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6cce16de89
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Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
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2023-06-28 20:46:22 +02:00 |
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d3264520af
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Fix crash.
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2023-06-15 00:03:59 +02:00 |
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2001f6acbe
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Implemented proper StringName* to variant conversion in the generated binds.
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2023-06-15 00:03:43 +02:00 |
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37ac19fe0b
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Fix ResourceLoader's load method signature.
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2023-06-11 18:15:48 +02:00 |
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1a9a5d522c
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Added more methods to StringName's glue. Also removed operator == and != from StringName. It seems like c# does not like when an operator like that calls into native code.
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2023-06-02 01:13:15 +02:00 |
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55b3cebac3
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Added missing switch cases.
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2023-06-02 01:12:09 +02:00 |
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1e77952f84
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Fix registering StringNames.
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2023-06-01 18:07:59 +02:00 |
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7d578aed28
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.gitignore the generated glue file.
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2023-06-01 17:20:49 +02:00 |
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ba70b47fc1
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Fixed the remaining issues.
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2023-06-01 17:18:30 +02:00 |
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390381fff0
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Fixed most of the issues with the binding generator.
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2023-06-01 16:45:34 +02:00 |
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98a4b63096
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Fix issues with the core cs types.
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2023-06-01 14:30:06 +02:00 |
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9863e95b02
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Added the new Variant types to (hoipefully all) glue code.
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2023-06-01 14:14:19 +02:00 |
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86248c1889
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Added support for the new variant classes in the bindings generator.
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2023-06-01 13:07:10 +02:00 |
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c2f86d2a07
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Added classes for the new variant types.
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2023-06-01 08:38:44 +02:00 |
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e680d35108
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Fix build.
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2023-05-23 20:55:56 +02:00 |
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e7b9b694e8
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Improve .gititgnore.
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2023-05-23 20:55:45 +02:00 |
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c4437de5a3
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Remove unneeded folder.
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2023-05-23 20:53:37 +02:00 |
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5c461069b3
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
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