mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Refactoring + added preview for selected node
Also started replacing LineEdits with Spinboxes
This commit is contained in:
parent
3afa9e9715
commit
26b317eec8
@ -12,4 +12,27 @@ func get_source(node, port):
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func remove_node(node):
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for c in get_connection_list():
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if c.from == node or c.to == node:
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disconnect_node(c.from, c.from_port, c.to, c.to_port)
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disconnect_node(c.from, c.from_port, c.to, c.to_port)
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func generate_shader(node):
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var code = ""
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var file = File.new()
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file.open("res://addons/procedural_material/shader_header.txt", File.READ)
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code += file.get_as_text()
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code += "\n"
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for c in get_children():
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if c is GraphNode:
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c.generated = false
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c.generated_variants = []
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var src_code = node.get_shader_code("UV")
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var shader_code = src_code.defs
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shader_code += "void fragment() {\n"
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shader_code += src_code.code
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if src_code.has("rgb"):
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shader_code += "COLOR = vec4("+src_code.rgb+", 1.0);\n"
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else:
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shader_code += "COLOR = vec4(vec3("+src_code.f+"), 1.0);\n"
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shader_code += "}\n"
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print("GENERATED SHADER:\n"+shader_code)
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code += shader_code
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return code
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@ -15,6 +15,9 @@ func initialize_properties(object_list):
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if o is LineEdit:
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set(o.name, float(o.text))
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o.connect("text_changed", self, "_on_text_changed", [ o.name ])
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elif o is SpinBox:
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set(o.name, o.value)
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o.connect("value_changed", self, "_on_value_changed", [ o.name ])
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elif o is ColorPickerButton:
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set(o.name, o.color)
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o.connect("color_changed", self, "_on_color_changed", [ o.name ])
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@ -30,6 +33,10 @@ func _on_text_changed(new_text, variable):
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set(variable, float(new_text))
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get_parent().get_parent().generate_shader()
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func _on_value_changed(new_value, variable):
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set(variable, new_value)
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get_parent().get_parent().generate_shader()
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func _on_color_changed(new_color, variable):
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set(variable, new_color)
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get_parent().get_parent().generate_shader()
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@ -44,7 +51,7 @@ func get_source(index = 0):
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func get_source_f(source):
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var rv
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if source.has("rgb"):
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rv = source.rgb+".r"
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rv = "dot("+source.rgb+", vec3(1.0, 1.0, 1.0))"
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elif source.has("f"):
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rv = source.f
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else:
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@ -12,7 +12,7 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 1.0
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margin_right = 155.0
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margin_right = 171.0
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margin_bottom = 165.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -45,7 +45,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_top = 24.0
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margin_right = 138.0
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margin_right = 154.0
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margin_bottom = 160.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -75,29 +75,31 @@ percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="rows" type="LineEdit" parent="GridContainer" index="1"]
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[node name="rows" type="SpinBox" parent="GridContainer" index="1"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 64.0
