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default_theme
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Expose various color themes for Button
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2022-11-13 00:30:18 +01:00 |
animation.cpp
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
animation.h
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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Fix BitMap.resize error spam
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2022-12-22 14:27:15 +01:00 |
bit_map.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
box_shape.cpp
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box_shape.h
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capsule_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
capsule_shape_2d.h
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capsule_shape.cpp
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capsule_shape.h
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circle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
concave_polygon_shape_2d.h
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concave_polygon_shape.cpp
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concave_polygon_shape.h
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convex_polygon_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
convex_polygon_shape_2d.h
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convex_polygon_shape.cpp
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convex_polygon_shape.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
curve.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
curve.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cylinder_shape.cpp
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cylinder_shape.h
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dynamic_font.cpp
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Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
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2022-11-13 00:35:55 +01:00 |
dynamic_font.h
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Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
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2022-11-13 00:35:55 +01:00 |
environment_3d.cpp
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
environment_3d.h
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Added a new World class and made Viewport inherit from it.
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2022-08-29 18:40:38 +02:00 |
font.cpp
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Support multiline strings in buttons
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2022-10-08 17:06:51 +02:00 |
font.h
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Support multiline strings in buttons
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2022-10-08 17:06:51 +02:00 |
gradient.cpp
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gradient.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
height_map_shape.cpp
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height_map_shape.h
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immediate_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
immediate_mesh.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
importer_mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
importer_mesh.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
line_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
line_shape_2d.h
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material.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
material.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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mesh.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
mesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
multimesh.cpp
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Ported: Bind Physics Interpolation functions in VisualServer
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2022-09-17 10:22:26 +02:00 |
multimesh.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
navigation_mesh.cpp
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Remove leading spaces from enumerator name hints
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2022-11-13 00:26:34 +01:00 |
navigation_mesh.h
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occluder_shape_polygon.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape_polygon.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
occluder_shape.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
packed_scene.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
particles_material.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
particles_material.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
physics_material.cpp
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physics_material.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
plane_shape.cpp
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plane_shape.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
primitive_meshes.cpp
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Fix auto-translation and ignore control chars.
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2022-12-11 19:14:14 +01:00 |
primitive_meshes.h
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ray_shape.cpp
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ray_shape.h
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rectangle_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rectangle_shape_2d.h
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resource_format_text.cpp
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VariantParser make readahead optional
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2022-12-22 13:52:51 +01:00 |
resource_format_text.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
SCsub
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segment_shape_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
segment_shape_2d.h
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shader.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
shader.h
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
shape_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
shape.cpp
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shape.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
sky.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
sky.h
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sphere_shape.cpp
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sphere_shape.h
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style_box.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
style_box.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
surface_tool.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
texture.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
theme.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
theme.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
video_stream.h
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world_2d.cpp
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
world_2d.h
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |
world_3d.cpp
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Work on fixing the remaining issues / error messages with World overrides.
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2022-08-30 12:28:05 +02:00 |
world_3d.h
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Now CanvasItems work with World overrides aswell.
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2022-08-30 01:40:03 +02:00 |