shape.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
packed_scene.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
particles_material.cpp
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
particles_material.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
physics_material.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
physics_material.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
plane_shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
plane_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
polygon_path_finder.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
polygon_path_finder.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
primitive_meshes.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
primitive_meshes.h
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Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
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2022-07-28 00:01:20 +02:00 |
ray_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
ray_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rectangle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rectangle_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
resource_format_text.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
resource_format_text.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
segment_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
segment_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
shader.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
shader.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
shape_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
shape.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
sky.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
sky.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sphere_shape.cpp
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Improve range property hints for various collision shapes
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2022-07-25 17:48:29 +02:00 |
sphere_shape.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
style_box.cpp
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Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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2023-02-07 02:50:11 +01:00 |
style_box.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
surface_tool.cpp
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Ported: SurfaceTool - efficiency improvements
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2023-04-20 23:44:12 +02:00 |
surface_tool.h
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Ported: SurfaceTool - efficiency improvements
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2023-04-20 23:44:12 +02:00 |
syntax_highlighter.cpp
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Ported: Switch from recursion to iterative for backfilling colour regions.
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2023-02-21 13:11:37 +01:00 |
syntax_highlighter.h
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Ported: Changed line_edited_from(from) to lines_edit_from(from, to)
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2023-02-21 12:37:52 +01:00 |
text_file.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
text_file.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
texture.cpp
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AtlasTexture Fix calculating rects when flipping
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2022-12-22 14:31:21 +01:00 |
texture.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
theme.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
theme.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
video_stream.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
world_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
world_2d.h
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
world_3d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
world_3d.h
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |