mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
New gradient editor, more image node progress
Added a gradient editor (should be ready for integration in Colorize node) The image in the Image node can be modified (but will not be saved yet)
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 1.0 MiB |
@ -1,14 +1,17 @@
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var rows
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var file_path
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func _ready():
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set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
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func set_texture(path):
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file_path = path
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var texture = ImageTexture.new()
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texture.load(path)
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$TextureButton.texture_normal = texture
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get_parent().get_parent().generate_shader()
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func get_textures():
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var list = {}
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@ -26,3 +29,13 @@ func _get_shader_code(uv):
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rv.code = "vec3 "+name+"_"+str(variant_index)+"_rgb = texture("+name+"_tex, "+uv+").rgb;\n"
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rv.rgb = name+"_"+str(variant_index)+"_rgb"
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return rv
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func _on_TextureButton_pressed():
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var dialog = EditorFileDialog.new()
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add_child(dialog)
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dialog.access = EditorFileDialog.ACCESS_FILESYSTEM
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dialog.mode = EditorFileDialog.MODE_OPEN_FILE
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dialog.add_filter("*.png;PNG image")
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dialog.add_filter("*.jpg;JPG image")
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dialog.connect("file_selected", self, "set_texture")
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dialog.popup_centered()
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@ -6,7 +6,7 @@
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[sub_resource type="Theme" id=1]
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[node name="Image" type="GraphNode" index="0"]
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[node name="Image" type="GraphNode"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -22,6 +22,7 @@ mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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size_flags_stretch_ratio = 0.13
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theme = SubResource( 1 )
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title = "Image"
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offset = Vector2( 0, 0 )
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@ -37,7 +38,7 @@ slot/0/right_enabled = true
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slot/0/right_type = 0
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slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme", "slot" ]
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_sections_unfolded = [ "Mouse", "Size Flags", "Theme" ]
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[node name="TextureButton" type="TextureButton" parent="." index="0"]
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@ -51,7 +52,7 @@ margin_right = 80.0
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margin_bottom = 88.0
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rect_min_size = Vector2( 64, 64 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = true
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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@ -62,9 +63,12 @@ enabled_focus_mode = 2
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shortcut = null
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group = null
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texture_normal = ExtResource( 2 )
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expand = true
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stretch_mode = 5
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_sections_unfolded = [ "Rect", "Textures" ]
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[connection signal="close_request" from="." to="." method="queue_free"]
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[connection signal="pressed" from="TextureButton" to="." method="_on_TextureButton_pressed"]
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File diff suppressed because one or more lines are too long
122
addons/procedural_material/widgets/gradient_editor.gd
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122
addons/procedural_material/widgets/gradient_editor.gd
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@ -0,0 +1,122 @@
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extends Control
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class GradientCursor:
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extends ColorRect
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const WIDTH = 10
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func _ready():
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rect_position = Vector2(0, 15)
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rect_size = Vector2(WIDTH, 20)
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func _gui_input(ev):
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if ev is InputEventMouseButton && ev.button_index == 1 && ev.doubleclick:
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get_parent().select_color(self)
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elif ev is InputEventMouseMotion && (ev.button_mask & 1) != 0:
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rect_position.x += ev.relative.x
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rect_position.x = min(max(0, rect_position.x), get_parent().rect_size.x-rect_size.x)
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get_parent().update_shader()
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func get_position():
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return rect_position.x / (get_parent().rect_size.x - WIDTH)
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func set_color(c):
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color = c
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get_parent().update_shader()
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static func sort(a, b):
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if a.get_position() < b.get_position():
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return true
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return false
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func _ready():
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$Gradient.material = $Gradient.material.duplicate(true)
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add_cursor(0, Color(0, 0, 0))
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add_cursor(rect_size.x-GradientCursor.WIDTH, Color(1, 1, 1))
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func add_cursor(x, color):
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var cursor = GradientCursor.new()
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add_child(cursor)
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cursor.rect_position.x = x
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cursor.color = color
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update_shader()
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func _gui_input(ev):
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if ev is InputEventMouseButton && ev.button_index == 1 && ev.doubleclick && ev.position.y > 15:
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add_cursor(ev.position.x, get_color(ev.position.x))
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# Showing a color picker popup to change a cursor's color
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var active_cursor
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func select_color(cursor):
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active_cursor = cursor
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$Gradient/Popup/ColorPicker.connect("color_changed", cursor, "set_color")
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$Gradient/Popup.popup()
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func _on_Popup_popup_hide():
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$Gradient/Popup/ColorPicker.disconnect("color_changed", active_cursor, "set_color")
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# Calculating a color from the gradient and generating the shader
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func get_sorted_cursors():
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var array = get_children()
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array.erase($Gradient)
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array.sort_custom(GradientCursor, "sort")
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return array
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func get_color(x):
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var array = get_sorted_cursors()
