Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.

This commit is contained in:
Relintai 2020-04-14 16:46:24 +02:00
parent d8ea28e221
commit 3cb26816d2
15 changed files with 918 additions and 730 deletions

2
SCsub
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@ -118,6 +118,8 @@ sources = [
"singletons/profile_manager.cpp",
"singletons/entity_data_manager.cpp",
"database/ess_resource_db.cpp",
"editor/ess_editor_plugin.cpp",
]

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@ -24,6 +24,7 @@ SOFTWARE.
#include "item_template.h"
#include "../../database/ess_resource_db.h"
#include "../../singletons/entity_data_manager.h"
Ref<ItemTemplate> ItemInstance::get_item_template() {
@ -113,7 +114,7 @@ void ItemInstance::_from_dict(const Dictionary &dict) {
_item_template_id = dict.get("item_id", 0);
if (EntityDataManager::get_instance() != NULL) {
_item_template = EntityDataManager::get_instance()->get_item_template(_item_template_id);
_item_template = EntityDataManager::get_instance()->get_resource_db()->get_item_template(_item_template_id);
}
_stack_size = dict.get("stack_size", 0);

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@ -22,6 +22,7 @@ SOFTWARE.
#include "species_instance.h"
#include "../../database/ess_resource_db.h"
#include "../../singletons/entity_data_manager.h"
#include "entity_species_data.h"
@ -39,7 +40,7 @@ int SpeciesInstance::get_species_id() const {
void SpeciesInstance::set_species_id(int value) {
_id = value;
_species = EntityDataManager::get_instance()->get_entity_species_data(_id);
_species = EntityDataManager::get_instance()->get_resource_db()->get_entity_species_data(_id);
}
Ref<EntitySpeciesData> SpeciesInstance::get_species() {

