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58b318b9f4
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Stat simplification/rework - Part 1. Stats doesn't work yet! Removed StatModifier, and initial Stat api simplification/cleanup.
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2020-04-30 14:17:18 +02:00 |
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|
085890cd15
|
Clenaups to Stat.
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2020-04-30 11:19:45 +02:00 |
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cbac91ae1e
|
Cleaned up StatDataEntry.
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2020-04-30 00:17:01 +02:00 |
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94d2ddf73b
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Moved StatData into EntityData from EntityClassData.
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2020-04-29 18:12:09 +02:00 |
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19fd2ea109
|
Added an _initialize vmethod to entity, this makes the health and speed resources customizable.
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2020-04-29 01:25:02 +02:00 |
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38d6181469
|
Now health and speed are automatically allocated in Entity, the resource management methods have been adjusted to ignore them (they can be removed, and or replaced deliberately though).
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2020-04-29 01:05:31 +02:00 |
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bebab39f34
|
Added a simple Speed and Health resource.
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2020-04-28 23:54:23 +02:00 |
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2c47f9f550
|
Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api.
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2020-04-28 20:47:34 +02:00 |
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0a9d4d3c72
|
Few more renames.
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2020-04-28 19:03:17 +02:00 |
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8864cdee06
|
Even more renames.
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2020-04-28 19:01:46 +02:00 |
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f1e38e5a2a
|
More renames.
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2020-04-28 16:50:26 +02:00 |
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37660951ca
|
More renames.
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2020-04-28 16:39:42 +02:00 |
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86aaf2eaf5
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More renames.
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2020-04-28 16:17:54 +02:00 |
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9be4cba706
|
Same treatment to aura related methods.
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2020-04-28 16:07:36 +02:00 |
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68a6256e67
|
Converted more methods.
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2020-04-28 15:58:20 +02:00 |
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a5fb39a002
|
Same treatment to the crafting related methods.
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2020-04-28 15:41:48 +02:00 |
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1afc3511f8
|
Same to the global cooldown related methods.
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2020-04-28 14:24:05 +02:00 |
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c28fbd155b
|
Same treatment to entity_resource related methods.
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2020-04-28 13:10:57 +02:00 |
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62d3928ced
|
Equpiment-related methods now start with the equip keyword.
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2020-04-28 12:31:03 +02:00 |
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|
e3eeb581c4
|
Updated a few more signals.
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2020-04-28 11:58:56 +02:00 |
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90ad406d73
|
A bit of cleanup for the new api.
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2020-04-28 11:44:47 +02:00 |
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06283f3768
|
Same api cleanup to the clientside versions of the methods.
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2020-04-28 03:09:26 +02:00 |
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d110b3368f
|
Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
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2020-04-27 21:30:59 +02:00 |
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8d680240ea
|
Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified.
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2020-04-27 18:37:43 +02:00 |
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46950b6378
|
Removed PlayerResourceType getter from EntityClassData as it is not needed anymore.
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2020-04-27 17:16:53 +02:00 |
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9e64163f61
|
Fix crash by hiding a property that shouldn't have been visible from the editor.
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2020-04-26 12:08:16 +02:00 |
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e3f110a962
|
Fix typo.
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2020-04-26 11:53:48 +02:00 |
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5901fc66d0
|
Handle invalid/old properties better.
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2020-04-25 21:27:26 +02:00 |
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366d2336d5
|
Updated StatData's properties to use human readable names.
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2020-04-25 19:58:29 +02:00 |
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04b8772a1d
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Removed the MainStat enum.
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2020-04-25 19:48:25 +02:00 |
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0f49ea2ea6
|
Complex level stat data is using the new system now aswell.
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2020-04-25 19:48:09 +02:00 |
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9ede69c7b4
|
Add destructor to simple level stat data.
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2020-04-25 19:32:50 +02:00 |
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2c99111860
|
Entity's character level up uses the new system now aswell.
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2020-04-25 19:25:00 +02:00 |
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aa5cec5071
|
SimpleLevelStatData now uses the new flexible stat system.
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2020-04-25 19:24:05 +02:00 |
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38de5a7c1a
|
Fix error in binding.
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2020-04-25 19:11:45 +02:00 |
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b3442919de
|
Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.)
