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AtlasTexture Fix calculating rects when flipping
(cherry picked from commit c3851b91db7a6dfd7170d6171109255ecb4a3809)
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@ -1045,35 +1045,28 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
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return false;
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}
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Rect2 rc = region;
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Rect2 src = p_src_rect;
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if (src.size == Size2()) {
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src.size = rc.size;
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src.size = region.size;
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}
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Vector2 scale = p_rect.size / src.size;
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src.position += (rc.position - margin.position);
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Rect2 src_c = rc.clip(src);
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if (src_c.size == Size2()) {
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src.position += (region.position - margin.position);
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Rect2 src_clipped = region.clip(src);
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if (src_clipped.size == Size2()) {
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return false;
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}
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Vector2 ofs = (src_c.position - src.position);
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Vector2 ofs = (src_clipped.position - src.position);
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if (scale.x < 0) {
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float mx = (margin.size.width - margin.position.x);
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mx -= margin.position.x;
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ofs.x = -(ofs.x + mx);
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ofs.x += (src_clipped.size.x - src.size.x);
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}
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if (scale.y < 0) {
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float my = margin.size.height - margin.position.y;
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my -= margin.position.y;
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ofs.y = -(ofs.y + my);
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ofs.y += (src_clipped.size.y - src.size.y);
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}
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Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
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r_rect = dr;
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r_src_rect = src_c;
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r_rect = Rect2(p_rect.position + ofs * scale, src_clipped.size * scale);
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r_src_rect = src_clipped;
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return true;
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}
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