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margin_right = 122.0
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margin_right = 138.0
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margin_bottom = 24.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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text = "6"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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caret_position = 0
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min_value = 1.0
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max_value = 64.0
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step = 1.0
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page = 0.0
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value = 6.0
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exp_edit = false
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rounded = false
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editable = true
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prefix = ""
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suffix = ""
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_sections_unfolded = [ "Caret", "Placeholder" ]
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[node name="Label2" type="Label" parent="GridContainer" index="2"]
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@ -120,7 +122,7 @@ percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="columns" type="LineEdit" parent="GridContainer" index="3"]
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[node name="columns" type="SpinBox" parent="GridContainer" index="3"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -128,22 +130,24 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 64.0
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margin_top = 28.0
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margin_right = 122.0
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margin_right = 138.0
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margin_bottom = 52.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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text = "3"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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caret_position = 0
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min_value = 1.0
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max_value = 64.0
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step = 1.0
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page = 0.0
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value = 3.0
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exp_edit = false
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rounded = false
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editable = true
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prefix = ""
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suffix = ""
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_sections_unfolded = [ "Caret", "Placeholder" ]
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[node name="Label3" type="Label" parent="GridContainer" index="4"]
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@ -166,7 +170,7 @@ percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="row_offset" type="LineEdit" parent="GridContainer" index="5"]
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[node name="row_offset" type="SpinBox" parent="GridContainer" index="5"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -174,22 +178,24 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 64.0
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margin_top = 56.0
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margin_right = 122.0
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margin_right = 138.0
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margin_bottom = 80.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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text = "0.5"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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caret_position = 0
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min_value = 0.0
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max_value = 1.0
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step = 0.05
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page = 0.0
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value = 0.5
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exp_edit = false
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rounded = false
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editable = true
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prefix = ""
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suffix = ""
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_sections_unfolded = [ "Caret", "Placeholder" ]
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[node name="Label4" type="Label" parent="GridContainer" index="6"]
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@ -212,7 +218,7 @@ percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="mortar" type="LineEdit" parent="GridContainer" index="7"]
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[node name="mortar" type="SpinBox" parent="GridContainer" index="7"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -220,22 +226,24 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 64.0
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margin_top = 84.0
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margin_right = 122.0
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margin_right = 138.0
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margin_bottom = 108.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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text = "0.1"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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caret_position = 0