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2020-04-25 16:50:53 +02:00 |
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384c2530d0
|
Started implementing _get, _set, and _get_property_list for Entity, because the ability to save them into godot scenes would be really useful.
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2020-04-24 23:43:37 +02:00 |
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4615300293
|
Removed the info parameter of _setup.
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2020-04-24 14:56:10 +02:00 |
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909f34af03
|
Renamed skeleton to body in SpeciesModelData. Now Entity can store transforms, also it now has a few more convenience getters/setters. Also it will try to instantiate the body of an entity if it is set into the species data.
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2020-04-24 13:35:30 +02:00 |
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677f138a46
|
Added a c_is_controller property to Entity. the server will set it to true for the owner if this is the entity they are supposed to control.
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2020-04-24 00:43:18 +02:00 |
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49db594f4a
|
Stat and StatModifier are back to being References. I found a better way to go about serializing stats. (Most likely they'll be merged into Entity, this should simplify the background logic aswell, and make it less awkward.)
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2020-04-23 18:48:49 +02:00 |
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5f97b2d97a
|
AuraData is a Resource now aswell.
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2020-04-23 12:17:33 +02:00 |
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9f5248b297
|
Stat and StatModifier is also a resource now. Stats are not yet exposed as properties, as they need a bit of rework to work properly this way.
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2020-04-23 12:13:56 +02:00 |
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a3f5c4ffbe
|
Hide Entity's clientside properties, and Entity based properties from the inspector. Also fix a waring.
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2020-04-23 11:50:06 +02:00 |
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da2a116426
|
Convert saving learned spells and recipes to use paths aswell.
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2020-04-19 18:42:11 +02:00 |
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fa8f38fa5d
|
Class profile now also uses resource paths instead of ids.
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2020-04-19 17:41:42 +02:00 |
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1893598fc3
|
Fix typo.
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2020-04-19 17:32:51 +02:00 |
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089c854c9e
|
Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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0f823f4206
|
Split ESSResourceDB into 2 classes and a base class.
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2020-04-15 00:24:12 +02:00 |
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4935de4c5f
|
Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
|
Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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d8ea28e221
|
Started reworking EntityDataManager's API, to make resource loading easily scriptable.
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2020-04-14 14:15:38 +02:00 |
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b2d4be96ea
|
Added is_playable property to EntityData.
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2020-04-13 22:04:14 +02:00 |
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f29b01af8b
|
Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
|
Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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33bebb19b9
|
Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings.
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2020-03-20 19:20:56 +01:00 |
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38738dc2f8
|
Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
|
2020-03-20 03:29:36 +01:00 |
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9493be41fb
|
Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
|
2020-03-19 20:29:36 +01:00 |
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affacaea58
|
Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work).
|
2020-03-18 03:04:50 +01:00 |
|
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9cc99bbc27
|
Added a few setting to EntityDataManager for levelling.
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2020-03-17 22:35:29 +01:00 |
|
|
3367f3bc96
|
Fix missing break.
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2020-03-15 19:33:31 +01:00 |
|
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4dce51d019
|
Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
|
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3686150a44
|
Rename max property in EntityResource, as it is a gdscript method. Also renamed the current property, for consistency.
|
2020-03-10 16:03:23 +01:00 |
|
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3e10779dbc
|
Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
|
|
c5c0f2cddd
|
Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
|
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7666d11b2d
|
Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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581127cde5
|
Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
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2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
|
Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
|
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e16c021ac8
|
Added bindings for item use support, and marked quite a few methods/arguments as const.
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2020-02-19 09:11:36 +01:00 |
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9d3bd194ee
|
Added support for Entity relations.
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2020-02-19 08:39:30 +01:00 |
|
|
0bdf71c431
|
Remove duplicate line.
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2020-02-09 21:55:23 +01:00 |
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d33a499847
|
Bind the ported methods in Entity.
