RodZill4
6b183aa7a0
Merge branch 'master' into dev-generic
2020-02-04 07:48:10 +01:00
RodZill4
6a8696b2fb
Added a menu to select UI theme, with 3 themes (that must be cleaned up)
2020-02-02 10:54:03 +01:00
RodZill4
0c5ce185fe
Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time)
2020-01-31 07:50:54 +01:00
Metin ÇETİN
cc6d9c8dde
Added popup menu for adding nodes on graph edit with space key
2020-01-29 15:01:42 +03:00
RodZill4
02623aa1f9
Fixed rgba -> rgb conversion
2020-01-29 07:54:58 +01:00
RodZill4
a811f3400f
Moved io types definition (with conversions and preview) to a json file
2020-01-28 22:40:03 +01:00
RodZill4
f1ff09dcc4
Moved MMLoader to autoload. Updated demo so it can be exported.
2020-01-28 11:47:29 +01:00
RodZill4
b6a2d08f78
Moved everything not necessary for the plugin away from "addons"
2020-01-25 15:20:08 +01:00
Rodz Labs
70d536981a
Merge pull request #69 from Calinou/add-project-description
...
Add a project description
2020-01-23 08:17:51 +01:00
Hugo Locurcio
8d2d976e0f
Add a project description
...
In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
Hugo Locurcio
bfa39b2b8e
Disable ETC2 texture importing to speed up the initial project import
...
ETC2 is only used on mobile platforms with GLES3, which is poorly
supported there anyway.
2020-01-23 01:31:20 +01:00
RodZill4
5494950ee3
Updated export and release number
2020-01-20 07:57:36 +01:00
RodZill4
b153b3306f
(last?) changes for 0.7
2019-11-24 18:47:21 +01:00
Hugo Locurcio
eda5e2f9d1
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-16 23:27:07 +01:00
RodZill4
bbfe288b15
Preloaded renderer, support for subsurface scattering, minor fixes
2019-11-06 22:33:01 +01:00
Rodolphe Suescun
bfa1306b0e
Added export and debug nodes
2019-11-02 08:43:54 +01:00
RodZill4
f0d7d2f483
Configured the tooltip delay to 0.1s
2019-10-30 23:00:20 +01:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
...
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
...
This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
3076b279bd
Updated HTML5 export options and added code to copy examples to a browsable location.
2019-10-19 14:20:18 +02:00
Hugo Locurcio
865c45b54c
Implement basic hiDPI support
...
This basic implementation simply upscales the viewport if needed.
This ensures crisp display regardless of the OS, and ensures
OS-specific fallbacks don't interfere with the program.
A proper hiDPI implementation will be needed to have better-looking
fonts and rendering.
This partially addresses #8 .
2019-10-17 14:47:38 +02:00
RodZill4
4dbfd6be75
Added comment nodes
2019-10-12 08:30:46 +02:00
RodZill4
f66cd9a71b
Added preview icons and filter to library pane
2019-10-08 22:17:33 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00
RodZill4
027a311554
More remote node updates (only serialize is missing I guess...)
2019-09-25 23:29:06 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
Rodolphe Suescun
afb84a85cf
Started implementing remote node
2019-09-20 20:43:57 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
...
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00
RodZill4
6984088b78
Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar.
2019-04-13 19:44:37 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
...
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00
RodZill4
f1eb5a97e1
Fixed tab labels not updating when a filename changes
2018-09-01 11:09:45 +02:00
Rodolphe Suescun
76f588a00e
Drag problem workaround...
2018-08-25 19:18:40 +02:00
Rodolphe Suescun
eecc199427
New shortcuts and node groups in library
...
Updated library code to be able to store a group of nodes.
Added keyboard shortcuts:
- Del to delete selected nodes
- C to center the view
Modified paste action to paste at the center of the view.
New example (biohazard from webbzeug)
2018-08-22 07:33:50 +02:00
Rodolphe Suescun
0d0f862a99
Added support for cut/copy/paste in Material Maker
2018-08-19 02:11:52 +02:00
Rodolphe Suescun
2f8be1a142
Minor changes for 0.2 tag
2018-08-11 15:11:39 +02:00
Rodolphe Suescun
f997fcf06f
Added an about box + minor changes
2018-08-11 11:33:24 +02:00
Rodolphe Suescun
193ff43f69
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
Rodolphe Suescun
63685f8771
Updated new UI and more refactoring
2018-08-05 18:46:23 +02:00
RodZill4
a946206a34
Material export and usability improvements
...
Refactored rendering of textures for save and exporting material now saves all textures.
Added an option to start a clear the project, and proper "save" and "save as..." options.
Added support for disconnects.
2018-08-03 08:16:38 +02:00
RodZill4
9443940d9a
More nodes and load/save
...
Added basic colorize and blend nodes
Started implementing loading and saving texture graphs (most nodes need an update to support this)
2018-07-22 23:25:05 +02:00
RodZill4
6c615aeb02
First version
...
Created base framework and created simple operators
2018-07-22 17:20:27 +02:00