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@ -0,0 +1,668 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ess_resource_db.h"
#include "../data/auras/aura.h"
#include "../data/items/craft_recipe.h"
#include "../data/species/entity_species_data.h"
#include "../data/spells/spell.h"
#include "../entities/data/entity_data.h"
#include "../entities/resources/entity_resource_data.h"
#include "../entities/skills/entity_skill_data.h"
bool ESSResourceDB::get_automatic_load() const {
return _automatic_load;
}
void ESSResourceDB::set_automatic_load(const bool load) {
_automatic_load = load;
}
bool ESSResourceDB::get_load_folders() const {
return _load_folders;
}
void ESSResourceDB::set_load_folders(const bool load) {
_load_folders = load;
}
Ref<Aura> ESSResourceDB::get_skill_for_armor_type(const int index) {
ERR_FAIL_INDEX_V(index, ItemEnums::ARMOR_TYPE_MAX, Ref<Aura>());
return _armor_type_skills[index];
}
void ESSResourceDB::set_skill_for_armor_type(const int index, const Ref<Aura> &aura) {
ERR_FAIL_INDEX(index, ItemEnums::ARMOR_TYPE_MAX);
_armor_type_skills[index] = aura;
}
String ESSResourceDB::get_xp_data_path() {
return _xp_data_path;
}
void ESSResourceDB::set_xp_data_path(String path) {
_xp_data_path = path;
}
Ref<XPData> ESSResourceDB::get_xp_data() {
return _xp_data;
}
PoolStringArray ESSResourceDB::get_folders() const {
return _folders;
}
void ESSResourceDB::set_folders(const PoolStringArray &data) {
_folders = data;
}
Ref<EntityResourceData> ESSResourceDB::get_entity_resource(int class_id) {
//ERR_FAIL_COND_V_MSG(!_entity_resource_map.has(class_id), Ref<EntityResourceData>(), "Could not find EntityResourceData! Id:" + String::num(class_id));
if (!_entity_resource_map.has(class_id)) {
return Ref<EntityResourceData>();
}
return _entity_resource_map.get(class_id);
}
Ref<EntityResourceData> ESSResourceDB::get_entity_resource_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_resources.size(), Ref<EntityResourceData>(NULL));
return _entity_resources.get(index);
}
int ESSResourceDB::get_entity_resource_count() {
return _entity_resources.size();
}
void ESSResourceDB::add_entity_resource(const Ref<EntityResourceData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_resources.push_back(cls);
_entity_resource_map.set(cls->get_id(), cls);
}
Vector<Variant> ESSResourceDB::get_entity_resources() const {
Vector<Variant> r;
for (int i = 0; i < _entity_resources.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_resources[i].get_ref_ptr());
#else
r.push_back(_entity_resources[i]);
#endif
}
return r;
}
void ESSResourceDB::set_entity_resources(const Vector<Variant> &data) {
_entity_resources.clear();
_entity_resource_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntityResource> d = Ref<EntityResource>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_entity_resource(d);
}
}
Ref<EntitySkillData> ESSResourceDB::get_entity_skill(int class_id) {
ERR_FAIL_COND_V_MSG(!_entity_skill_map.has(class_id), Ref<EntitySkillData>(), "Could not find EntitySkillData! Id:" + String::num(class_id));
return _entity_skill_map.get(class_id);
}
Ref<EntitySkillData> ESSResourceDB::get_entity_skill_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_skills.size(), Ref<EntitySkillData>(NULL));
return _entity_skills.get(index);
}
int ESSResourceDB::get_entity_skill_count() {
return _entity_skills.size();
}
void ESSResourceDB::add_entity_skill(const Ref<EntitySkillData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_skills.push_back(cls);
_entity_skill_map.set(cls->get_id(), cls);
}
Vector<Variant> ESSResourceDB::get_entity_skills() const {
Vector<Variant> r;
for (int i = 0; i < _entity_skills.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_skills[i].get_ref_ptr());
#else
r.push_back(_entity_skills[i]);
#endif
}
return r;
}
void ESSResourceDB::set_entity_skills(const Vector<Variant> &data) {
_entity_skills.clear();
_entity_skill_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntitySkillData> d = Ref<EntitySkillData>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_entity_skill(d);
}
}
Ref<EntityData> ESSResourceDB::get_entity_data(int class_id) {
ERR_FAIL_COND_V_MSG(!_entity_data_map.has(class_id), Ref<EntityData>(), "Could not find EntityData! Id:" + String::num(class_id));
return _entity_data_map.get(class_id);
}
Ref<EntityData> ESSResourceDB::get_entity_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>(NULL));
return _entity_datas.get(index);
}
int ESSResourceDB::get_entity_data_count() {
return _entity_datas.size();
}
void ESSResourceDB::add_entity_data(const Ref<EntityData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_datas.push_back(cls);
_entity_data_map.set(cls->get_id(), cls);
}
Vector<Variant> ESSResourceDB::get_entity_datas() const {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_datas[i].get_ref_ptr());
#else
r.push_back(_entity_datas[i]);
#endif
}
return r;
}
void ESSResourceDB::set_entity_datas(const Vector<Variant> &data) {
_craft_recipes.clear();
_craft_recipe_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntityResource> d = Ref<EntityResource>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_entity_data(d);
}
}
Ref<Spell> ESSResourceDB::get_spell(int spell_id) {
ERR_FAIL_COND_V_MSG(!_spell_map.has(spell_id), Ref<Spell>(), "Could not find Spell! Id:" + String::num(spell_id));
return _spell_map.get(spell_id);
}
Ref<Spell> ESSResourceDB::get_spell_index(int index) {
ERR_FAIL_INDEX_V(index, _spells.size(), Ref<Spell>(NULL));
return _spells.get(index);
}
int ESSResourceDB::get_spell_count() {
return _spells.size();
}
void ESSResourceDB::add_spell(const Ref<Spell> &spell) {
ERR_FAIL_COND(!spell.is_valid());
_spells.push_back(spell);
_spell_map.set(spell->get_id(), spell);
}
Vector<Variant> ESSResourceDB::get_spells() const {
Vector<Variant> r;
for (int i = 0; i < _craft_recipes.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_craft_recipes[i].get_ref_ptr());
#else
r.push_back(_craft_recipes[i]);
#endif
}
return r;
}
void ESSResourceDB::set_spells(const Vector<Variant> &data) {
_spells.clear();
_spell_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<Spell> d = Ref<Spell>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_spell(d);
}
}
void ESSResourceDB::add_aura(const Ref<Aura> &aura) {
ERR_FAIL_COND(!aura.is_valid());
_auras.push_back(aura);
_aura_map.set(aura->get_id(), aura);
}
Ref<Aura> ESSResourceDB::get_aura(int aura_id) {
ERR_FAIL_COND_V_MSG(!_aura_map.has(aura_id), Ref<Aura>(), "Could not find Aura! Id:" + String::num(aura_id));
return _aura_map.get(aura_id);
}
Ref<Aura> ESSResourceDB::get_aura_index(int index) {
ERR_FAIL_INDEX_V(index, _auras.size(), Ref<Aura>());
return _auras.get(index);
}
int ESSResourceDB::get_aura_count() {
return _auras.size();
}
Vector<Variant> ESSResourceDB::get_auras() const {
Vector<Variant> r;
for (int i = 0; i < _auras.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_auras[i].get_ref_ptr());
#else
r.push_back(_auras[i]);
#endif
}
return r;
}
void ESSResourceDB::set_auras(const Vector<Variant> &data) {
_auras.clear();
