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Rodolphe Suescun 2018-08-05 18:46:37 +02:00
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@ -10,12 +10,12 @@ Its user interface is based on Godot's GraphEditor: textures are described as in
This operator reads a bitmap from disk
### Sine
### Pattern
This generator creates sine wave based vertical bars.
It will soon be replaced with a more flexible generator (similar to the PatternFunction in NeoTextureEdit)
Its parameters are the number of bars and a multiplier applied to the sine wave (higher values will make the bars sharper).
This generator creates a greyscale image by mixing an horizontal and a vertical pattern.
Patterns can either be based on a sine, triangle or square waveform (i.e. the color as function of the x or y coordinate).
The frequency (number of waves per unit) be configure for both axes.
Mix functions can also be configured.
![Sine pattern](doc/sine.png)
@ -30,6 +30,10 @@ The Bricks generator has 5 parameters:
* the mortar space between bricks
* the bevel at the edge of the bricks
The bricks generator has 2 output:
* the first one will show mortal as black and bricks as white (bevel being shown as a gradient). It can be used as mask to mix brick and mortar, or to generate depth and normal textures
* the second one will just show a different color for each brick. It can be used to affect the brick's colors (and will be used in the future to offset textures).
![Bricks pattern](doc/bricks.png)
### Perlin Noise
@ -47,4 +51,9 @@ The Voronoi Noise generator creates greyscale patterns based on Voronoi diagrams
* the horizontal and vertical scale (the number of feature points)
* the "intensity" of the noise (used to adjust the generated color)
The Voronoi generator has 3 outputs:
* The first output shows a greyscale image where intensity depends on the distance to the cell centers
* The second output shows a greyscale image where intensity depends on the distance to the cell edges
* The third output shows a different color for each cell.
![Voronoi Noise](doc/voronoi.png)