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min_value = 0.0
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max_value = 1.0
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step = 0.05
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page = 0.0
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value = 0.1
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exp_edit = false
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rounded = false
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editable = true
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prefix = ""
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suffix = ""
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_sections_unfolded = [ "Caret", "Placeholder" ]
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[node name="Label5" type="Label" parent="GridContainer" index="8"]
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@ -258,7 +266,7 @@ percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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[node name="bevel" type="LineEdit" parent="GridContainer" index="9"]
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[node name="bevel" type="SpinBox" parent="GridContainer" index="9"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -266,22 +274,24 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 64.0
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margin_top = 112.0
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margin_right = 122.0
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margin_right = 138.0
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margin_bottom = 136.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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text = "0.1"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_alpha = 0.6
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caret_blink = false
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caret_blink_speed = 0.65
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caret_position = 0
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min_value = 0.0
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max_value = 1.0
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step = 0.05
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page = 0.0
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value = 0.1
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exp_edit = false
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rounded = false
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editable = true
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prefix = ""
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suffix = ""
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_sections_unfolded = [ "Caret", "Placeholder" ]
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[connection signal="close_request" from="." to="." method="queue_free"]
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@ -23,8 +23,8 @@ func get_shader_code(uv):
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if variant_index == -1:
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = src_code.code+"vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+src_code.f+");\n"
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rv.f = src_code.f
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rv.code = src_code.code+"vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+color_to_string(color0)+", "+color_to_string(color1)+", "+get_source_f(src_code)+");\n"
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rv.f = get_source_f(src_code)
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rv.rgb = name+"_"+str(variant_index)+"_rgb"
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return rv
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@ -5,19 +5,12 @@ func _ready():
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set_slot(0, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1))
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func get_shader_code(uv):
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var rv = { defs="", code="" }
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var rv = { defs="", code="", rgb="vec3(0.0, 0.0, 0.0)" }
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var src = get_source()
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if src == null:
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rv.code += "void fragment() {\n"
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rv.code += "COLOR = vec4(0.0, 0.0, 0.0, 1.0);"
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else:
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var src_code = src.get_shader_code("UV")
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rv.code += src_code.defs
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rv.code += "void fragment() {\n"
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rv.code += src_code.code
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rv.code += "vec3 "+name+"_rgb = "+get_source_rgb(src_code)+";\n"
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rv.code += "COLOR = vec4("+name+"_rgb, 1.0);\n"
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rv.code += "}\n"
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if src != null:
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rv = src.get_shader_code(uv)
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if !rv.has("rgb"):
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rv.rgb = get_source_rgb(rv)
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return rv
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func _get_state_variables():
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@ -2,6 +2,7 @@ tool
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extends Container
