Commit Graph

  • ddbd69ea25 Added new patterns for bricks Rodolphe Suescun 2018-08-19 15:23:11 +0200
  • 0d0f862a99 Added support for cut/copy/paste in Material Maker Rodolphe Suescun 2018-08-19 02:11:52 +0200
  • 27f6de16e9 Fixes in Perlin and Voronoi Rodolphe Suescun 2018-08-18 01:53:07 +0200
  • 93e0765f1d Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures Rodolphe Suescun 2018-08-16 15:08:15 +0200
  • 0191876430 Integrated as a button in toolbar, and added a simple mesh painting tool Rodolphe Suescun 2018-08-16 15:08:09 +0200
  • 4e8304d15f
    Update README.md Rodz Labs 2018-08-14 23:06:38 +0200
  • 4165fec6c3 Updated images for documentation Rodolphe Suescun 2018-08-14 22:58:02 +0200
  • 2ec010527d Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures Rodolphe Suescun 2018-08-14 22:46:56 +0200
  • 6a7743b1fd
    Update README.md Rodz Labs 2018-08-14 22:42:33 +0200
  • 67ef54d23c Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures Rodolphe Suescun 2018-08-14 22:41:18 +0200
  • 1c01654c57 Added screenshots for the doc Rodolphe Suescun 2018-08-14 22:41:04 +0200
  • 200d3024ac
    Update README.md Rodz Labs 2018-08-14 22:40:14 +0200
  • 071273ff9d Updated screenshots Rodolphe Suescun 2018-08-14 22:15:28 +0200
  • d1b8f12b5b more refactoring, added combine, emboss, export nodes Rodolphe Suescun 2018-08-14 15:09:46 +0200
  • 18015aec93 Implemented multi-pass nodes and fixed blur. Various other fixes. Rodolphe Suescun 2018-08-12 19:25:18 +0200
  • 2f8be1a142 Minor changes for 0.2 tag 0.2 Rodolphe Suescun 2018-08-11 15:11:39 +0200
  • f997fcf06f Added an about box + minor changes Rodolphe Suescun 2018-08-11 11:33:24 +0200
  • 193ff43f69 Added ambient occlusion and parameters for the material node Rodolphe Suescun 2018-08-10 12:31:15 +0200
  • 7033bf4a6e Added blur, transform node update, more blend types, UI fixes Rodolphe Suescun 2018-08-09 22:19:27 +0200
  • a9e7442acc Added uniform color node Rodolphe Suescun 2018-08-08 10:50:48 +0200
  • 312b7f74d2
    Merge pull request #1 from TeddyDD/fix-colorize Rodolphe Suescun 2018-08-08 09:03:49 +0200
  • 37eb661496 Basic library editing + shortcuts Rodolphe Suescun 2018-08-07 23:21:12 +0200
  • 0e1f891910 More UI progress... Rodolphe Suescun 2018-08-07 09:31:41 +0200
  • 30c711920f Fixed pattern node Rodolphe Suescun 2018-08-07 09:24:48 +0200
  • 582ed03293 Fix removing gradient steps from colorize node Daniel Lewan 2018-08-06 22:05:26 +0200
  • cc1ccb8835 Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures Rodolphe Suescun 2018-08-05 18:46:37 +0200
  • 63685f8771 Updated new UI and more refactoring Rodolphe Suescun 2018-08-05 18:46:23 +0200
  • 0f916dd16c
    Updated generators descriptions Rodolphe Suescun 2018-08-04 22:16:37 +0200
  • 6f0eb8e8e1 Shrinked panoramas 0.1 RodZill4 2018-08-04 08:56:07 +0200
  • 126ac1b8f8 Started a new main window layout + bug fixes RodZill4 2018-08-04 08:05:34 +0200
  • 507586cbec Updated bricks and voronoi nodes to provide several outputs RodZill4 2018-08-03 22:38:48 +0200
  • a946206a34 Material export and usability improvements RodZill4 2018-08-03 08:16:38 +0200
  • 0fda03ca42 Reimplemented normal map generation as 3x3 sobel RodZill4 2018-08-02 08:45:46 +0200
  • 0c062563c1 Project load fix and translate in transform RodZill4 2018-08-02 06:32:08 +0200
  • 5b20a189f9 New pattern node RodZill4 2018-08-01 07:50:58 +0200
  • 6b9b954526 Fixed load/save dialogs and refactoring RodZill4 2018-07-30 08:45:19 +0200
  • 279b0e0103 Improved SpatialMaterial support RodZill4 2018-07-29 23:43:24 +0200
  • 58f30c4276 New cylindre model in the preview RodZill4 2018-07-29 19:19:35 +0200
  • 100e2dffd1 Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures RodZill4 2018-07-29 14:21:55 +0200
  • 7631f4489b Smart typo in perlin noise node RodZill4 2018-07-29 14:21:49 +0200
  • 71b8e9e958
    First version of the readme... Rodolphe Suescun 2018-07-29 12:33:50 +0200
  • 8afc414b6a Added a screenshot for the doc RodZill4 2018-07-29 12:07:14 +0200
  • 4c75ca8565 Added blend modes + minor fixed RodZill4 2018-07-29 11:55:17 +0200
  • dffc6fc790 Finished GradientEditor and improved preview RodZill4 2018-07-28 21:21:05 +0200
  • 10ea905090 Many changes & fixes... RodZill4 2018-07-28 09:37:51 +0200
  • 46adb434bf New gradient editor, more image node progress RodZill4 2018-07-27 08:49:54 +0200
  • d04a319944 Prepared all nodes for caching and added Image node RodZill4 2018-07-26 08:31:28 +0200
  • 4e0af78b31 Improved nodes and added texture export RodZill4 2018-07-26 00:08:34 +0200
  • a3a8482d03 Added material preview (albedo and normal map only for now) RodZill4 2018-07-25 06:20:36 +0200
  • 26b317eec8 Refactoring + added preview for selected node RodZill4 2018-07-24 08:04:25 +0200
  • 3afa9e9715 Added basic normal map node RodZill4 2018-07-23 23:13:14 +0200
  • 0cd0609541 Updated all nodes and added warp RodZill4 2018-07-23 22:18:43 +0200
  • 4c9e5762b1 Node position related fixes RodZill4 2018-07-23 06:19:45 +0200
  • 9443940d9a More nodes and load/save RodZill4 2018-07-22 23:25:05 +0200
  • 6c615aeb02 First version RodZill4 2018-07-22 17:20:27 +0200
  • ae2294bc9e
    Initial commit Rodolphe Suescun 2018-07-22 17:08:24 +0200