Marc Gilleron
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cb6de49b96
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Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
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2017-08-19 21:10:31 +02:00 |
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Marc Gilleron
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239eb11451
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Fix compilation
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2017-08-15 21:37:23 +02:00 |
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Marc Gilleron
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7be5d78e4b
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Removed useless variable
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2017-08-15 21:37:08 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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bc75ec863b
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Tweak generation time
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2017-08-13 00:16:03 +02:00 |
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Marc Gilleron
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3b6430ef83
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Fix cubic mesher not setting up mesh materials
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2017-08-13 00:12:52 +02:00 |
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Marc Gilleron
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e74d64335c
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Remove obsolete physics, will be re-implemented later
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2017-08-13 00:11:51 +02:00 |
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Marc Gilleron
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05dfddfa20
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Fix type hints in method registration
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2017-08-13 00:10:18 +02:00 |
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Marc Gilleron
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dd64868c2e
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Fix compilation
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2017-06-24 01:20:24 +02:00 |
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Marc Gilleron
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f07ddb37e3
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Voxel raycast now considers smooth voxels too
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2017-04-09 20:52:39 +02:00 |
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Marc Gilleron
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5823dfcb8c
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Update README about smooth terrain
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2017-04-07 23:44:26 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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2e89ab0294
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Update README
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2017-04-01 20:34:44 +02:00 |
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Marc Gilleron
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a25c592cab
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Added profiling information (for engine dev mostly)
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2017-04-01 20:10:38 +02:00 |
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Marc Gilleron
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2f64e019b7
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Fix missing block updates causing ambient occlusion to linger
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2017-03-31 01:45:06 +02:00 |
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Marc Gilleron
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9cce2aabcb
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Make it easier to edit voxels one by one + a few fixes for that
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2017-03-29 22:36:42 +02:00 |
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Marc Gilleron
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4a24e28fce
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Blocks updates can be sorted by distance to viewer
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2017-03-28 00:56:01 +02:00 |
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Marc Gilleron
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ef4d07ca03
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Added simple voxel raycast
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2017-03-26 20:07:01 +02:00 |
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Marc Gilleron
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353b32c49a
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Added collision shape generation
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2017-03-26 18:09:37 +02:00 |
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Marc Gilleron
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6235985d80
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Fix compilation
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2017-03-26 18:08:43 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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06a399f932
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Fixed set_voxel() and block force_update_blocks()
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2017-01-05 02:39:40 +01:00 |
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Marc Gilleron
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d3ab015c67
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VoxelBlock is no longer a Reference
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2017-01-03 02:50:19 +01:00 |
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Marc Gilleron
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cefa371d83
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Added more features to VoxelProviderTest
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2017-01-02 23:58:51 +01:00 |
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Marc Gilleron
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7f12904d60
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Fixed VoxelTerrain not working if no script is attached
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2017-01-02 23:57:50 +01:00 |
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Marc Gilleron
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c38a822664
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Code style
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2017-01-02 02:19:02 +01:00 |
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Marc Gilleron
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c75d1e78b2
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Voxels are loaded through VoxelProvider
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2017-01-02 02:15:57 +01:00 |
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Marc Gilleron
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670f46b470
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Added getters
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2017-01-01 05:23:22 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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8acf40d338
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Unused parameter
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2017-01-01 04:19:36 +01:00 |
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Marc Gilleron
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cdcae06232
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Fix VoxelMap::set_voxel() (found by ktksgit)
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2017-01-01 04:03:56 +01:00 |
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Marc Gilleron
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ec6acc6b24
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Fixed Vector3i hash (found by ktksgit)
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2017-01-01 03:58:35 +01:00 |
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Marc Gilleron
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507ff7eda5
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Fixed compilation of refcount-zero in headers with other compilers, my VS was silent...
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2016-10-14 00:16:46 +02:00 |
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Marc
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ae5640b023
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Annoying detail about the name of the module
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2016-10-13 01:46:13 +02:00 |
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Marc Gilleron
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4c7f338ea6
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Added license
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2016-07-28 00:21:21 +02:00 |
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Marc Gilleron
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08411a4a5b
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Index meshes
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2016-05-10 04:42:30 +02:00 |
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Marc Gilleron
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e6213c50c7
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Fixed VoxelBuffer::fill_area()
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2016-05-10 03:10:20 +02:00 |
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Marc Gilleron
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fc6172635a
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Fixed Vector3::sort_min_max()
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2016-05-10 02:46:33 +02:00 |
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Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
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Marc Gilleron
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e990286b54
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Removed internal offset from VoxelBuffer and improved Vector3i
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2016-05-08 02:12:47 +02:00 |
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Marc Gilleron
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7305fd7b27
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Renamed VoxelMeshBuilder => VoxelMesher
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2016-05-08 01:09:00 +02:00 |
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Marc Gilleron
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5c2e388616
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Removed useless line in SCsub
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2016-05-05 21:09:13 +02:00 |
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Marc Gilleron
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be630c05be
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Fixed VoxelBuffer binding mistakes and added fill and copy functions
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2016-05-05 21:08:52 +02:00 |
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Marc Gilleron
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ad124f418a
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Facet extraction works with transparent sides
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2016-05-05 02:12:23 +02:00 |
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Marc Gilleron
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c452d73a3a
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Added screenshot and feature list
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2016-05-04 14:52:41 +02:00 |
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Marc Gilleron
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47d1946356
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Added support for vertex ambient occlusion
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2016-05-04 14:52:23 +02:00 |
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Marc Gilleron
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68cf221d1a
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VoxelBuffer storage is now flat to reduce memory usage and simplify code
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2016-05-03 00:09:07 +02:00 |
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Marc Gilleron
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3d3d996ed9
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Added README
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2016-05-01 23:45:54 +02:00 |
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Marc Gilleron
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d1d685124f
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Added VoxelLibrary, texture coordinates and random stuff
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2016-05-01 22:20:27 +02:00 |
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