mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
Added blend modes + minor fixed
Added blend modes (Dissolve, Multiply, Screen, Overlay, Hard Light, Soft Light). Fixed color popup position in the GradientEditor. Fixed initial panoram shown in preview.
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parent
dffc6fc790
commit
4c75ca8565
@ -18,6 +18,9 @@ func initialize_properties(object_list):
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elif o is SpinBox:
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set(o.name, o.value)
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o.connect("value_changed", self, "_on_value_changed", [ o.name ])
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elif o is OptionButton:
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set(o.name, o.selected)
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o.connect("item_selected", self, "_on_value_changed", [ o.name ])
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elif o is ColorPickerButton:
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set(o.name, o.color)
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o.connect("color_changed", self, "_on_color_changed", [ o.name ])
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@ -1,17 +1,24 @@
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tool
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extends "res://addons/procedural_material/node_base.gd"
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var blend_type = 0
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var amount = 0.0
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const blend_types = [
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{ name="Normal", shortname="normal" }
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const BLEND_TYPES = [
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{ name="Normal", shortname="normal" },
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{ name="Dissolve", shortname="dissolve" },
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{ name="Multiply", shortname="multiply" },
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{ name="Screen", shortname="screen" },
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{ name="Overlay", shortname="overlay" },
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{ name="Hard Light", shortname="hard_light" },
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{ name="Soft Light", shortname="soft_light" }
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]
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func _ready():
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initialize_properties([ $HBoxContainer/amount ])
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func color_to_string(c):
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return "vec3("+str(c.r)+","+str(c.g)+","+str(c.b)+")"
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$blend_type.clear()
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for i in range(BLEND_TYPES.size()):
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$blend_type.add_item(BLEND_TYPES[i].name, i)
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initialize_properties([ $blend_type, $HBoxContainer/amount ])
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func _get_shader_code(uv):
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var rv = { defs="", code="" }
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@ -34,8 +41,8 @@ func _get_shader_code(uv):
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variant_index = generated_variants.size()
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generated_variants.append(uv)
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rv.code = src0_code.code+src1_code.code+src2_code.code
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rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = mix("+get_source_rgb(src0_code)+", "+get_source_rgb(src1_code)+", "+amount_str+");\n"
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rv.rgb = name+"_"+str(variant_index)+"_rgb"
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rv.code += "vec3 %s_%d_rgb = blend_%s(%s, %s, %s, %s);\n" % [ name, variant_index, BLEND_TYPES[blend_type].shortname, uv, src0_code.rgb, src1_code.rgb, amount_str ]
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rv.rgb = "%s_%d_rgb" % [ name, variant_index ]
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return rv
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func _get_state_variables():
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@ -55,7 +55,7 @@ slot/3/right_color = Color( 0.5, 0.5, 1, 1 )
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script = ExtResource( 1 )
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_sections_unfolded = [ "Theme", "slot", "slot/1" ]
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[node name="OptionButton" type="OptionButton" parent="." index="0"]
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[node name="blend_type" type="OptionButton" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -4,7 +4,7 @@
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[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
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[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
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[ext_resource path="res://addons/procedural_material/preview.gd" type="Script" id=4]
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[ext_resource path="res://addons/procedural_material/panoramas/experiment.hdr" type="Texture" id=5]
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[ext_resource path="res://addons/procedural_material/panoramas/night.hdr" type="Texture" id=5]
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[sub_resource type="Animation" id=1]
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@ -514,7 +514,7 @@ _sections_unfolded = [ "GUI", "Render Target" ]
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[node name="Objects" type="Spatial" parent="Preview/Preview/MaterialPreview" index="0"]
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transform = Transform( -0.0548036, 0, 0.998495, 0, 1, 0, -0.998495, 0, -0.0548036, 0, 0, 0 )
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transform = Transform( 0.277021, 0, -0.960862, 0, 1, 0, 0.960862, 0, 0.277021, 0, 0, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="Cube" type="MeshInstance" parent="Preview/Preview/MaterialPreview/Objects" index="0"]
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@ -15,6 +15,7 @@ func _ready():
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$MaterialPreview/Objects/Cube.set_surface_material(0, preview_material)
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$MaterialPreview/Objects/Cylinder.set_surface_material(0, preview_material)
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$ObjectRotate.play("rotate")
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_on_Environment_item_selected($Environment.selected)
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func _on_SelectedPreview_gui_input(ev):
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if ev is InputEventMouseButton && ev.button_index == 1 && ev.doubleclick:
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@ -13,8 +13,72 @@ vec3 rand3(vec2 x) {
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dot(x, vec2(13.254, 5.867)))) * 43758.5453);
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}