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x = x / (rect_size.x - array[0].rect_size.x)
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if x < array[0].get_position():
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return array[0].color
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for i in range(array.size()-1):
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if x < array[i+1].get_position():
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var p0 = array[i].get_position()
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var c0 = array[i].color
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var p1 = array[i+1].get_position()
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var c1 = array[i+1].color
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return c0 + (c1-c0) * (x-p0) / (p1-p0)
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return array[array.size()-1].color
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# get_color_in_shader
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func gcis(color):
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return "vec3(%.1f,%.1f,%.1f)" % [color.r, color.g, color.b]
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func get_shader(name):
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var array = get_sorted_cursors()
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var shader
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shader = "vec3 "+name+"(float x) {\n"
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shader += " if (x < %.1f) {\n" % array[0].get_position()
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shader += " return "+gcis(array[0].color)+";\n"
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for i in range(array.size()-1):
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var p0 = array[i].get_position()
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var c0 = array[i].color
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var p1mp0 = array[i+1].get_position()-p0
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var c1mc0 = array[i+1].color-c0
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if p1mp0 > 0:
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shader += " } else if (x < %.1f) {\n" % array[i+1].get_position()
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shader += " return %s+x*%s;\n" % [gcis(c0-c1mc0*(p0/p1mp0)), gcis(c1mc0/p1mp0)]
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shader += " }\n"
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shader += " return "+gcis(array[array.size()-1].color)+";\n"
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shader += "}\n"
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return shader
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func update_shader():
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var shader
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shader = "shader_type canvas_item;\n"
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shader += get_shader("gradient")
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shader += "void fragment() { COLOR = vec4(gradient((UV.x-%.1f)*%.1f), 1.0); }" % [ 0.5*GradientCursor.WIDTH/rect_size.x, (rect_size.x-GradientCursor.WIDTH)/rect_size.x ]
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$Gradient.material.shader.set_code(shader)
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func serialize():
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var rv = []
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for c in get_sorted_cursors():
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rv.append({ pos= c.get_position(), r= c.color.r, g= c.color.g, b= c.color.b })
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return rv
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func deserialize(v):
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for c in get_sorted_cursors():
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queue_free(c)
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for i in v:
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add_cursor(i.pos*(rect_size.x-GradientCursor.WIDTH), Color(i.r, i.g, i.b))
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109
addons/procedural_material/widgets/gradient_editor.tscn
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109
addons/procedural_material/widgets/gradient_editor.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/procedural_material/widgets/gradient_editor.gd" type="Script" id=1]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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vec3 gradient(float x) {
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if (x < 0.2) {
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return vec3(0.1);
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} else if (x < 0.8) {
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return vec3(0.1)+(x-0.2)*vec3(0.7);
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}
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return vec3(0.5);
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}
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void fragment() { COLOR = vec4(gradient(UV.x), 1.0); }
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"
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[sub_resource type="ShaderMaterial" id=2]
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render_priority = 0
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shader = SubResource( 1 )
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[node name="Control" type="Control" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 24.0
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margin_top = 14.0
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margin_right = 144.0
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margin_bottom = 44.0
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rect_min_size = Vector2( 100, 30 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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script = ExtResource( 1 )
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_sections_unfolded = [ "Rect" ]
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[node name="Gradient" type="ColorRect" parent="." index="0"]
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material = SubResource( 2 )
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 120.0
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margin_bottom = 20.0
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rect_min_size = Vector2( 120, 20 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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color = Color( 1, 1, 1, 1 )
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_sections_unfolded = [ "Material" ]
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[node name="Popup" type="Popup" parent="Gradient" index="0"]
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visible = false
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 47.0
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margin_top = 33.0
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margin_right = 353.0
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margin_bottom = 475.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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popup_exclusive = false
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[node name="ColorPicker" type="ColorPicker" parent="Gradient/Popup" index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 302.0
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margin_bottom = 462.0
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rect_scale = Vector2( 0.75, 0.75 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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alignment = 0
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color = Color( 1, 1, 1, 1 )
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edit_alpha = false
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raw_mode = false
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_sections_unfolded = [ "Rect" ]
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[connection signal="popup_hide" from="Gradient/Popup" to="." method="_on_Popup_popup_hide"]
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14
addons/procedural_material/widgets/gradient_editor_cursor.gd
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14
addons/procedural_material/widgets/gradient_editor_cursor.gd
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tool
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extends ColorRect
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func _ready():
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pass
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func _on_gui_input(ev):
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if ev is InputEventMouseButton && ev.button_index == 1 && ev.doubleclick:
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var dialog = ColorPicker.new()
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add_child(dialog)
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elif ev is InputEventMouseMotion && (ev.button_mask & 1) != 0:
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rect_position.x += ev.relative.x
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rect_position.x = min(max(0, rect_position.x), get_parent().rect_size.x-rect_size.x)
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Binary file not shown.
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 14 KiB |
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