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2020-02-03 18:12:59 +01:00 |
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f1490c7543
|
Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
|
Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
|
2020-02-03 11:56:52 +01:00 |
|
|
74eb8bcb2f
|
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
|
2020-01-31 19:34:47 +01:00 |
|
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c072f69e2a
|
Added quite a few const, and reference qualifiers.
|
2020-01-31 18:06:43 +01:00 |
|
|
6f3744e2cb
|
Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
|
2020-01-09 04:27:19 +01:00 |
|
|
e03146759c
|
Work on the bindings for pet support.
|
2020-01-05 02:17:02 +01:00 |
|
|
bf28679b95
|
Fix performance issue with the AI.
|
2020-01-04 13:27:45 +01:00 |
|
|
6aa2df4647
|
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
|
2020-01-02 22:56:24 +01:00 |
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47da2d28b1
|
Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
|
2019-12-29 01:58:25 +01:00 |
|
|
bc797e4ffb
|
Added the ability to manually update Entities. This will allow for turn based games.
|
2019-12-28 00:44:21 +01:00 |
|
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251f9e6e2a
|
Added a son_physics_process callback to spells, spell scripts can register for it in entities.
|
2019-12-12 16:44:43 +01:00 |
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|
e0d733eb54
|
Fix android compile.
|
2019-12-02 21:40:53 +01:00 |
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|
68df038731
|
Added text strings to EntityResourceData.
|
2019-12-02 00:42:21 +01:00 |
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905da5161e
|
Moved the EntityDataManager into a new autoloads subfolder.
|
2019-12-01 22:56:53 +01:00 |
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e57c0ef30e
|
Moved in-world spell related classes into a different folder.
|
2019-12-01 21:21:51 +01:00 |
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3fe142e704
|
Removed some deprecated classes.
|
2019-12-01 20:30:48 +01:00 |
|
|
964110c125
|
Missing change from previous commit.
|
2019-12-01 18:46:27 +01:00 |
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|
e72650419d
|
Networking for EntitySkills.
|
2019-12-01 18:45:15 +01:00 |
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|
8c11a22209
|
Added EntitySkillData.
|
2019-12-01 18:00:09 +01:00 |
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6a954f3381
|
Fix typo, and respect the should_process flag.
|
2019-12-01 01:16:28 +01:00 |
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abb564acdc
|
Resources should work in multiplayer now, also work on bindings.
|
2019-12-01 00:24:38 +01:00 |
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b3cb5b2def
|
Added EntityResourceDatas to the DataManager, also more refactorings.
|
2019-11-30 21:46:11 +01:00 |
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ea06b2346b
|
Added EntityResourceCostData, also more refactorings.
|
2019-11-30 21:04:35 +01:00 |
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|
fe6b3224c8
|
Refactored how entity resources are set up.
|
2019-11-30 19:26:12 +01:00 |
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dc5d1515e2
|
Moved entity resource to a subfolder.
|
2019-11-30 18:15:19 +01:00 |
|
|
992d0672f9
|
Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance.
|
2019-11-29 10:16:59 +01:00 |
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6bd6ad4623
|
Removed the old ai aswell.
|
2019-11-27 11:14:47 +01:00 |
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675aeaeba2
|
Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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|
7a0e861c7d
|
Fix compile.
|
2019-11-11 21:41:28 +01:00 |
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79a82810b5
|
Fixed serializing caster's path as ".".
|
2019-11-11 00:46:31 +01:00 |
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d89871f1b4
|
now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
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|
ca498d753c
|
Refactored the way the server can open windows. Also they work with networking now.
|
2019-11-04 23:05:45 +01:00 |
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|
6c1c5eca46
|
Fix small issues, and model re-generation.
|
2019-11-04 21:43:32 +01:00 |
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|
e57b8ec27a
|
Implemented Equipping.
|
2019-11-04 21:00:17 +01:00 |
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|
d86695c1f2
|
Typo fix.
|
2019-11-04 18:31:02 +01:00 |
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|
9efe65cc39
|
Small fixes.
|
2019-11-04 18:07:19 +01:00 |
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|
267b6c2082
|
Networking for bags, and target bags.
|
2019-11-04 16:50:53 +01:00 |
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0d98a36668
|
Merged Mob and Player into Entity.
|
2019-11-04 01:38:27 +01:00 |
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bac30cf901
|
Implement helpers for crafting.
|
2019-11-04 01:16:50 +01:00 |
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d2c29095bb
|
Added gender enum, and added it to ItemVisualEntry.
|
2019-11-03 22:39:19 +01:00 |
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91851d4ef9
|
Implemented spell learn spell requiremets.
|
2019-11-02 00:01:07 +01:00 |
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81d5e867ab
|
Fix bindings.
|
2019-11-01 23:40:54 +01:00 |
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|
0bdf6652a6
|
Better/Different AuraGroup implementation.
|
2019-11-01 22:07:56 +01:00 |
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7e8212144c
|
Small aura remove, and add event calls cleanup.