_aura_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<Aura> d = Ref<Aura>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_aura(d);
}
}
//Craft Data
void ESSResourceDB::add_craft_recipe(const Ref<CraftRecipe> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_craft_recipes.push_back(cda);
_craft_recipe_map.set(cda->get_id(), cda);
}
Ref<CraftRecipe> ESSResourceDB::get_craft_recipe(int craft_id) {
ERR_FAIL_COND_V_MSG(!_craft_recipe_map.has(craft_id), Ref<CraftRecipe>(), "Could not find CraftRecipe! Id:" + String::num(craft_id));
return _craft_recipe_map.get(craft_id);
}
Ref<CraftRecipe> ESSResourceDB::get_craft_recipe_index(int index) {
ERR_FAIL_INDEX_V(index, _craft_recipes.size(), Ref<CraftRecipe>());
return _craft_recipes.get(index);
}
int ESSResourceDB::get_craft_recipe_count() {
return _craft_recipes.size();
}
Vector<Variant> ESSResourceDB::get_craft_recipes() const {
Vector<Variant> r;
for (int i = 0; i < _craft_recipes.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_craft_recipes[i].get_ref_ptr());
#else
r.push_back(_craft_recipes[i]);
#endif
}
return r;
}
void ESSResourceDB::set_craft_recipes(const Vector<Variant> &data) {
_craft_recipes.clear();
_craft_recipe_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<CraftRecipe> d = Ref<CraftRecipe>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_craft_recipe(d);
}
}
void ESSResourceDB::add_item_template(const Ref<ItemTemplate> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_item_templates.push_back(cda);
_item_template_map.set(cda->get_id(), cda);
}
Ref<ItemTemplate> ESSResourceDB::get_item_template(int item_id) {
ERR_FAIL_COND_V_MSG(!_item_template_map.has(item_id), Ref<ItemTemplate>(), "Could not find ItemTemplate! Id:" + String::num(item_id));
return _item_template_map.get(item_id);
}
Ref<ItemTemplate> ESSResourceDB::get_item_template_index(int index) {
ERR_FAIL_INDEX_V(index, _item_templates.size(), Ref<ItemTemplate>());
return _item_templates.get(index);
}
int ESSResourceDB::get_item_template_count() {
return _item_templates.size();
}
Vector<Variant> ESSResourceDB::get_item_templates() const {
Vector<Variant> r;
for (int i = 0; i < _item_templates.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_item_templates[i].get_ref_ptr());
#else
r.push_back(_item_templates[i]);
#endif
}
return r;
}
void ESSResourceDB::set_item_templates(const Vector<Variant> &data) {
_item_templates.clear();
_item_template_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<ItemTemplate> d = Ref<ItemTemplate>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_item_template(d);
}
}
void ESSResourceDB::add_entity_species_data(const Ref<EntitySpeciesData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_entity_species_datas.push_back(cda);
_entity_species_data_map.set(cda->get_id(), cda);
}
Ref<EntitySpeciesData> ESSResourceDB::get_entity_species_data(int item_id) {
if (!_entity_species_data_map.has(item_id))
return Ref<EntitySpeciesData>();
return _entity_species_data_map.get(item_id);
}
Ref<EntitySpeciesData> ESSResourceDB::get_entity_species_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_species_datas.size(), Ref<EntitySpeciesData>());
return _entity_species_datas.get(index);
}
int ESSResourceDB::get_entity_species_data_count() {
return _entity_species_datas.size();
}
Vector<Variant> ESSResourceDB::get_entity_species_datas() const {
Vector<Variant> r;
for (int i = 0; i < _entity_species_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_species_datas[i].get_ref_ptr());
#else
r.push_back(_entity_species_datas[i]);
#endif
}
return r;
}
void ESSResourceDB::set_entity_species_datas(const Vector<Variant> &data) {
_entity_species_datas.clear();
_entity_species_data_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntitySpeciesData> d = Ref<EntitySpeciesData>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_item_template(d);
}
}
void ESSResourceDB::load_all() {
load_xp_data();
load_folders();
}
void ESSResourceDB::load_xp_data() {
_Directory dir;
ERR_FAIL_COND(_xp_data_path == "");
Ref<XPData> d = load_resource(_xp_data_path, "XPData");
ERR_FAIL_COND(!d.is_valid());
_xp_data = d;
}
void ESSResourceDB::load_folders() {
for (int i = 0; i < _folders.size(); ++i) {
load_folder(_folders[i]);
}
}
void ESSResourceDB::load_folder(const String &folder) {
_Directory dir;
bool ew = folder.ends_with("/");
if (dir.open(folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path;
if (ew)
path = folder + filename;
else
path = folder + "/" + filename;
Ref<Resource> res = load_resource(path);
ERR_CONTINUE(!res.is_valid());
add_resource(res);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void ESSResourceDB::add_resource(const Ref<Resource> &resource) {
StringName cls = resource->get_class_name();
if (cls == "EntityResourceData") {
add_entity_resource(resource);
} else if (cls == "EntitySkillData") {
add_entity_skill(resource);
} else if (cls == "EntityData") {
add_entity_data(resource);
} else if (cls == "Spell") {
add_spell(resource);
} else if (cls == "Aura") {
add_aura(resource);
} else if (cls == "CraftRecipe") {
add_craft_recipe(resource);
} else if (cls == "ItemTemplate") {
add_item_template(resource);
} else if (cls == "EntitySpeciesData") {
add_entity_species_data(resource);
} else if (cls == "XPData") {
_xp_data = resource;
}
}
Ref<Resource> ESSResourceDB::load_resource(const String &path, const String &type_hint) {
_ResourceLoader *rl = _ResourceLoader::get_singleton();
#if VERSION_MAJOR < 4
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, type_hint);
ERR_FAIL_COND_V(!resl.is_valid(), Ref<Resource>());
resl->wait();
return resl->get_resource();
#else
return rl->load(path, type_hint);
#endif
}
ESSResourceDB::ESSResourceDB() {
_automatic_load = false;
_xp_data_path = "";
if (_automatic_load) {
call_deferred("load_all");
}
}
ESSResourceDB::~ESSResourceDB() {
_entity_resources.clear();
_entity_resource_map.clear();
_entity_skills.clear();
_entity_skill_map.clear();
_entity_datas.clear();
_entity_data_map.clear();
_spells.clear();
_spell_map.clear();
_auras.clear();
_aura_map.clear();
_craft_recipes.clear();
_craft_recipe_map.clear();
_item_templates.clear();
_item_template_map.clear();
_entity_species_datas.clear();
_entity_species_data_map.clear();
}
void ESSResourceDB::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_automatic_load"), &ESSResourceDB::get_automatic_load);
ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ESSResourceDB::set_automatic_load);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load");
ClassDB::bind_method(D_METHOD("get_skill_for_armor_type", "index"), &ESSResourceDB::get_skill_for_armor_type);
ClassDB::bind_method(D_METHOD("set_skill_for_armor_type", "index", "aura"), &ESSResourceDB::set_skill_for_armor_type);
for (int i = 0; i < ItemEnums::ARMOR_TYPE_MAX; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "skill_for_armor_type_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_skill_for_armor_type", "get_skill_for_armor_type", i);
}
//XPData
ClassDB::bind_method(D_METHOD("get_xp_data_path"), &ESSResourceDB::get_xp_data_path);
