Commit Graph

35 Commits

Author SHA1 Message Date
03b1de9564 Fix lots of potential crashes in the editor's text editor module. Now it also won't add an additional newline to the end of files. 2024-01-12 13:06:15 +01:00
41aa3cbd67 Removed the delete file option from the editor's text editor module. 2024-01-12 12:56:23 +01:00
929461fb08 Temporarily disabled the Preview menu in the Editor's Text File Editor module. It was not working properly anyways. 2024-01-12 12:51:46 +01:00
2b26a8a1de Disabled syntax highlighting in the editor's text editor module. It will need to be reworked. 2024-01-12 12:48:14 +01:00
443140a9e8 File copyright header updates pt5. 2023-12-17 23:07:28 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
08160fd63f Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
11b8f50a82 Moved SyntaxHighlighter. 2023-12-10 13:44:52 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
62e2b1623a Use NULLs. 2023-08-30 13:24:46 +02:00
5d93975c8d Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
c356806ebf Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
8f311ca275 Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
990f8aaecd Prefix filenames in the editor_script_editor module with editor_. 2023-02-18 16:22:59 +01:00
6e88ad5bae Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
a14821587f Renamed the code_editor module to editor_code_editor. 2023-02-18 15:31:58 +01:00
de757b8b02 Renamed code_editor.h and .cpp to code_text_editor.h and .cpp. 2023-02-18 15:02:21 +01:00
cf2894324a Moved FindReplaceBar to it's own file. 2023-02-18 14:09:15 +01:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
9cd2927fcc Move the editor's script text editor into the new code_editor module. 2023-02-17 20:57:16 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
b46ab0f4a7 Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
8108324700 Fix doc class strings, and add missing ones. 2022-08-21 00:32:32 +02:00
07d3771a12 Register text editor's resource format loader similarly to other engine ResourceFormatLoaders. 2022-08-20 02:05:46 +02:00
95767b2cea Moved the editor only modules to a new editor_modules folder. 2022-08-19 22:46:53 +02:00