Rodolphe Suescun
b50c07543b
Minor fixes
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Added size parameter to normal map
Fixed color of outputs in perlin and voronoi
Fixed keyboard shortcuts in graph editor (did not check modifiers)
2018-08-28 08:33:41 +02:00
Rodolphe Suescun
effa29e158
Added size parameter to emboss node
2018-08-27 19:31:00 +02:00
Rodz Labs
e08b84b930
Removed useless outdated doc from the readme file
2018-08-27 19:02:49 +02:00
Rodolphe Suescun
ec645a06f4
Replaced the TabContainer with a Tabs control
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- Load material can now load several materials
- the current tab now has a close button
2018-08-27 17:22:57 +02:00
Rodolphe Suescun
467ba24a5f
Disabled menu items when they cannot be used.
2018-08-27 12:16:37 +02:00
Rodolphe Suescun
5184f6375e
Cut/Copy/Paste fix
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Fixed cut, copy and paste behavior when Material is selected (that node should not be deleted or copied, but connections should be pasted).
2018-08-27 12:15:57 +02:00
Rodolphe Suescun
0d2225d997
Disabled useless tex2view texture update in mesh painter
2018-08-27 08:50:46 +02:00
Rodolphe Suescun
1bbbd43596
Added AdjustHSV node
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Added a node that adjusts hue, saturation and value.
Added support for HSlider as control in nodes.
2018-08-26 16:31:29 +02:00
Rodolphe Suescun
5669117b44
Added export size selection in Material and Export nodes
2018-08-26 16:22:42 +02:00
Rodolphe Suescun
76f588a00e
Drag problem workaround...
2018-08-25 19:18:40 +02:00
Rodolphe Suescun
ddc8ae665c
Doc: removed empty stuff in index
2018-08-25 08:33:31 +02:00
Rodolphe Suescun
b626f455fe
Moved examples and documentation into the addon directory
2018-08-25 08:21:44 +02:00
Rodolphe Suescun
26720e74e9
Updated Transform, added Decompose and minor changes
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Updated Transform so it accepts a greyscale input per parameter. For each pixel, the parameter is multiplied by 2*v-1 (v being the value of the input's pixel) which makes it possible to affect the strength of each transform using an input image. New effects such as whirl and color guided offsets are now possible.
Added Decompose node (does the opposite of combine).
Used another color for inputs/outputs that expect/generate a greyscale image.
2018-08-25 08:07:22 +02:00
Rodolphe Suescun
7e92831226
Correctly pass size when exporting textures
2018-08-23 17:01:24 +02:00
Rodolphe Suescun
22e87276ff
Documentation for remaining nodes
2018-08-23 17:00:28 +02:00
Rodolphe Suescun
ba663aee22
Started documentation
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Added documentation for the UI and all generator nodes
2018-08-23 10:39:27 +02:00
Rodolphe Suescun
01c9f044d8
Improved precision in paint tool
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Added a new tex2view texture to store least significant bits of the position in view to solve the precision problem.
2018-08-22 07:39:32 +02:00
Rodolphe Suescun
eecc199427
New shortcuts and node groups in library
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Updated library code to be able to store a group of nodes.
Added keyboard shortcuts:
- Del to delete selected nodes
- C to center the view
Modified paste action to paste at the center of the view.
New example (biohazard from webbzeug)
2018-08-22 07:33:50 +02:00
Rodolphe Suescun
ba016797e3
Refactoring, new noise node and blur updates
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Added a noise node (paints randomly pixels in black or white).
Modified blur so direction can be selected (horizontal, verticla, or both).
Updated code to use string formats instead of conversion + concatenation.
2018-08-20 15:43:03 +02:00
Rodolphe Suescun
1d27344de2
Refactoring in the mesh paint tool
2018-08-19 15:24:01 +02:00
Rodolphe Suescun
ddbd69ea25
Added new patterns for bricks
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Added a Running Bond variant, HerringBone, Basket Weave and Spanish bond patterns to the bricks generator.
Shader was refactored to make it easy to add new patterns made of axis-aligned bricks.