ClassDB::bind_method(D_METHOD("set_xp_data_path", "path"), &ESSResourceDB::set_xp_data_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "xp_data_path"), "set_xp_data_path", "get_xp_data_path");
ClassDB::bind_method(D_METHOD("get_xp_data"), &ESSResourceDB::get_xp_data);
ClassDB::bind_method(D_METHOD("get_folders"), &ESSResourceDB::get_folders);
ClassDB::bind_method(D_METHOD("set_folders", "recipe"), &ESSResourceDB::set_folders);
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "folders"), "set_folders", "get_folders");
//EntityResourceData
ClassDB::bind_method(D_METHOD("add_entity_resource", "cls"), &ESSResourceDB::add_entity_resource);
ClassDB::bind_method(D_METHOD("get_entity_resource", "class_id"), &ESSResourceDB::get_entity_resource);
ClassDB::bind_method(D_METHOD("get_entity_resource_index", "index"), &ESSResourceDB::get_entity_resource_index);
ClassDB::bind_method(D_METHOD("get_entity_resource_count"), &ESSResourceDB::get_entity_resource_count);
ClassDB::bind_method(D_METHOD("get_entity_resources"), &ESSResourceDB::get_entity_resources);
ClassDB::bind_method(D_METHOD("set_entity_resources", "recipe"), &ESSResourceDB::set_entity_resources);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_resources", PROPERTY_HINT_NONE, "17/17:EntityResourceData", PROPERTY_USAGE_DEFAULT, "EntityResourceData"), "set_entity_resources", "get_entity_resources");
//EntitySkills
ClassDB::bind_method(D_METHOD("add_entity_skill", "cls"), &ESSResourceDB::add_entity_skill);
ClassDB::bind_method(D_METHOD("get_entity_skill", "class_id"), &ESSResourceDB::get_entity_skill);
ClassDB::bind_method(D_METHOD("get_entity_skill_index", "index"), &ESSResourceDB::get_entity_skill_index);
ClassDB::bind_method(D_METHOD("get_entity_skill_count"), &ESSResourceDB::get_entity_skill_count);
ClassDB::bind_method(D_METHOD("get_entity_skills"), &ESSResourceDB::get_entity_skills);
ClassDB::bind_method(D_METHOD("set_entity_skills", "recipe"), &ESSResourceDB::set_entity_skills);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_skills", PROPERTY_HINT_NONE, "17/17:EntitySkillData", PROPERTY_USAGE_DEFAULT, "EntitySkillData"), "set_entity_skills", "get_entity_skills");
//EntityData
ClassDB::bind_method(D_METHOD("add_entity_data", "cls"), &ESSResourceDB::add_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data", "class_id"), &ESSResourceDB::get_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_index", "index"), &ESSResourceDB::get_entity_data_index);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &ESSResourceDB::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_datas"), &ESSResourceDB::get_entity_datas);
ClassDB::bind_method(D_METHOD("set_entity_datas", "recipe"), &ESSResourceDB::set_entity_skills);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_datas", PROPERTY_HINT_NONE, "17/17:EntityData", PROPERTY_USAGE_DEFAULT, "EntityData"), "set_entity_datas", "get_entity_datas");
//Spell
ClassDB::bind_method(D_METHOD("add_spell", "spell"), &ESSResourceDB::add_spell);
ClassDB::bind_method(D_METHOD("get_spell", "spell_id"), &ESSResourceDB::get_spell);
ClassDB::bind_method(D_METHOD("get_spell_index", "index"), &ESSResourceDB::get_spell_index);
ClassDB::bind_method(D_METHOD("get_spell_count"), &ESSResourceDB::get_spell_count);
ClassDB::bind_method(D_METHOD("get_spells"), &ESSResourceDB::get_spells);
ClassDB::bind_method(D_METHOD("set_spells", "recipe"), &ESSResourceDB::set_spells);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_spells", "get_spells");
//Aura
ClassDB::bind_method(D_METHOD("add_aura", "spell"), &ESSResourceDB::add_aura);
ClassDB::bind_method(D_METHOD("get_aura", "id"), &ESSResourceDB::get_aura);
ClassDB::bind_method(D_METHOD("get_aura_index", "index"), &ESSResourceDB::get_aura_index);
ClassDB::bind_method(D_METHOD("get_aura_count"), &ESSResourceDB::get_aura_count);
ClassDB::bind_method(D_METHOD("get_auras"), &ESSResourceDB::get_auras);
ClassDB::bind_method(D_METHOD("set_auras", "recipe"), &ESSResourceDB::set_auras);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras");
//Craft Data
ClassDB::bind_method(D_METHOD("add_craft_recipe", "craft_recipe"), &ESSResourceDB::add_craft_recipe);
ClassDB::bind_method(D_METHOD("get_craft_recipe", "craft_recipe_id"), &ESSResourceDB::get_craft_recipe);
ClassDB::bind_method(D_METHOD("get_craft_recipe_index", "index"), &ESSResourceDB::get_craft_recipe_index);
ClassDB::bind_method(D_METHOD("get_craft_recipe_count"), &ESSResourceDB::get_craft_recipe_count);
ClassDB::bind_method(D_METHOD("get_craft_recipes"), &ESSResourceDB::get_craft_recipes);
ClassDB::bind_method(D_METHOD("set_craft_recipes", "recipe"), &ESSResourceDB::set_craft_recipes);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "craft_recipes", PROPERTY_HINT_NONE, "17/17:CraftRecipe", PROPERTY_USAGE_DEFAULT, "CraftRecipe"), "set_craft_recipes", "get_craft_recipes");
//Item Templates
ClassDB::bind_method(D_METHOD("add_item_template", "item_template"), &ESSResourceDB::add_item_template);
ClassDB::bind_method(D_METHOD("get_item_template", "item_template_id"), &ESSResourceDB::get_item_template);
ClassDB::bind_method(D_METHOD("get_item_template_index", "index"), &ESSResourceDB::get_item_template_index);
ClassDB::bind_method(D_METHOD("get_item_template_count"), &ESSResourceDB::get_item_template_count);
ClassDB::bind_method(D_METHOD("get_item_templates"), &ESSResourceDB::get_item_templates);
ClassDB::bind_method(D_METHOD("set_item_templates", "recipe"), &ESSResourceDB::set_item_templates);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "item_templates", PROPERTY_HINT_NONE, "17/17:ItemTemplate", PROPERTY_USAGE_DEFAULT, "ItemTemplate"), "set_item_templates", "get_item_templates");
//Player Character Data
ClassDB::bind_method(D_METHOD("add_entity_species_data", "pcd"), &ESSResourceDB::add_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data", "pcd_id"), &ESSResourceDB::get_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data_index", "index"), &ESSResourceDB::get_entity_species_data_index);
ClassDB::bind_method(D_METHOD("get_entity_species_data_count"), &ESSResourceDB::get_entity_species_data_count);
ClassDB::bind_method(D_METHOD("get_entity_species_datas"), &ESSResourceDB::get_entity_species_datas);
ClassDB::bind_method(D_METHOD("set_entity_species_datas", "recipe"), &ESSResourceDB::set_entity_species_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_species_datas", PROPERTY_HINT_NONE, "17/17:EntitySpeciesData", PROPERTY_USAGE_DEFAULT, "EntitySpeciesData"), "set_entity_species_datas", "get_entity_species_datas");
//load
ClassDB::bind_method(D_METHOD("load_all"), &ESSResourceDB::load_all);
ClassDB::bind_method(D_METHOD("load_xp_data"), &ESSResourceDB::load_xp_data);
ClassDB::bind_method(D_METHOD("load_folders"), &ESSResourceDB::load_folders);
ClassDB::bind_method(D_METHOD("load_folder", "folder"), &ESSResourceDB::load_folder);
ClassDB::bind_method(D_METHOD("add_resource", "resource"), &ESSResourceDB::add_resource);
ClassDB::bind_method(D_METHOD("load_resource", "path", "type_hint"), &ESSResourceDB::load_resource, DEFVAL(""));
}

