mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-09 04:22:10 +01:00
Updated all nodes and added warp
- updated all nodes (load/save support and shader generation) - added warp node
This commit is contained in:
parent
4c9e5762b1
commit
0cd0609541
@ -7,7 +7,7 @@ var generated_variants = []
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var property_widgets = []
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func _ready():
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print("ready: "+name)
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pass
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func initialize_properties(object_list):
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property_widgets = object_list
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@ -41,6 +41,16 @@ func get_source(index = 0):
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return c
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return null
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func get_source_f(source):
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var rv
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if source.has("rgb"):
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rv = source.rgb+".r"
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elif source.has("f"):
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rv = source.f
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else:
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rv = "***error***"
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return rv
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func get_source_rgb(source):
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var rv
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if source.has("rgb"):
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@ -71,14 +81,16 @@ func serialize():
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type = type.right(type.find_last("/")+1)
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type = type.left(type.find_last("."))
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var data = { name=name, type=type, node_position={x=offset.x, y=offset.y} }
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for v in _get_state_variables():
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for w in property_widgets:
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var v = w.name
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data[v] = serialize_element(get(v))
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return data
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func deserialize(data):
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print("deserialize: "+name)
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offset = Vector2(data.node_position.x, data.node_position.y)
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for v in _get_state_variables():
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for w in property_widgets:
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var v = w.name
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set(v, deserialize_element(data[v]))
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print(" "+v+" = "+str(deserialize_element(data[v])))
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update_property_widgets()
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@ -13,7 +13,7 @@ func color_to_string(c):
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return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var rv = { defs="", code="" }
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var src0 = get_source(0)
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var src1 = get_source(1)
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var src2 = get_source(2)
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@ -26,12 +26,15 @@ func get_shader_code(uv):
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if src2 != null:
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src2_code = src2.get_shader_code(uv)
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amount_str = str(src2_code.f)
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if !generated:
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if generated_variants.empty():
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rv.defs = src0_code.defs+src1_code.defs+src2_code.defs
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = src0_code.code+src1_code.code+src2_code.code
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rv.code += "vec3 "+name+"_rgb = mix("+get_source_rgb(src0_code)+", "+get_source_rgb(src1_code)+", "+amount_str+");\n"
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generated = true
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rv.rgb = name+"_rgb"
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rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+get_source_rgb(src0_code)+", "+get_source_rgb(src1_code)+", "+amount_str+");\n"
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rv.rgb = name+"_"+str(variant_index)+"_rgb"
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return rv
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func _get_state_variables():
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/blend.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/blend.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -11,10 +11,10 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 618.0
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margin_top = 148.0
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margin_right = 751.0
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margin_bottom = 310.0
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margin_left = 3.0
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margin_top = 4.0
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margin_right = 93.0
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margin_bottom = 87.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -35,18 +35,18 @@ slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/left_enabled = false
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slot/1/left_enabled = true
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slot/1/left_type = 0
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slot/1/left_color = Color( 1, 1, 1, 1 )
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slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/1/right_enabled = false
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slot/1/right_type = 0
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slot/1/right_color = Color( 1, 1, 1, 1 )
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slot/2/left_enabled = false
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slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
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slot/2/left_enabled = true
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slot/2/left_type = 0
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slot/2/left_color = Color( 1, 1, 1, 1 )
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slot/2/left_color = Color( 0.5, 0.5, 1, 1 )