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var popup_position = Vector2(0, 0)
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var selected_node = null
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const MENU = [
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{ command="load_texture", description="Load texture" },
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@ -99,18 +100,11 @@ func save_file(filename):
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file.close()
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func generate_shader():
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var code = ""
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var file = File.new()
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file.open("res://addons/procedural_material/shader_header.txt", File.READ)
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while !file.eof_reached():
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code += file.get_line()
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code += "\n"
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for c in $GraphEdit.get_children():
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if c is GraphNode:
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c.generated = false
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c.generated_variants = []
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var shader_code = $GraphEdit/Material.get_shader_code("UV")
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print("GENERATED SHADER:\n"+shader_code.code)
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code += shader_code.code
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$Preview.material.shader.set_code(code)
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$TexturePreview.material.shader.set_code($GraphEdit.generate_shader($GraphEdit/Material))
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if selected_node != null:
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$TexturePreview/SelectedPreview.material.shader.set_code($GraphEdit.generate_shader(selected_node))
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func _on_GraphEdit_node_selected(node):
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print("selected "+str(node))
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selected_node = node
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$TexturePreview/SelectedPreview.material.shader.set_code($GraphEdit.generate_shader(selected_node))
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
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@ -100,24 +100,23 @@ float perlin(vec2 uv, int iterations, float turbulence) {
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return f/m;
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}
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float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.1, 0.1); }
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float Perlin_f(vec2 uv) { return perlin(uv, 6, 0.8); }
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float Perlin_f(vec2 uv) { return perlin(uv, 9, 0.8); }
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float Perlin2_f(vec2 uv) { return perlin(uv, 6, 0.5); }
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float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.1); }
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void fragment() {
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float Bricks_0_f = Bricks_f(UV+vec2(0.01, 0.0));
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float Perlin_0_f = Perlin_f(UV+vec2(0.01, 0.0));
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vec3 Blend_0_rgb = mix(vec3(Bricks_0_f), vec3(Perlin_0_f), 0.5);
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float Bricks_1_f = Bricks_f(UV-vec2(0.01, 0.0));
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float Perlin_1_f = Perlin_f(UV-vec2(0.01, 0.0));
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vec3 Blend_1_rgb = mix(vec3(Bricks_1_f), vec3(Perlin_1_f), 0.5);
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float Bricks_2_f = Bricks_f(UV+vec2(0.0, 0.01));
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float Perlin_2_f = Perlin_f(UV+vec2(0.0, 0.01));
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vec3 Blend_2_rgb = mix(vec3(Bricks_2_f), vec3(Perlin_2_f), 0.5);
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float Bricks_3_f = Bricks_f(UV-vec2(0.0, 0.01));
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float Perlin_3_f = Perlin_f(UV-vec2(0.0, 0.01));
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vec3 Blend_3_rgb = mix(vec3(Bricks_3_f), vec3(Perlin_3_f), 0.5);
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vec3 NormalMap_0_rgb = vec3(0.5, 0.5, 0.5) + 0.5*normalize(3.1*vec3(Blend_0_rgb.r-Blend_1_rgb.r, Blend_2_rgb.r-Blend_3_rgb.r, 0.0) + vec3(0.0, 0.0, 1.0));
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vec3 Material_rgb = NormalMap_0_rgb;
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COLOR = vec4(Material_rgb, 1.0);
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float Perlin_0_f = Perlin_f(UV);
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vec3 Colorize_0_rgb = mix(vec3(0,0,0), vec3(1,1,1), Perlin_0_f);
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vec3 Colorize2_0_rgb = mix(vec3(1,0,0), vec3(0.875,0.461907,0.061523), Perlin_0_f);
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float Perlin2_0_f = Perlin2_f(UV+vec2(0.01, 0.0));
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float Perlin2_1_f = Perlin2_f(UV-vec2(0.01, 0.0));
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float Perlin2_2_f = Perlin2_f(UV+vec2(0.0, 0.01));
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float Perlin2_3_f = Perlin2_f(UV-vec2(0.0, 0.01));