181
database/ess_resource_db.h Normal file
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@ -0,0 +1,181 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef ESS_RESOURCE_DB_H
#define ESS_RESOURCE_DB_H
#include "core/resource.h"
#include "core/array.h"
#include "core/engine.h"
#include "core/hash_map.h"
#include "core/io/json.h"
#include "core/variant.h"
#include "core/vector.h"
#include "core/ustring.h"
#include "scene/main/node.h"
#include "core/bind/core_bind.h"
#include "../item_enums.h"
#include "../data/entities/xp_data.h"
class Aura;
class Spell;
class EntityData;
class CraftRecipe;
class ItemTemplate;
class EntityResourceData;
class EntitySkillData;
class EntityCreateInfo;
class SpellCastInfo;
class EntitySpeciesData;
class ESSResourceDB : public Resource {
GDCLASS(ESSResourceDB, Resource);
public:
bool get_automatic_load() const;
void set_automatic_load(const bool load);
bool get_load_folders() const;
void set_load_folders(const bool load);
Ref<Aura> get_skill_for_armor_type(const int index);
void set_skill_for_armor_type(const int index, const Ref<Aura> &aura);
String get_xp_data_path();
void set_xp_data_path(String path);
Ref<XPData> get_xp_data();
PoolStringArray get_folders() const;
void set_folders(const PoolStringArray &folders);
Ref<EntityResourceData> get_entity_resource(int class_id);
Ref<EntityResourceData> get_entity_resource_index(int index);
int get_entity_resource_count();
void add_entity_resource(const Ref<EntityResourceData> &cls);
Vector<Variant> get_entity_resources() const;
void set_entity_resources(const Vector<Variant> &data);
Ref<EntitySkillData> get_entity_skill(int class_id);
Ref<EntitySkillData> get_entity_skill_index(int index);
int get_entity_skill_count();
void add_entity_skill(const Ref<EntitySkillData> &cls);
Vector<Variant> get_entity_skills() const;
void set_entity_skills(const Vector<Variant> &data);
Ref<EntityData> get_entity_data(int class_id);
Ref<EntityData> get_entity_data_index(int index);
int get_entity_data_count();
void add_entity_data(const Ref<EntityData> &cls);
Vector<Variant> get_entity_datas() const;
void set_entity_datas(const Vector<Variant> &data);
Ref<Spell> get_spell(int spell_id);
Ref<Spell> get_spell_index(int index);
int get_spell_count();
void add_spell(const Ref<Spell> &spell);
Vector<Variant> get_spells() const;
void set_spells(const Vector<Variant> &data);
Ref<Aura> get_aura(int aura_id);
Ref<Aura> get_aura_index(int index);
int get_aura_count();
void add_aura(const Ref<Aura> &aura);
Vector<Variant> get_auras() const;
void set_auras(const Vector<Variant> &data);
Ref<CraftRecipe> get_craft_recipe(int craft_id);
Ref<CraftRecipe> get_craft_recipe_index(int index);
int get_craft_recipe_count();
void add_craft_recipe(const Ref<CraftRecipe> &aura);
Vector<Variant> get_craft_recipes() const;
void set_craft_recipes(const Vector<Variant> &data);
void add_item_template(const Ref<ItemTemplate> &aura);
Ref<ItemTemplate> get_item_template(int item_id);
Ref<ItemTemplate> get_item_template_index(int index);
int get_item_template_count();
Vector<Variant> get_item_templates() const;
void set_item_templates(const Vector<Variant> &data);
void add_entity_species_data(const Ref<EntitySpeciesData> &aura);
Ref<EntitySpeciesData> get_entity_species_data(int item_id);
Ref<EntitySpeciesData> get_entity_species_data_index(int index);
int get_entity_species_data_count();
Vector<Variant> get_entity_species_datas() const;
void set_entity_species_datas(const Vector<Variant> &data);
void load_all();
void load_xp_data();
void load_folders();
void load_folder(const String &folder);
void add_resource(const Ref<Resource> &resource);
Ref<Resource> load_resource(const String &path, const String &type_hint = "");
ESSResourceDB();
~ESSResourceDB();
protected:
static void _bind_methods();
private:
String _xp_data_path;
Ref<XPData> _xp_data;
PoolStringArray _folders;
Vector<Ref<EntityResourceData> > _entity_resources;
HashMap<int, Ref<EntityResourceData> > _entity_resource_map;
Vector<Ref<EntitySkillData> > _entity_skills;
HashMap<int, Ref<EntitySkillData> > _entity_skill_map;
Vector<Ref<EntityData> > _entity_datas;
HashMap<int, Ref<EntityData> > _entity_data_map;
Vector<Ref<Spell> > _spells;
HashMap<int, Ref<Spell> > _spell_map;
Vector<Ref<Aura> > _auras;
HashMap<int, Ref<Aura> > _aura_map;
Vector<Ref<CraftRecipe> > _craft_recipes;
HashMap<int, Ref<CraftRecipe> > _craft_recipe_map;
Vector<Ref<ItemTemplate> > _item_templates;
HashMap<int, Ref<ItemTemplate> > _item_template_map;
Vector<Ref<EntitySpeciesData> > _entity_species_datas;
HashMap<int, Ref<EntitySpeciesData> > _entity_species_data_map;
Ref<Aura> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
bool _automatic_load;
bool _load_folders;
};
#endif