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vec3 blend_normal(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*c1 + (1.0-opacity)*c2;
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}
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vec3 blend_dissolve(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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if (rand(uv) < opacity) {
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return c1;
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} else {
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return c2;
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}
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}
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vec3 blend_multiply(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*c1*c2 + (1.0-opacity)*c2;
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}
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vec3 blend_screen(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*(1.0-(1.0-c1)*(1.0-c2)) + (1.0-opacity)*c2;
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}
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float blend_overlay_f(float c1, float c2) {
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return (c1 < 0.5) ? (2.0*c1*c2) : (1.0-2.0*(1.0-c1)*(1.0-c2));
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}
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vec3 blend_overlay(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_overlay_f(c1.x, c2.x), blend_overlay_f(c1.y, c2.y), blend_overlay_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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vec3 blend_hard_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*0.5*(c1*c2+blend_overlay(uv, c1, c2, 1.0)) + (1.0-opacity)*c2;
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}
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float blend_soft_light_f(float c1, float c2) {
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return (c2 < 0.5) ? (2.0*c1*c2+c1*c1*(1.0-2.0*c2)) : 2.0*c1*(1.0-c2)+sqrt(c1)*(2.0*c2-1.0);
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}
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vec3 blend_soft_light(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_soft_light_f(c1.x, c2.x), blend_soft_light_f(c1.y, c2.y), blend_soft_light_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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float blend_burn_f(float c1, float c2) {
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return (c1==0.0)?c1:max((1.0-((1.0-c2)/c1)),0.0);
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}
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vec3 blend_burn(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_burn_f(c1.x, c2.x), blend_burn_f(c1.y, c2.y), blend_burn_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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float blend_dodge_f(float c1, float c2) {
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return (c1==1.0)?c1:min(c2/(1.0-c1),1.0);
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}
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vec3 blend_dodge(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*vec3(blend_dodge_f(c1.x, c2.x), blend_dodge_f(c1.y, c2.y), blend_dodge_f(c1.z, c2.z)) + (1.0-opacity)*c2;
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}
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vec3 blend_lighten(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*max(c1, c2) + (1.0-opacity)*c2;
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}
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vec3 blend_darken(vec2 uv, vec3 c1, vec3 c2, float opacity) {
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return opacity*min(c1, c2) + (1.0-opacity)*c2;
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}
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float sine(vec2 uv, float count, float sharpness) {
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return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
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return clamp(0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x), 0.0, 1.0);
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}
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vec2 transform(vec2 uv, float rotate, float scale) {
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@ -13,7 +13,7 @@ class GradientCursor:
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func _gui_input(ev):
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if ev is InputEventMouseButton && ev.doubleclick:
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if ev.button_index == 1:
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get_parent().select_color(self)
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get_parent().select_color(self, ev.global_position)
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elif ev.button_index == 2 && get_parent().get_sorted_cursors().size() > 2:
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var parent = get_parent()
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parent.remove_child(self)
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@ -59,9 +59,10 @@ func _gui_input(ev):
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var active_cursor
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func select_color(cursor):
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func select_color(cursor, position):
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active_cursor = cursor
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$Gradient/Popup/ColorPicker.connect("color_changed", cursor, "set_color")
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$Gradient/Popup.rect_position = position
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$Gradient/Popup.popup()
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func _on_Popup_popup_hide():
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@ -86,8 +86,8 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 4.0
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margin_top = 4.0
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margin_right = 4.0
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margin_bottom = 4.0
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margin_right = 302.0
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margin_bottom = 438.0
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rect_scale = Vector2( 0.75, 0.75 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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BIN
doc/bricks.png
Normal file
BIN
doc/bricks.png
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Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
BIN
doc/perlin.png
Normal file
BIN
doc/perlin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
doc/sine.png
Normal file
BIN
doc/sine.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 820 B |
BIN
doc/voronoi.png
Normal file
BIN
doc/voronoi.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
Binary file not shown.
Before Width: | Height: | Size: 14 KiB |
@ -1,29 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.stex"
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[deps]
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source_file="res://generated_image.png"
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dest_files=[ "res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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