Commit Graph

29 Commits

Author SHA1 Message Date
Marc Gilleron 12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
Marc Gilleron c8fbf19814 Rename get/set_voxel_iso => get/set_voxel_f 2019-04-28 16:28:49 +01:00
Marc Gilleron c837ca4dd0 Code formatting 2019-04-28 01:34:00 +01:00
Marc Gilleron 0f378fe218 Remove default channel from `is_uniform()` to prevent mistakes 2019-04-28 00:27:17 +01:00
Marc Gilleron 227bf5ad36 Added get/set_voxel_f in VoxelMap 2019-04-28 00:25:33 +01:00
Marc Gilleron 6d872160ab Added get_size() as Vector3 to VoxelBuffer 2019-04-27 02:06:09 +01:00
Marc Gilleron 8c6defee09 Fixed bad VoxelBuffer indexing for non-cubic volumes 2019-04-26 03:35:00 +01:00
Marc Gilleron b85e696b7b Fixed bad position validation in VoxelBuffer 2019-04-26 02:52:32 +01:00
Marc Gilleron bed8ac8cb9 Drop gradient channels, fix misconception about what gradient is 2019-04-22 21:17:19 +01:00
Marc Gilleron 9108bfe0f6 Fix VoxelBuffer channel initialized with wrong value when allocated 2019-04-22 20:15:19 +01:00
Marc Gilleron 869b921ce8 Add VoxelBuffer::fill_iso() 2019-04-22 20:14:25 +01:00
Marc Gilleron 91a5c7ffa8 A bit of reorganization and tweaks:
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron d53e43f115 Added function to compute gradients from isolevels 2019-04-21 02:54:35 +01:00
Marc Gilleron 1181cfa59f Dual marching cubes WIP (only octree and dual grid extraction, untested) 2019-04-20 17:32:10 +01:00
Marc Gilleron b052f7fc2d Added try_set_voxel and fix fill_area in cases where the box is out of range 2018-10-04 23:13:03 +01:00
Marc Gilleron 8ffa7110c8 Optimize mesher: access channel directly and remove some push_backs 2018-09-30 01:55:09 +01:00
Marc Gilleron a0026dbbeb Fix includes 2018-09-19 20:25:04 +01:00
Marc Gilleron cb6de49b96 Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding 2017-08-19 21:10:31 +02:00
Marc Gilleron 51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron a5a1ded2f3 Added smooth voxels (untextured at the moment) 2017-04-06 23:44:11 +02:00
Marc Gilleron fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron 06a399f932 Fixed set_voxel() and block force_update_blocks() 2017-01-05 02:39:40 +01:00
Marc Gilleron c38a822664 Code style 2017-01-02 02:19:02 +01:00
Marc Gilleron 8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions 2016-05-05 21:08:52 +02:00
Marc Gilleron 68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code 2016-05-03 00:09:07 +02:00
Marc Gilleron d1d685124f Added VoxelLibrary, texture coordinates and random stuff 2016-05-01 22:20:27 +02:00
Marc Gilleron 1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00