View File

@ -23,6 +23,7 @@ SOFTWARE.
#include "aura_data.h"
#include "../../data/auras/aura.h"
#include "../../database/ess_resource_db.h"
#include "../../singletons/entity_data_manager.h"
#include "../entity.h"
@ -313,7 +314,7 @@ void AuraData::_from_dict(const Dictionary &dict) {
_aura_group = dict.get("aura_group", 0);
int aura_id = dict.get("aura_id", 0);
Ref<Aura> aura = EntityDataManager::get_instance()->get_aura(aura_id);
Ref<Aura> aura = EntityDataManager::get_instance()->get_resource_db()->get_aura(aura_id);
if (aura.is_valid()) {
_aura = aura;

View File

@ -22,6 +22,7 @@ SOFTWARE.
#include "entity.h"
#include "../database/ess_resource_db.h"
#include "../singletons/entity_data_manager.h"
#include "../singletons/profile_manager.h"
@ -375,7 +376,7 @@ void Entity::setc_entity_data_id(int value) {
}
if (EntityDataManager::get_instance() != NULL) {
setc_entity_data(EntityDataManager::get_instance()->get_entity_data(_c_class_id));
setc_entity_data(EntityDataManager::get_instance()->get_resource_db()->get_entity_data(_c_class_id));
}
}
@ -1200,7 +1201,7 @@ void Entity::_from_dict(const Dictionary &dict) {
int data_id = ird.get("data_id", 0);
Ref<EntityResourceData> resd = EntityDataManager::get_instance()->get_entity_resource(data_id);
Ref<EntityResourceData> resd = EntityDataManager::get_instance()->get_resource_db()->get_entity_resource(data_id);
ERR_CONTINUE(!resd.is_valid());
@ -1331,7 +1332,7 @@ void Entity::_from_dict(const Dictionary &dict) {
int crid = known_recipes.get(String::num(i), 0);
if (EntityDataManager::get_instance() != NULL) {
Ref<CraftRecipe> cr = EntityDataManager::get_instance()->get_craft_recipe(crid);
Ref<CraftRecipe> cr = EntityDataManager::get_instance()->get_resource_db()->get_craft_recipe(crid);
if (cr.is_valid()) {
adds_craft_recipe(cr);
@ -1350,7 +1351,7 @@ void Entity::_from_dict(const Dictionary &dict) {
int spell_id = known_spells.get(String::num(i), 0);
if (EntityDataManager::get_instance() != NULL) {
Ref<Spell> sp = EntityDataManager::get_instance()->get_spell(spell_id);
Ref<Spell> sp = EntityDataManager::get_instance()->get_resource_db()->get_spell(spell_id);
if (sp.is_valid()) {
_s_spells.push_back(sp);
@ -1398,7 +1399,7 @@ void Entity::_from_dict(const Dictionary &dict) {
int edi = dict.get("entity_data_id", 0);
if (EntityDataManager::get_instance() != NULL) {
sets_entity_data(EntityDataManager::get_instance()->get_entity_data(edi));
sets_entity_data(EntityDataManager::get_instance()->get_resource_db()->get_entity_data(edi));
}
sets_entity_data_id(edi);
@ -1537,7 +1538,7 @@ void Entity::adds_craft_recipe_id(int id) {
if (hass_craft_recipe_id(id))
return;
Ref<CraftRecipe> craft_recipe = EntityDataManager::get_instance()->get_craft_recipe(id);
Ref<CraftRecipe> craft_recipe = EntityDataManager::get_instance()->get_resource_db()->get_craft_recipe(id);
ERR_FAIL_COND(!craft_recipe.is_valid());
@ -1657,7 +1658,7 @@ void Entity::addc_craft_recipe_id(int id) {
if (hasc_craft_recipe_id(id))
return;
Ref<CraftRecipe> craft_recipe = EntityDataManager::get_instance()->get_craft_recipe(id);
Ref<CraftRecipe> craft_recipe = EntityDataManager::get_instance()->get_resource_db()->get_craft_recipe(id);
ERR_FAIL_COND(!craft_recipe.is_valid());
@ -2154,7 +2155,7 @@ void Entity::addc_resource_rpc(int index, String data) {
int data_id = dict.get("data_id", 0);
Ref<EntityResourceData> resd = EntityDataManager::get_instance()->get_entity_resource(data_id);
Ref<EntityResourceData> resd = EntityDataManager::get_instance()->get_resource_db()->get_entity_resource(data_id);
ERR_FAIL_COND(!resd.is_valid());
@ -2598,7 +2599,7 @@ void Entity::crequest_use_item(int item_id) {
RPCS(suse_item, item_id);
}
void Entity::_suse_item(int item_id) {
Ref<ItemTemplate> it = EntityDataManager::get_instance()->get_item_template(item_id);
Ref<ItemTemplate> it = EntityDataManager::get_instance()->get_resource_db()->get_item_template(item_id);
ERR_FAIL_COND(!it.is_valid());
@ -4563,7 +4564,7 @@ void Entity::adds_spell(Ref<Spell> spell) {
ORPCOBJ(addc_spell_rpc, spell->get_id(), addc_spell, spell);
}
void Entity::adds_spell_id(int id) {
Ref<Spell> spell = EntityDataManager::get_instance()->get_spell(id);
Ref<Spell> spell = EntityDataManager::get_instance()->get_resource_db()->get_spell(id);
ERR_FAIL_COND(!spell.is_valid());
@ -4643,12 +4644,12 @@ int Entity::getc_spell_count() {
void Entity::addc_spell_rpc(int id) {
ERR_FAIL_COND(EntityDataManager::get_instance() == NULL);
addc_spell(EntityDataManager::get_instance()->get_spell(id));
addc_spell(EntityDataManager::get_instance()->get_resource_db()->get_spell(id));
}
void Entity::removec_spell_rpc(int id) {
ERR_FAIL_COND(EntityDataManager::get_instance() == NULL);
removec_spell(EntityDataManager::get_instance()->get_spell(id));
removec_spell(EntityDataManager::get_instance()->get_resource_db()->get_spell(id));
}
//Skills
@ -6339,8 +6340,8 @@ void Entity::_scraft(int id) {
void Entity::_son_xp_gained(int value) {
if (EntityDataManager::get_instance()->get_use_class_xp() && EntityDataManager::get_instance()->get_automatic_class_levelups()) {
if (EntityDataManager::get_instance()->get_xp_data()->can_class_level_up(gets_class_level())) {
int xpr = EntityDataManager::get_instance()->get_xp_data()->get_class_xp(gets_class_level());
if (EntityDataManager::get_instance()->get_resource_db()->get_xp_data()->can_class_level_up(gets_class_level())) {
int xpr = EntityDataManager::get_instance()->get_resource_db()->get_xp_data()->get_class_xp(gets_class_level());
if (xpr <= gets_class_xp()) {
sclass_levelup(1);
@ -6349,8 +6350,8 @@ void Entity::_son_xp_gained(int value) {
}
}
if (EntityDataManager::get_instance()->get_xp_data()->can_character_level_up(gets_character_level())) {
int xpr = EntityDataManager::get_instance()->get_xp_data()->get_character_xp(gets_character_level());
if (EntityDataManager::get_instance()->get_resource_db()->get_xp_data()->can_character_level_up(gets_character_level())) {
int xpr = EntityDataManager::get_instance()->get_resource_db()->get_xp_data()->get_character_xp(gets_character_level());
if (xpr <= gets_character_xp()) {
scharacter_levelup(1);

View File

@ -22,6 +22,7 @@ SOFTWARE.
#include "entity_resource.h"
#include "../../database/ess_resource_db.h"
#include "../../singletons/entity_data_manager.h"
#include "../entity.h"
#include "../stats/stat.h"
@ -161,7 +162,7 @@ void EntityResource::receivec_update_string(const String str) {
}
void EntityResource::resolve_references() {
set_resource_data(EntityDataManager::get_instance()->get_entity_resource(_data_id));
set_resource_data(EntityDataManager::get_instance()->get_resource_db()->get_entity_resource(_data_id));
}
Dictionary EntityResource::to_dict() {

View File

@ -22,6 +22,7 @@ SOFTWARE.
#include "entity_skill.h"
#include "../../database/ess_resource_db.h"
#include "../../singletons/entity_data_manager.h"
Ref<EntitySkillData> EntitySkill::get_skill() {
@ -45,7 +46,7 @@ void EntitySkill::set_skill_id(int value) {
_skill_id = value;
if (EntityDataManager::get_instance() != NULL) {
_skill = EntityDataManager::get_instance()->get_entity_skill(_skill_id);
_skill = EntityDataManager::get_instance()->get_resource_db()->get_entity_skill(_skill_id);
}
emit_signal("skill_changed", Ref<EntitySkill>(this));