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slot/2/right_enabled = false
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slot/2/right_type = 0
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slot/2/right_color = Color( 1, 1, 1, 1 )
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slot/2/right_color = Color( 0.5, 0.5, 1, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme" ]
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@ -58,7 +58,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 117.0
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margin_right = 74.0
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margin_bottom = 38.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -79,7 +79,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 38.0
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margin_right = 117.0
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margin_right = 74.0
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margin_bottom = 52.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -100,7 +100,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 53.0
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margin_right = 117.0
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margin_right = 74.0
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margin_bottom = 77.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/bricks.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/bricks.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -12,17 +12,20 @@ func color_to_string(c):
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return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null, rgb=null, f=null }
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var rv = { defs="", code="" }
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var src = get_source()
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if src == null:
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return rv
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var src_code = src.get_shader_code(uv)
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if !generated:
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if generated_variants.empty():
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rv.defs = src_code.defs;
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rv.code = src_code.code+"vec3 "+name+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
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generated = true
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = src_code.code+"vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
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rv.f = src_code.f
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rv.rgb = name+"_rgb"
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rv.rgb = name+"_"+str(variant_index)+"_rgb"
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return rv
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func _get_state_variables():
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/colorize.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/colorize.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -11,10 +12,10 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 618.0
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margin_top = 148.0
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margin_right = 751.0
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margin_bottom = 310.0
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margin_left = 1.0
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margin_top = 4.0
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margin_right = 98.0
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margin_bottom = 74.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -52,7 +53,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 117.0
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margin_right = 81.0
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margin_bottom = 44.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -80,7 +81,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 44.0
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margin_right = 117.0
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margin_right = 81.0
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margin_bottom = 64.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -11,8 +11,12 @@ func _ready():
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func get_shader_code(uv):
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var rv = { defs="", code="" }
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if !generated:
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if generated_variants.empty():
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rv.defs = "float "+name+"_f(vec2 uv) { return iqnoise(uv, "+str(subdivide)+", "+str(u)+", "+str(v)+"); }\n"
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generated = true
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rv.f = name+"_f("+uv+")"
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
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rv.f = name+"_"+str(variant_index)+"_f"
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return rv
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/iqnoise.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/iqnoise.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -5,7 +5,7 @@ func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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func get_shader_code(uv):
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var rv = { defs="", code="", rgb=null, f=null }
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var rv = { defs="", code="" }
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var src = get_source()
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if src == null:
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rv.code += "void fragment() {\n"
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/material.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/material.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -11,10 +12,8 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 550.0
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margin_top = 226.0
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margin_right = 683.0
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margin_bottom = 419.0
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margin_right = 84.0
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margin_bottom = 43.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -46,7 +45,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 117.0
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margin_right = 68.0
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margin_bottom = 38.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -10,8 +10,12 @@ func _ready():
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func get_shader_code(uv):
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var rv = { defs="", code="" }
