Marc Gilleron
|
5823dfcb8c
|
Update README about smooth terrain
|
2017-04-07 23:44:26 +02:00 |
|
Marc Gilleron
|
a5a1ded2f3
|
Added smooth voxels (untextured at the moment)
|
2017-04-06 23:44:11 +02:00 |
|
Marc Gilleron
|
2e89ab0294
|
Update README
|
2017-04-01 20:34:44 +02:00 |
|
Marc Gilleron
|
a25c592cab
|
Added profiling information (for engine dev mostly)
|
2017-04-01 20:10:38 +02:00 |
|
Marc Gilleron
|
2f64e019b7
|
Fix missing block updates causing ambient occlusion to linger
|
2017-03-31 01:45:06 +02:00 |
|
Marc Gilleron
|
9cce2aabcb
|
Make it easier to edit voxels one by one + a few fixes for that
|
2017-03-29 22:36:42 +02:00 |
|
Marc Gilleron
|
4a24e28fce
|
Blocks updates can be sorted by distance to viewer
|
2017-03-28 00:56:01 +02:00 |
|
Marc Gilleron
|
ef4d07ca03
|
Added simple voxel raycast
|
2017-03-26 20:07:01 +02:00 |
|
Marc Gilleron
|
353b32c49a
|
Added collision shape generation
|
2017-03-26 18:09:37 +02:00 |
|
Marc Gilleron
|
6235985d80
|
Fix compilation
|
2017-03-26 18:08:43 +02:00 |
|
Marc Gilleron
|
fa5e419549
|
Upgraded to Godot 3.0
|
2017-03-25 01:23:36 +01:00 |
|
Marc Gilleron
|
06a399f932
|
Fixed set_voxel() and block force_update_blocks()
|
2017-01-05 02:39:40 +01:00 |
|
Marc Gilleron
|
d3ab015c67
|
VoxelBlock is no longer a Reference
|
2017-01-03 02:50:19 +01:00 |
|
Marc Gilleron
|
cefa371d83
|
Added more features to VoxelProviderTest
|
2017-01-02 23:58:51 +01:00 |
|
Marc Gilleron
|
7f12904d60
|
Fixed VoxelTerrain not working if no script is attached
|
2017-01-02 23:57:50 +01:00 |
|
Marc Gilleron
|
c38a822664
|
Code style
|
2017-01-02 02:19:02 +01:00 |
|
Marc Gilleron
|
c75d1e78b2
|
Voxels are loaded through VoxelProvider
|
2017-01-02 02:15:57 +01:00 |
|
Marc Gilleron
|
670f46b470
|
Added getters
|
2017-01-01 05:23:22 +01:00 |
|
Marc Gilleron
|
8d1c8cc339
|
Spaces to tabs
|
2017-01-01 04:40:16 +01:00 |
|
Marc Gilleron
|
8acf40d338
|
Unused parameter
|
2017-01-01 04:19:36 +01:00 |
|
Marc Gilleron
|
cdcae06232
|
Fix VoxelMap::set_voxel() (found by ktksgit)
|
2017-01-01 04:03:56 +01:00 |
|
Marc Gilleron
|
ec6acc6b24
|
Fixed Vector3i hash (found by ktksgit)
|
2017-01-01 03:58:35 +01:00 |
|
Marc Gilleron
|
507ff7eda5
|
Fixed compilation of refcount-zero in headers with other compilers, my VS was silent...
|
2016-10-14 00:16:46 +02:00 |
|
Marc
|
ae5640b023
|
Annoying detail about the name of the module
|
2016-10-13 01:46:13 +02:00 |
|
Marc Gilleron
|
4c7f338ea6
|
Added license
|
2016-07-28 00:21:21 +02:00 |
|
Marc Gilleron
|
08411a4a5b
|
Index meshes
|
2016-05-10 04:42:30 +02:00 |
|
Marc Gilleron
|
e6213c50c7
|
Fixed VoxelBuffer::fill_area()
|
2016-05-10 03:10:20 +02:00 |
|
Marc Gilleron
|
fc6172635a
|
Fixed Vector3::sort_min_max()
|
2016-05-10 02:46:33 +02:00 |
|
Marc Gilleron
|
5662dfde7b
|
Added VoxelMap and VoxelTerrain + various fixes
|
2016-05-10 01:59:54 +02:00 |
|
Marc Gilleron
|
e990286b54
|
Removed internal offset from VoxelBuffer and improved Vector3i
|
2016-05-08 02:12:47 +02:00 |
|
Marc Gilleron
|
7305fd7b27
|
Renamed VoxelMeshBuilder => VoxelMesher
|
2016-05-08 01:09:00 +02:00 |
|
Marc Gilleron
|
5c2e388616
|
Removed useless line in SCsub
|
2016-05-05 21:09:13 +02:00 |
|
Marc Gilleron
|
be630c05be
|
Fixed VoxelBuffer binding mistakes and added fill and copy functions
|
2016-05-05 21:08:52 +02:00 |
|
Marc Gilleron
|
ad124f418a
|
Facet extraction works with transparent sides
|
2016-05-05 02:12:23 +02:00 |
|
Marc Gilleron
|
c452d73a3a
|
Added screenshot and feature list
|
2016-05-04 14:52:41 +02:00 |
|
Marc Gilleron
|
47d1946356
|
Added support for vertex ambient occlusion
|
2016-05-04 14:52:23 +02:00 |
|
Marc Gilleron
|
68cf221d1a
|
VoxelBuffer storage is now flat to reduce memory usage and simplify code
|
2016-05-03 00:09:07 +02:00 |
|
Marc Gilleron
|
3d3d996ed9
|
Added README
|
2016-05-01 23:45:54 +02:00 |
|
Marc Gilleron
|
d1d685124f
|
Added VoxelLibrary, texture coordinates and random stuff
|
2016-05-01 22:20:27 +02:00 |
|
Marc Gilleron
|
1acabf1307
|
Added project: first working prototype, but lots of TODOs
|
2016-05-01 15:00:02 +02:00 |
|