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vec2 Warp_0_uv = UV+0.5*vec2(Perlin2_0_f-Perlin2_1_f, Perlin2_2_f-Perlin2_3_f);
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float Bricks_0_f = Bricks_f(Warp_0_uv);
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vec3 Warp_0_rgb = vec3(Bricks_0_f);
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float Warp_0_f = Bricks_0_f;
|
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vec3 Blend_0_rgb = mix(Colorize_0_rgb, Colorize2_0_rgb, Warp_0_f);
|
||||
COLOR = vec4(Blend_0_rgb, 1.0);
|
||||
}
|
||||
"
|
||||
_sections_unfolded = [ "Resource" ]
|
||||
@ -127,6 +126,123 @@ _sections_unfolded = [ "Resource" ]
|
||||
render_priority = 0
|
||||
shader = SubResource( 1 )
|
||||
|
||||
[sub_resource type="Shader" id=3]
|
||||
|
||||
code = "shader_type canvas_item;
|
||||
|
||||
float hash1(vec2 p) {
|
||||
float q = dot(p,vec2(127.1,311.7));
|
||||
return fract(sin(q)*43758.5453);
|
||||
}
|
||||
|
||||
vec2 hash2(vec2 p) {
|
||||
vec2 q = vec2( dot(p,vec2(127.1,311.7)),
|
||||
dot(p,vec2(269.5,183.3)) );
|
||||
return fract(sin(q)*43758.5453);
|
||||
}
|
||||
|
||||
vec3 hash3(vec2 p) {
|
||||
vec3 q = vec3( dot(p,vec2(127.1,311.7)),
|
||||
dot(p,vec2(269.5,183.3)),
|
||||
dot(p,vec2(419.2,371.9)) );
|
||||
return fract(sin(q)*43758.5453);
|
||||
}
|
||||
|
||||
float sine(vec2 uv, float count, float sharpness) {
|
||||
return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
|
||||
}
|
||||
|
||||
vec2 rotate(vec2 uv, float angle) {
|
||||
vec2 rv;
|
||||
rv.x = cos(angle)*uv.x + sin(angle)*uv.y;
|
||||
rv.y = -sin(angle)*uv.x + cos(angle)*uv.y;
|
||||
return rv;
|
||||
}
|
||||
|
||||
float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
|
||||
mortar /= max(count.x, count.y);
|
||||
bevel /= max(count.x, count.y);
|
||||
float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
|
||||
float slope_x = 1.0/(bevel*count.x);
|
||||
float off = 0.5*mortar/bevel;
|
||||
float f1 = fract_x*slope_x-off;
|
||||
float f2 = (1.0-fract_x)*slope_x-off;
|
||||
float fract_y = fract(uv.y*count.y);
|
||||
float slope_y = 1.0/(bevel*count.y);
|
||||
float f3 = fract_y*slope_y-off;
|
||||
float f4 = (1.0-fract_y)*slope_y-off;
|
||||
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
|
||||
}
|
||||
|
||||
float colored_bricks(vec2 uv, vec2 count, float offset) {
|
||||
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
|
||||
float y = floor(uv.y*count.y);
|
||||
return fract(x/3.0+y/7.0);
|
||||
}
|
||||
|
||||
float iqnoise(vec2 uv, float s, float u, float v) {
|
||||
uv *= s;
|
||||
vec2 p = floor(uv);
|
||||
vec2 f = fract(uv);
|
||||
|
||||
float k = 1.0+63.0*pow(1.0-v,4.0);
|
||||
|
||||
float va = 0.0;
|
||||
float wt = 0.0;
|
||||
for( int j=-2; j<=2; j++ )
|
||||
for( int i=-2; i<=2; i++ )
|
||||
{
|
||||
vec2 g = vec2( float(i),float(j) );
|
||||
vec3 o = hash3( p + g )*vec3(u,u,1.0);
|
||||
vec2 r = g - f + o.xy;
|
||||
float d = dot(r,r);
|
||||
float ww = pow( 1.0-smoothstep(0.0,1.414,sqrt(d)), k );
|
||||
va += o.z*ww;
|
||||
wt += ww;
|
||||
}
|
||||
|
||||
return va/wt;
|
||||
}
|
||||
|
||||
float perlin(vec2 uv, int iterations, float turbulence) {
|
||||
float f = 0.0;
|
||||
float c = 1.0;
|
||||
float s = 2.0;
|
||||
float m = 0.0;
|
||||
for(int i = 0; i < iterations; i++) {
|
||||
vec2 uv2 = float(s) * uv;
|
||||
vec2 uv2_floor = floor(uv2);
|
||||
vec2 uv2_fract = fract(uv2);
|
||||
f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0)))
|
||||
+ uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0))));
|
||||
m += c;
|
||||
s *= 2.0;
|
||||
c *= turbulence;
|
||||
}
|
||||
return f/m;
|
||||
}
|
||||
|
||||
float Perlin2_f(vec2 uv) { return perlin(uv, 6, 0.5); }
|
||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(3, 6), 0.5, 0.05, 0.1); }
|
||||
void fragment() {
|
||||
float Perlin2_0_f = Perlin2_f(UV+vec2(0.01, 0.0));
|
||||
float Perlin2_1_f = Perlin2_f(UV-vec2(0.01, 0.0));
|
||||
float Perlin2_2_f = Perlin2_f(UV+vec2(0.0, 0.01));
|
||||
float Perlin2_3_f = Perlin2_f(UV-vec2(0.0, 0.01));
|
||||
vec2 Warp_0_uv = UV+0.5*vec2(Perlin2_0_f-Perlin2_1_f, Perlin2_2_f-Perlin2_3_f);
|
||||
float Bricks_0_f = Bricks_f(Warp_0_uv);
|
||||
vec3 Warp_0_rgb = vec3(Bricks_0_f);
|
||||
float Warp_0_f = Bricks_0_f;
|
||||
COLOR = vec4(Warp_0_rgb, 1.0);
|
||||
}
|
||||
"
|
||||
_sections_unfolded = [ "Resource" ]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=4]
|
||||
|
||||
render_priority = 0
|
||||
shader = SubResource( 3 )
|
||||
|
||||
[node name="ProceduralMaterialEditor" type="MarginContainer" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
@ -193,7 +309,7 @@ items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save te
|
||||
hide_on_state_item_selection = false
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="Preview" type="ColorRect" parent="." index="1"]
|
||||
[node name="TexturePreview" type="ColorRect" parent="." index="1"]
|
||||
|
||||
material = SubResource( 2 )
|
||||
anchor_left = 0.0
|
||||
@ -213,8 +329,31 @@ size_flags_vertical = 0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
_sections_unfolded = [ "Material", "Mouse", "Rect" ]
|
||||
|
||||
[node name="SelectedPreview" type="ColorRect" parent="TexturePreview" index="0"]
|
||||
|
||||
material = SubResource( 4 )
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 3.0
|
||||
margin_top = 189.0
|
||||
margin_right = 67.0
|
||||
margin_bottom = 253.0
|
||||
rect_min_size = Vector2( 64, 64 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 0
|
||||
color = Color( 1, 1, 1, 1 )
|
||||
_sections_unfolded = [ "Material", "Mouse", "Rect" ]
|
||||
|
||||
[connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"]
|
||||
|
||||
[connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"]
|
||||
|
||||
[connection signal="popup_request" from="GraphEdit" to="." method="_on_GraphEdit_popup_request"]
|
||||
|
||||
[connection signal="id_pressed" from="GraphEdit/PopupMenu" to="." method="_on_PopupMenu_id_pressed"]
|
||||
|
Loading…
Reference in New Issue
Block a user