Commit Graph

54 Commits

Author SHA1 Message Date
Marc Gilleron
dc4f0c5cd1 Moved VoxelBlock to its own file 2017-08-20 15:48:55 +02:00
Marc Gilleron
aa4d04d1a0 Moved moore neighboring to cube tables 2017-08-20 15:37:07 +02:00
Marc Gilleron
cb548234fc Block size is no longer a constant 2017-08-20 15:17:54 +02:00
Marc Gilleron
cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding 2017-08-19 21:10:31 +02:00
Marc Gilleron
239eb11451 Fix compilation 2017-08-15 21:37:23 +02:00
Marc Gilleron
7be5d78e4b Removed useless variable 2017-08-15 21:37:08 +02:00
Marc Gilleron
df13e025ca Expose things to the editor, first iteration, might be buggy 2017-08-15 02:24:52 +02:00
Marc Gilleron
51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron
bc75ec863b Tweak generation time 2017-08-13 00:16:03 +02:00
Marc Gilleron
3b6430ef83 Fix cubic mesher not setting up mesh materials 2017-08-13 00:12:52 +02:00
Marc Gilleron
e74d64335c Remove obsolete physics, will be re-implemented later 2017-08-13 00:11:51 +02:00
Marc Gilleron
05dfddfa20 Fix type hints in method registration 2017-08-13 00:10:18 +02:00
Marc Gilleron
dd64868c2e Fix compilation 2017-06-24 01:20:24 +02:00
Marc Gilleron
f07ddb37e3 Voxel raycast now considers smooth voxels too 2017-04-09 20:52:39 +02:00
Marc Gilleron
5823dfcb8c Update README about smooth terrain 2017-04-07 23:44:26 +02:00
Marc Gilleron
a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron
2e89ab0294 Update README 2017-04-01 20:34:44 +02:00
Marc Gilleron
a25c592cab Added profiling information (for engine dev mostly) 2017-04-01 20:10:38 +02:00
Marc Gilleron
2f64e019b7 Fix missing block updates causing ambient occlusion to linger 2017-03-31 01:45:06 +02:00
Marc Gilleron
9cce2aabcb Make it easier to edit voxels one by one + a few fixes for that 2017-03-29 22:36:42 +02:00
Marc Gilleron
4a24e28fce Blocks updates can be sorted by distance to viewer 2017-03-28 00:56:01 +02:00
Marc Gilleron
ef4d07ca03 Added simple voxel raycast 2017-03-26 20:07:01 +02:00
Marc Gilleron
353b32c49a Added collision shape generation 2017-03-26 18:09:37 +02:00
Marc Gilleron
6235985d80 Fix compilation 2017-03-26 18:08:43 +02:00
Marc Gilleron
fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932 Fixed set_voxel() and block force_update_blocks() 2017-01-05 02:39:40 +01:00
Marc Gilleron
d3ab015c67 VoxelBlock is no longer a Reference 2017-01-03 02:50:19 +01:00
Marc Gilleron
cefa371d83 Added more features to VoxelProviderTest 2017-01-02 23:58:51 +01:00
Marc Gilleron
7f12904d60 Fixed VoxelTerrain not working if no script is attached 2017-01-02 23:57:50 +01:00
Marc Gilleron
c38a822664 Code style 2017-01-02 02:19:02 +01:00
Marc Gilleron
c75d1e78b2 Voxels are loaded through VoxelProvider 2017-01-02 02:15:57 +01:00
Marc Gilleron
670f46b470 Added getters 2017-01-01 05:23:22 +01:00
Marc Gilleron
8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron
8acf40d338 Unused parameter 2017-01-01 04:19:36 +01:00
Marc Gilleron
cdcae06232 Fix VoxelMap::set_voxel() (found by ktksgit) 2017-01-01 04:03:56 +01:00
Marc Gilleron
ec6acc6b24 Fixed Vector3i hash (found by ktksgit) 2017-01-01 03:58:35 +01:00
Marc Gilleron
507ff7eda5 Fixed compilation of refcount-zero in headers with other compilers, my VS was silent... 2016-10-14 00:16:46 +02:00
Marc
ae5640b023 Annoying detail about the name of the module 2016-10-13 01:46:13 +02:00
Marc Gilleron
4c7f338ea6 Added license 2016-07-28 00:21:21 +02:00
Marc Gilleron
08411a4a5b Index meshes 2016-05-10 04:42:30 +02:00
Marc Gilleron
e6213c50c7 Fixed VoxelBuffer::fill_area() 2016-05-10 03:10:20 +02:00
Marc Gilleron
fc6172635a Fixed Vector3::sort_min_max() 2016-05-10 02:46:33 +02:00
Marc Gilleron
5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron
e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron
7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher 2016-05-08 01:09:00 +02:00
Marc Gilleron
5c2e388616 Removed useless line in SCsub 2016-05-05 21:09:13 +02:00
Marc Gilleron
be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions 2016-05-05 21:08:52 +02:00
Marc Gilleron
ad124f418a Facet extraction works with transparent sides 2016-05-05 02:12:23 +02:00
Marc Gilleron
c452d73a3a Added screenshot and feature list 2016-05-04 14:52:41 +02:00
Marc Gilleron
47d1946356 Added support for vertex ambient occlusion 2016-05-04 14:52:23 +02:00