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@ -25,6 +25,7 @@ SOFTWARE.
#include "../data/items/item_instance.h"
#include "../data/items/item_template.h"
#include "../data/spells/spell.h"
#include "../database/ess_resource_db.h"
#include "../entities/entity.h"
#include "../singletons/entity_data_manager.h"
@ -180,7 +181,7 @@ void SpellCastInfo::resolve_references(Node *owner) {
_target = Object::cast_to<Entity>(owner->get_node_or_null(_target_path));
}
Ref<Spell> spell = EntityDataManager::get_instance()->get_spell(_spell_id);
Ref<Spell> spell = EntityDataManager::get_instance()->get_resource_db()->get_spell(_spell_id);
if (spell.is_valid()) {
_spell = spell;

View File

@ -24,6 +24,7 @@ SOFTWARE.
#include "../data/auras/aura.h"
#include "../data/spells/spell.h"
#include "../database/ess_resource_db.h"
#include "../entities/entity.h"
#include "../singletons/entity_data_manager.h"
@ -175,9 +176,9 @@ void SpellDamageInfo::resolve_references(Node *owner) {
_receiver = Object::cast_to<Entity>(owner->get_node_or_null(_receiver_path));
if (_damage_source_type == DAMAGE_SOURCE_SPELL) {
_damage_source = EntityDataManager::get_instance()->get_spell(_damage_source_id);
_damage_source = EntityDataManager::get_instance()->get_resource_db()->get_spell(_damage_source_id);
} else if (_damage_source_type == DAMAGE_SOURCE_AURA) {
_damage_source = EntityDataManager::get_instance()->get_aura(_damage_source_id);
_damage_source = EntityDataManager::get_instance()->get_resource_db()->get_aura(_damage_source_id);
}
}

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@ -24,6 +24,7 @@ SOFTWARE.
#include "../data/auras/aura.h"
#include "../data/spells/spell.h"
#include "../database/ess_resource_db.h"
#include "../entities/entity.h"
#include "../singletons/entity_data_manager.h"
@ -171,9 +172,9 @@ void SpellHealInfo::resolve_references(Node *owner) {
_receiver = Object::cast_to<Entity>(owner->get_node_or_null(_receiver_path));
if (_heal_source_type == HEAL_SOURCE_SPELL) {
_heal_source = EntityDataManager::get_instance()->get_spell(_heal_source_id);
_heal_source = EntityDataManager::get_instance()->get_resource_db()->get_spell(_heal_source_id);
} else if (_heal_source_type == HEAL_SOURCE_AURA) {
_heal_source = EntityDataManager::get_instance()->get_aura(_heal_source_id);
_heal_source = EntityDataManager::get_instance()->get_resource_db()->get_aura(_heal_source_id);
}
}

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@ -135,6 +135,8 @@ SOFTWARE.
#include "editor/ess_editor_plugin.h"
#include "database/ess_resource_db.cpp"
static EntityDataManager *entity_data_manager = NULL;
static ProfileManager *profile_manager = NULL;
@ -248,6 +250,9 @@ void register_entity_spell_system_types() {
ClassDB::register_class<AIFormation>();
//Resources
ClassDB::register_class<ESSResourceDB>();
//ProfileManager
ClassDB::register_class<InputProfileModifier>();
ClassDB::register_class<InputProfileModifierEntry>();