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if !generated:
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if generated_variants.empty():
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rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, "+str(iterations)+", "+str(turbulence)+"); }\n"
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generated = true
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rv.f = name+"_f("+uv+")"
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
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rv.f = name+"_"+str(variant_index)+"_f"
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return rv
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/perlin.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/perlin.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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21
addons/procedural_material/nodes/sine.gd
Normal file
21
addons/procedural_material/nodes/sine.gd
Normal file
@ -0,0 +1,21 @@
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var waves = 1.0
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var sharpness = 1.0
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $waves, $sharpness ])
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func get_shader_code(uv):
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var rv = { defs="", code="" }
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if generated_variants.empty():
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rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n"
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var variant_index = generated_variants.find(uv)
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
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rv.f = name+"_"+str(variant_index)+"_f"
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return rv
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/sine.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/sine.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -97,8 +97,4 @@ _sections_unfolded = [ "Caret", "Placeholder" ]
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[connection signal="close_request" from="." to="." method="queue_free"]
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[connection signal="text_changed" from="waves" to="." method="_on_Count_text_changed"]
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[connection signal="text_changed" from="sharpness" to="." method="_on_Sharpness_text_changed"]
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@ -8,7 +8,7 @@ func _ready():
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initialize_properties([ $rotate ])
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func get_shader_code(uv):
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var rv = { defs="", code="", uv=null }
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var rv = { defs="", code="" }
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var src = get_source()
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if src == null:
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return rv
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@ -16,8 +16,8 @@ func get_shader_code(uv):
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var src_code = src.get_shader_code(rv.uv)
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if !generated:
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rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n"
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rv.code = src_code.code;
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generated = true
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rv.code = src_code.code;
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if src_code.has("f"):
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rv.f = src_code.f
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if src_code.has("rgb"):
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/transform.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/nodes/transform.gd" type="Script" id=1]
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[sub_resource type="Theme" id=1]
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@ -11,10 +11,10 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 329.0
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margin_top = 117.0
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margin_right = 462.0
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margin_bottom = 279.0
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 134.0
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margin_bottom = 163.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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35
addons/procedural_material/nodes/warp.gd
Normal file
35
addons/procedural_material/nodes/warp.gd
Normal file
@ -0,0 +1,35 @@
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var amount = 0.0
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func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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initialize_properties([ $amount ])
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func get_shader_code(uv):
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var rv = { defs="", code="" }
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var src0 = get_source(0)
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var src1 = get_source(1)
|
||||
if src0 == null || src1 == null:
|
||||
return rv
|
||||
var variant_index = generated_variants.find(uv)
|
||||
if variant_index == -1:
|
||||
variant_index = generated_variants.size()
|
||||
generated_variants.append(uv)
|
||||
var src1_code0 = src1.get_shader_code(uv+"+vec2(0.01, 0.0)")
|
||||
var src1_code1 = src1.get_shader_code(uv+"-vec2(0.01, 0.0)")
|
||||
var src1_code2 = src1.get_shader_code(uv+"+vec2(0.0, 0.01)")
|
||||
var src1_code3 = src1.get_shader_code(uv+"-vec2(0.0, 0.01)")
|
||||
rv.defs = src1_code0.defs
|
||||
rv.code = src1_code0.code+src1_code1.code+src1_code2.code+src1_code3.code
|
||||
rv.code += "vec2 "+name+"_"+str(variant_index)+"_uv = "+uv+"+"+str(amount)+"*vec2("+get_source_f(src1_code0)+"-"+get_source_f(src1_code1)+", "+get_source_f(src1_code2)+"-"+get_source_f(src1_code3)+");\n"
|
||||
var src0_code = src0.get_shader_code(name+"_"+str(variant_index)+"_uv")
|
||||
rv.defs += src0_code.defs
|
||||
rv.code += src0_code.code
|
||||
rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = "+get_source_rgb(src0_code)+";\n"
|
||||
rv.code += "float "+name+"_"+str(variant_index)+"_f = "+get_source_f(src0_code)+";\n"
|
||||
rv.rgb = name+"_"+str(variant_index)+"_rgb"
|
||||
rv.f = name+"_"+str(variant_index)+"_f"
|
||||
return rv
|
125
addons/procedural_material/nodes/warp.tscn
Normal file
125
addons/procedural_material/nodes/warp.tscn
Normal file
@ -0,0 +1,125 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/nodes/warp.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
|
||||
[node name="Warp" type="GraphNode" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 91.0
|
||||
margin_bottom = 84.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
