Rodz Labs
70d536981a
Merge pull request #69 from Calinou/add-project-description
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Add a project description
2020-01-23 08:17:51 +01:00
Hugo Locurcio
8d2d976e0f
Add a project description
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In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
Hugo Locurcio
bfa39b2b8e
Disable ETC2 texture importing to speed up the initial project import
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ETC2 is only used on mobile platforms with GLES3, which is poorly
supported there anyway.
2020-01-23 01:31:20 +01:00
RodZill4
5494950ee3
Updated export and release number
2020-01-20 07:57:36 +01:00
RodZill4
b153b3306f
(last?) changes for 0.7
2019-11-24 18:47:21 +01:00
Hugo Locurcio
eda5e2f9d1
Implement fullscreen toggle by pressing F11 or Alt + Enter
2019-11-16 23:27:07 +01:00
RodZill4
bbfe288b15
Preloaded renderer, support for subsurface scattering, minor fixes
2019-11-06 22:33:01 +01:00
Rodolphe Suescun
bfa1306b0e
Added export and debug nodes
2019-11-02 08:43:54 +01:00
RodZill4
f0d7d2f483
Configured the tooltip delay to 0.1s
2019-10-30 23:00:20 +01:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
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Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
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This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
3076b279bd
Updated HTML5 export options and added code to copy examples to a browsable location.
2019-10-19 14:20:18 +02:00
Hugo Locurcio
865c45b54c
Implement basic hiDPI support
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This basic implementation simply upscales the viewport if needed.
This ensures crisp display regardless of the OS, and ensures
OS-specific fallbacks don't interfere with the program.
A proper hiDPI implementation will be needed to have better-looking
fonts and rendering.
This partially addresses #8 .
2019-10-17 14:47:38 +02:00
RodZill4
4dbfd6be75
Added comment nodes
2019-10-12 08:30:46 +02:00
RodZill4
f66cd9a71b
Added preview icons and filter to library pane
2019-10-08 22:17:33 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00
RodZill4
027a311554
More remote node updates (only serialize is missing I guess...)
2019-09-25 23:29:06 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
Rodolphe Suescun
afb84a85cf
Started implementing remote node
2019-09-20 20:43:57 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00
RodZill4
6984088b78
Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar.
2019-04-13 19:44:37 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
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Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00
RodZill4
f1eb5a97e1
Fixed tab labels not updating when a filename changes
2018-09-01 11:09:45 +02:00
Rodolphe Suescun
76f588a00e
Drag problem workaround...
2018-08-25 19:18:40 +02:00
Rodolphe Suescun
eecc199427
New shortcuts and node groups in library
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Updated library code to be able to store a group of nodes.
Added keyboard shortcuts:
- Del to delete selected nodes
- C to center the view
Modified paste action to paste at the center of the view.
New example (biohazard from webbzeug)
2018-08-22 07:33:50 +02:00
Rodolphe Suescun
0d0f862a99
Added support for cut/copy/paste in Material Maker
2018-08-19 02:11:52 +02:00
Rodolphe Suescun
2f8be1a142
Minor changes for 0.2 tag
2018-08-11 15:11:39 +02:00
Rodolphe Suescun
f997fcf06f
Added an about box + minor changes
2018-08-11 11:33:24 +02:00
Rodolphe Suescun
193ff43f69
Added ambient occlusion and parameters for the material node
2018-08-10 12:31:15 +02:00
Rodolphe Suescun
63685f8771
Updated new UI and more refactoring
2018-08-05 18:46:23 +02:00
RodZill4
a946206a34
Material export and usability improvements
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Refactored rendering of textures for save and exporting material now saves all textures.
Added an option to start a clear the project, and proper "save" and "save as..." options.
Added support for disconnects.
2018-08-03 08:16:38 +02:00
RodZill4
9443940d9a
More nodes and load/save
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Added basic colorize and blend nodes
Started implementing loading and saving texture graphs (most nodes need an update to support this)
2018-07-22 23:25:05 +02:00
RodZill4
6c615aeb02
First version
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Created base framework and created simple operators
2018-07-22 17:20:27 +02:00