2018-08-19 15:23:11 +02:00
Rodolphe Suescun
0d0f862a99
Added support for cut/copy/paste in Material Maker
2018-08-19 02:11:52 +02:00
Rodolphe Suescun
27f6de16e9
Fixes in Perlin and Voronoi
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Perlin and Voronoi have better randomness, and Voronoi color output is now tileable
2018-08-18 01:53:07 +02:00
Rodolphe Suescun
93e0765f1d
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2018-08-16 15:08:15 +02:00
Rodolphe Suescun
0191876430
Integrated as a button in toolbar, and added a simple mesh painting tool
2018-08-16 15:08:09 +02:00
Rodz Labs
4e8304d15f
Update README.md
2018-08-14 23:06:38 +02:00
Rodolphe Suescun
4165fec6c3
Updated images for documentation
2018-08-14 22:58:02 +02:00
Rodolphe Suescun
2ec010527d
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2018-08-14 22:46:56 +02:00
Rodz Labs
6a7743b1fd
Update README.md
2018-08-14 22:42:33 +02:00
Rodolphe Suescun
67ef54d23c
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2018-08-14 22:41:18 +02:00
Rodolphe Suescun
1c01654c57
Added screenshots for the doc
2018-08-14 22:41:04 +02:00
Rodz Labs
200d3024ac
Update README.md
2018-08-14 22:40:14 +02:00
Rodolphe Suescun
071273ff9d
Updated screenshots
2018-08-14 22:15:28 +02:00
Rodolphe Suescun
d1b8f12b5b
more refactoring, added combine, emboss, export nodes
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- Added a combine node that assembles channels into colors
- Added an emboss node
- Added an export node that generates additional file when exporting the material
- Refactored convolution related code
2018-08-14 15:09:46 +02:00
Rodolphe Suescun
18015aec93
Implemented multi-pass nodes and fixed blur. Various other fixes.
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* Added a "constant wave" in the pattern node
* Updated graphEdit to detect and forbid loops
* Modified code that renders to texture to update a texture instead of returning one (so we avoid updating everything and rely on everything being updated automatically wrt textures)
* base library is loaded from filesystem (instead of package) if available
2018-08-12 19:25:18 +02:00
Rodolphe Suescun
2f8be1a142
Minor changes for 0.2 tag
2018-08-11 15:11:39 +02:00
Rodolphe Suescun
f997fcf06f
Added an about box + minor changes
2018-08-11 11:33:24 +02:00
Rodolphe Suescun
193ff43f69
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
Rodolphe Suescun
7033bf4a6e
Added blur, transform node update, more blend types, UI fixes
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* updated transform node (scale split into scale_x and scale_y, and added a repeat parameter)
* added blend modes (burn, dodge, lighten and darken)
* added a (very bad) blur node, based on generic convolution code
* rewrote normal_map node using convolution code
2018-08-09 22:19:27 +02:00
Rodolphe Suescun
a9e7442acc
Added uniform color node
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... and minor fixes
2018-08-08 10:50:48 +02:00
Rodolphe Suescun
312b7f74d2
Merge pull request #1 from TeddyDD/fix-colorize
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Fix removing gradient steps from colorize node
2018-08-08 09:03:49 +02:00
Rodolphe Suescun
37eb661496
Basic library editing + shortcuts
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Added simple functions to add nodes to the user library and save it.
Added keyboard shortcuts for main menu.
2018-08-07 23:21:12 +02:00
Rodolphe Suescun
0e1f891910
More UI progress...
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Refactored preview stuff and updated new UI
2018-08-07 09:31:41 +02:00
Rodolphe Suescun
30c711920f
Fixed pattern node
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Triangle was stupidly named saw, sawtooth was missing
2018-08-07 09:24:48 +02:00
Daniel Lewan
582ed03293
Fix removing gradient steps from colorize node
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also makes node a little bit bigger to contain
whole gradient editor
2018-08-06 22:05:26 +02:00
Rodolphe Suescun
cc1ccb8835
Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
2018-08-05 18:46:37 +02:00
Rodolphe Suescun
63685f8771
Updated new UI and more refactoring
2018-08-05 18:46:23 +02:00
Rodolphe Suescun
0f916dd16c
Updated generators descriptions
2018-08-04 22:16:37 +02:00
RodZill4
6f0eb8e8e1
Shrinked panoramas
2018-08-04 08:56:07 +02:00
RodZill4
126ac1b8f8
Started a new main window layout + bug fixes
2018-08-04 08:05:34 +02:00