theme = SubResource( 1 )
|
||||
title = "Warp"
|
||||
offset = Vector2( 0, 0 )
|
||||
show_close = true
|
||||
resizable = false
|
||||
selected = false
|
||||
comment = false
|
||||
overlay = 0
|
||||
slot/0/left_enabled = true
|
||||
slot/0/left_type = 0
|
||||
slot/0/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/0/right_enabled = true
|
||||
slot/0/right_type = 0
|
||||
slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/1/left_enabled = true
|
||||
slot/1/left_type = 0
|
||||
slot/1/left_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/1/right_enabled = false
|
||||
slot/1/right_type = 0
|
||||
slot/1/right_color = Color( 0.5, 0.5, 1, 1 )
|
||||
slot/2/left_enabled = false
|
||||
slot/2/left_type = 0
|
||||
slot/2/left_color = Color( 1, 1, 1, 1 )
|
||||
slot/2/right_enabled = false
|
||||
slot/2/right_type = 0
|
||||
slot/2/right_color = Color( 1, 1, 1, 1 )
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Theme" ]
|
||||
|
||||
[node name="Label1" type="Label" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 24.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 38.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Source"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="Label2" type="Label" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 38.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 52.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Displace"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
|
||||
[node name="amount" type="LineEdit" parent="." index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 16.0
|
||||
margin_top = 53.0
|
||||
margin_right = 74.0
|
||||
margin_bottom = 77.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 1
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
text = "0.5"
|
||||
focus_mode = 2
|
||||
context_menu_enabled = true
|
||||
placeholder_alpha = 0.6
|
||||
caret_blink = false
|
||||
caret_blink_speed = 0.65
|
||||
caret_position = 0
|
||||
_sections_unfolded = [ "Caret", "Placeholder" ]
|
||||
|
||||
[connection signal="close_request" from="." to="." method="queue_free"]
|
||||
|
||||
[connection signal="text_changed" from="amount" to="." method="_on_Rotate_text_changed"]
|
||||
|
||||
|
@ -11,6 +11,7 @@ const MENU = [
|
||||
{ name="iqnoise", description="IQ Noise" },
|
||||
{ name="perlin", description="Perlin noise" },
|
||||
{ name="transform", description="Transform" },
|
||||
{ name="warp", description="Warp" },
|
||||
{ name="colorize", description="Colorize" },
|
||||
{ name="blend", description="Blend" }
|
||||
]
|
||||
@ -30,7 +31,7 @@ func _on_PopupMenu_id_pressed(id):
|
||||
if MENU[id].has("command"):
|
||||
call(MENU[id].command)
|
||||
elif MENU[id].has("name"):
|
||||
node_type = load("res://addons/procedural_material/"+MENU[id].name+".tscn")
|
||||
node_type = load("res://addons/procedural_material/nodes/"+MENU[id].name+".tscn")
|
||||
if node_type != null:
|
||||
var node = node_type.instance()
|
||||
$GraphEdit.add_child(node)
|
||||
@ -56,7 +57,7 @@ func load_file(filename):
|
||||
var file = File.new()
|
||||
if file.open(filename, File.READ) != OK:
|
||||
return
|
||||
var data = file.get_var()
|
||||
var data = parse_json(file.get_as_text())
|
||||
file.close()
|
||||
$GraphEdit.clear_connections()
|
||||
for c in $GraphEdit.get_children():
|
||||
@ -64,7 +65,9 @@ func load_file(filename):
|
||||
$GraphEdit.remove_child(c)
|
||||
c.free()
|
||||
for n in data.nodes:
|
||||
var node_type = load("res://addons/procedural_material/"+n.type+".tscn")
|
||||
if !n.has("type"):
|
||||
continue
|
||||
var node_type = load("res://addons/procedural_material/nodes/"+n.type+".tscn")
|
||||
if node_type != null:
|
||||
var node = node_type.instance()
|
||||
node.name = n.name
|
||||
@ -91,7 +94,7 @@ func save_file(filename):
|
||||
data.connections = $GraphEdit.get_connection_list()
|
||||
var file = File.new()
|
||||
if file.open(filename, File.WRITE) == OK:
|
||||
file.store_var(data)
|
||||
file.store_string(to_json(data))
|
||||
file.close()
|
||||
|
||||
func generate_shader():
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
|
||||
[ext_resource path="res://addons/procedural_material/material.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
|
||||
@ -100,11 +100,17 @@ float perlin(vec2 uv, int iterations, float turbulence) {
|
||||
return f/m;
|
||||
}
|
||||
|
||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(Null, Null), Null, Null, 0.2); }
|
||||
float Perlin_f(vec2 uv) { return perlin(uv, 9, 0.5); }
|
||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.1, 0.1); }
|
||||
void fragment() {
|
||||
float Bricks_0_f = Bricks_f(UV);
|
||||
vec3 Colorize_rgb = mix(vec3(0.859375,0.198059,0.198059), vec3(0.890625,0.330505,0.111328), Bricks_0_f);
|
||||
vec3 Material_rgb = Colorize_rgb;
|
||||
float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
|
||||
float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
|
||||
float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
|
||||
float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
|
||||
vec2 Warp_0_uv = UV+0.5*vec2(Perlin_0_f-Perlin_1_f, Perlin_2_f-Perlin_3_f);
|
||||
float Bricks_0_f = Bricks_f(Warp_0_uv);
|
||||
vec3 Warp_0_rgb = vec3(Bricks_0_f);
|
||||
vec3 Material_rgb = Warp_0_rgb;
|
||||
COLOR = vec4(Material_rgb, 1.0);
|
||||
}
|
||||
"
|
||||
@ -156,10 +162,6 @@ _sections_unfolded = [ "Mouse" ]
|
||||
|
||||
[node name="Material" parent="GraphEdit" index="0" instance=ExtResource( 3 )]
|
||||
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 43.0
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot" ]
|
||||
|
||||
[node name="PopupMenu" type="PopupMenu" parent="GraphEdit" index="1"]
|
||||
@ -181,7 +183,7 @@ mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
popup_exclusive = false
|
||||
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false, "Colorize", null, 0, false, false, 7, 0, null, "", false, "Blend", null, 0, false, false, 8, 0, null, "", false ]
|
||||
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false, "Warp", null, 0, false, false, 7, 0, null, "", false, "Colorize", null, 0, false, false, 8, 0, null, "", false, "Blend", null, 0, false, false, 9, 0, null, "", false ]
|
||||
hide_on_state_item_selection = false
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
tool
|
||||
extends "res://addons/procedural_material/node_base.gd"
|
||||
|
||||
var waves = 1.0
|
||||
var sharpness = 1.0
|
||||
|
||||
func _ready():
|
||||
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
|
||||
initialize_properties([ $waves, $sharpness ])
|
||||
|
||||
func get_shader_code(uv):
|
||||
var rv = { defs="", code="", rgb=null, f=null }
|
||||
if !generated:
|
||||
rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n"
|
||||
generated = true
|
||||
rv.f = name+"_f("+uv+")"
|
||||
return rv
|
||||
|
||||
func _on_Count_text_changed(new_text):
|
||||
waves = float(new_text)
|
||||
get_parent().get_parent().generate_shader()
|
||||
|
||||
func _on_Sharpness_text_changed(new_text):
|
||||
sharpness = float(new_text)
|
||||
get_parent().get_parent().generate_shader()
|
||||
|
||||
func _get_state_variables():
|
||||
return [ "waves", "sharpness" ]
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user