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2019-11-01 21:20:22 +01:00 |
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8a19b74449
|
hass_spell_id, and hasc_spell_id functions.
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2019-11-01 20:33:14 +01:00 |
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b9430efb7a
|
renamed the ai property to sai.
|
2019-10-31 11:52:56 +01:00 |
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|
90e7e0064d
|
Work on AI.
|
2019-10-31 01:35:29 +01:00 |
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056791b313
|
Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
|
2019-10-29 18:12:15 +01:00 |
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|
07d81d63a9
|
Fix warning at start.
|
2019-10-29 15:18:08 +01:00 |
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|
d410497b71
|
More work on networking.
|
2019-10-29 13:36:33 +01:00 |
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|
c02fd1e9f3
|
Better fix for the previos compile error.
|
2019-10-29 00:33:30 +01:00 |
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|
2a753972f5
|
Fix compile for android.
|
2019-10-29 00:24:37 +01:00 |
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|
1994e023b2
|
More work on networking.
|
2019-10-29 00:15:52 +01:00 |
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|
2a6b080cf6
|
More work on multiplayer.
|
2019-10-28 21:48:50 +01:00 |
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233d934876
|
Added functions to manipulate what the _s_sees vector. Also added a bind for vrpc. And smaller fixes/improvements.
|
2019-10-28 16:53:48 +01:00 |
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8512378fd2
|
Improved the RPC macros.
|
2019-10-28 14:45:38 +01:00 |
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5ea15ab1c9
|
Stat will be set dirty after deserialization now.
|
2019-10-25 21:58:29 +02:00 |
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f07afba4ff
|
Added EntitySpeciesData to EntityData. Also bound equipment_data.
|
2019-10-25 10:38:32 +02:00 |
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1b8f94b818
|
Added description to EntityData and ENtityClassData.
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2019-10-25 10:28:55 +02:00 |
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30332f7e7d
|
Test implementation for sending objects across the network.
|
2019-10-23 20:34:08 +02:00 |
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ae55dce96e
|
After thinking it's probably not a good idea to allow player's seed to contain junk from memory.
|
2019-10-23 15:40:04 +02:00 |
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b0ce9818c1
|
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
|
2019-10-19 13:21:21 +02:00 |
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70cb694a12
|
Removed the temp properties.
|
2019-10-19 12:49:01 +02:00 |
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056f9e0358
|
More bindings cleanup.
|
2019-10-19 12:47:30 +02:00 |
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f0aca4afa4
|
Removed the temporary bindings.
|
2019-10-19 12:20:59 +02:00 |
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48470111f3
|
Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
|
2019-10-19 12:12:09 +02:00 |
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2053b9ee76
|
Small fixes and cleanup.
|
2019-10-16 14:55:14 +02:00 |
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|
34140a6d2e
|
Renamed Luck to Spirit.
|
2019-10-16 13:35:57 +02:00 |
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53c66c2136
|
Small logic fixes.
|
2019-10-16 02:33:26 +02:00 |
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|
9e976eaebf
|
Small fixes.
|
2019-10-15 22:21:14 +02:00 |
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|
18afb79b58
|
Added a max value parameter for the stat dependencies.
|
2019-10-15 21:58:40 +02:00 |
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8ce7742d14
|
Implemented _from_dict in StatModifier. Stats seems to work properly now.
|
2019-10-15 20:38:51 +02:00 |
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|
fdecd5b733
|
Removed some unneeded commented out code.
|
2019-10-15 20:23:51 +02:00 |
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|
dcd8c65782
|
More work on stats.
|
2019-10-15 20:23:13 +02:00 |
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|
5c4f0a1fe3
|
Stat refactor part2.
|
2019-10-15 18:34:19 +02:00 |
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|
7224490a99
|
Stat refactoring part 1.
|
2019-10-15 14:57:59 +02:00 |
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|
df8331e07f
|
Now entities have an action bar profile aswell. Also fixed small deserialization issues.
|
2019-10-14 19:49:40 +02:00 |
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|
84728ccf5c
|
Typo.
|
2019-10-13 23:06:34 +02:00 |
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