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@ -22,13 +22,8 @@ SOFTWARE.
#include "entity_data_manager.h"
#include "../data/auras/aura.h"
#include "../data/items/craft_recipe.h"
#include "../data/species/entity_species_data.h"
#include "../data/spells/spell.h"
#include "../entities/data/entity_data.h"
#include "../entities/resources/entity_resource_data.h"
#include "../entities/skills/entity_skill_data.h"
#include "../database/ess_resource_db.h"
#include "../utility/entity_create_info.h"
EntityDataManager *EntityDataManager::instance;
@ -57,13 +52,6 @@ void EntityDataManager::set_automatic_load(const bool load) {
_automatic_load = load;
}
bool EntityDataManager::get_load_folders() const {
return _load_folders;
}
void EntityDataManager::set_load_folders(const bool load) {
_load_folders = load;
}
bool EntityDataManager::get_use_class_xp() const {
return _use_class_xp;
}
@ -99,463 +87,26 @@ void EntityDataManager::set_allow_class_recipe_learning(const bool value) {
_allow_class_recipe_learning = value;
}
Ref<Aura> EntityDataManager::get_skill_for_armor_type(const int index) {
ERR_FAIL_INDEX_V(index, ItemEnums::ARMOR_TYPE_MAX, Ref<Aura>());
return _armor_type_skills[index];
String EntityDataManager::get_resource_db_path() {
return _ess_resource_db_path;
}
void EntityDataManager::set_skill_for_armor_type(const int index, const Ref<Aura> &aura) {
ERR_FAIL_INDEX(index, ItemEnums::ARMOR_TYPE_MAX);
_armor_type_skills[index] = aura;
void EntityDataManager::set_resource_db_path(String path) {
_ess_resource_db_path = path;
}
Ref<ESSResourceDB> EntityDataManager::get_resource_db() {
return _ess_resource_db;
}
String EntityDataManager::get_xp_data_path() {
return _xp_data_path;
}
void EntityDataManager::set_xp_data_path(String path) {
_xp_data_path = path;
}
Ref<XPData> EntityDataManager::get_xp_data() {
return _xp_data;
}
Ref<EntityResourceData> EntityDataManager::get_entity_resource(int class_id) {
//ERR_FAIL_COND_V_MSG(!_entity_resource_map.has(class_id), Ref<EntityResourceData>(), "Could not find EntityResourceData! Id:" + String::num(class_id));
if (!_entity_resource_map.has(class_id)) {
return Ref<EntityResourceData>();
}
return _entity_resource_map.get(class_id);
}
Ref<EntityResourceData> EntityDataManager::get_entity_resource_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_resources.size(), Ref<EntityResourceData>(NULL));
return _entity_resources.get(index);
}
int EntityDataManager::get_entity_resource_count() {
return _entity_resources.size();
}
void EntityDataManager::add_entity_resource(const Ref<EntityResourceData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_resources.push_back(cls);
_entity_resource_map.set(cls->get_id(), cls);
}
Vector<Variant> EntityDataManager::get_entity_resources() const {
Vector<Variant> r;
for (int i = 0; i < _entity_resources.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_resources[i].get_ref_ptr());
#else
r.push_back(_entity_resources[i]);
#endif
}
return r;
}
void EntityDataManager::set_entity_resources(const Vector<Variant> &data) {
_entity_resources.clear();
_entity_resource_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntityResource> d = Ref<EntityResource>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_entity_resource(d);
}
}
Ref<EntitySkillData> EntityDataManager::get_entity_skill(int class_id) {
ERR_FAIL_COND_V_MSG(!_entity_skill_map.has(class_id), Ref<EntitySkillData>(), "Could not find EntitySkillData! Id:" + String::num(class_id));
return _entity_skill_map.get(class_id);
}
Ref<EntitySkillData> EntityDataManager::get_entity_skill_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_skills.size(), Ref<EntitySkillData>(NULL));
return _entity_skills.get(index);
}
int EntityDataManager::get_entity_skill_count() {
return _entity_skills.size();
}
void EntityDataManager::add_entity_skill(const Ref<EntitySkillData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_skills.push_back(cls);
_entity_skill_map.set(cls->get_id(), cls);
}
Vector<Variant> EntityDataManager::get_entity_skills() const {
Vector<Variant> r;
for (int i = 0; i < _entity_skills.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_skills[i].get_ref_ptr());
#else
r.push_back(_entity_skills[i]);
#endif
}
return r;
}
void EntityDataManager::set_entity_skills(const Vector<Variant> &data) {
_entity_skills.clear();
_entity_skill_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntitySkillData> d = Ref<EntitySkillData>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_entity_skill(d);
}
}
Ref<EntityData> EntityDataManager::get_entity_data(int class_id) {
ERR_FAIL_COND_V_MSG(!_entity_data_map.has(class_id), Ref<EntityData>(), "Could not find EntityData! Id:" + String::num(class_id));
return _entity_data_map.get(class_id);
}
Ref<EntityData> EntityDataManager::get_entity_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_datas.size(), Ref<EntityData>(NULL));
return _entity_datas.get(index);
}
int EntityDataManager::get_entity_data_count() {
return _entity_datas.size();
}
void EntityDataManager::add_entity_data(const Ref<EntityData> &cls) {
ERR_FAIL_COND(!cls.is_valid());
_entity_datas.push_back(cls);
_entity_data_map.set(cls->get_id(), cls);
}
Vector<Variant> EntityDataManager::get_entity_datas() const {
Vector<Variant> r;
for (int i = 0; i < _entity_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_datas[i].get_ref_ptr());
#else
r.push_back(_entity_datas[i]);
#endif
}
return r;
}
void EntityDataManager::set_entity_datas(const Vector<Variant> &data) {
_craft_recipes.clear();
_craft_recipe_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntityResource> d = Ref<EntityResource>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_entity_data(d);
}
}
Ref<Spell> EntityDataManager::get_spell(int spell_id) {
ERR_FAIL_COND_V_MSG(!_spell_map.has(spell_id), Ref<Spell>(), "Could not find Spell! Id:" + String::num(spell_id));
return _spell_map.get(spell_id);
}
Ref<Spell> EntityDataManager::get_spell_index(int index) {
ERR_FAIL_INDEX_V(index, _spells.size(), Ref<Spell>(NULL));
return _spells.get(index);
}
int EntityDataManager::get_spell_count() {
return _spells.size();
}
void EntityDataManager::add_spell(const Ref<Spell> &spell) {
ERR_FAIL_COND(!spell.is_valid());
_spells.push_back(spell);
_spell_map.set(spell->get_id(), spell);
}
Vector<Variant> EntityDataManager::get_spells() const {
Vector<Variant> r;
for (int i = 0; i < _craft_recipes.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_craft_recipes[i].get_ref_ptr());
#else
r.push_back(_craft_recipes[i]);
#endif
}
return r;
}
void EntityDataManager::set_spells(const Vector<Variant> &data) {
_spells.clear();
_spell_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<Spell> d = Ref<Spell>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_spell(d);
}
}
void EntityDataManager::add_aura(const Ref<Aura> &aura) {
ERR_FAIL_COND(!aura.is_valid());
_auras.push_back(aura);
_aura_map.set(aura->get_id(), aura);
}
Ref<Aura> EntityDataManager::get_aura(int aura_id) {
ERR_FAIL_COND_V_MSG(!_aura_map.has(aura_id), Ref<Aura>(), "Could not find Aura! Id:" + String::num(aura_id));
return _aura_map.get(aura_id);
}
Ref<Aura> EntityDataManager::get_aura_index(int index) {
ERR_FAIL_INDEX_V(index, _auras.size(), Ref<Aura>());
return _auras.get(index);
}
int EntityDataManager::get_aura_count() {
return _auras.size();
}
Vector<Variant> EntityDataManager::get_auras() const {
Vector<Variant> r;
for (int i = 0; i < _auras.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_auras[i].get_ref_ptr());
#else
r.push_back(_auras[i]);
#endif
}
return r;
}
void EntityDataManager::set_auras(const Vector<Variant> &data) {
_auras.clear();
_aura_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<Aura> d = Ref<Aura>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_aura(d);
}
}
//Craft Data
void EntityDataManager::add_craft_recipe(const Ref<CraftRecipe> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_craft_recipes.push_back(cda);
_craft_recipe_map.set(cda->get_id(), cda);
}
Ref<CraftRecipe> EntityDataManager::get_craft_recipe(int craft_id) {
ERR_FAIL_COND_V_MSG(!_craft_recipe_map.has(craft_id), Ref<CraftRecipe>(), "Could not find CraftRecipe! Id:" + String::num(craft_id));
return _craft_recipe_map.get(craft_id);
}
Ref<CraftRecipe> EntityDataManager::get_craft_recipe_index(int index) {
ERR_FAIL_INDEX_V(index, _craft_recipes.size(), Ref<CraftRecipe>());
return _craft_recipes.get(index);
}
int EntityDataManager::get_craft_recipe_count() {
return _craft_recipes.size();
}
Vector<Variant> EntityDataManager::get_craft_recipes() const {
Vector<Variant> r;
for (int i = 0; i < _craft_recipes.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_craft_recipes[i].get_ref_ptr());
#else
r.push_back(_craft_recipes[i]);
#endif
}
return r;
}
void EntityDataManager::set_craft_recipes(const Vector<Variant> &data) {
_craft_recipes.clear();
_craft_recipe_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<CraftRecipe> d = Ref<CraftRecipe>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_craft_recipe(d);
}
}
void EntityDataManager::add_item_template(const Ref<ItemTemplate> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_item_templates.push_back(cda);
_item_template_map.set(cda->get_id(), cda);
}
Ref<ItemTemplate> EntityDataManager::get_item_template(int item_id) {
ERR_FAIL_COND_V_MSG(!_item_template_map.has(item_id), Ref<ItemTemplate>(), "Could not find ItemTemplate! Id:" + String::num(item_id));
return _item_template_map.get(item_id);
}
Ref<ItemTemplate> EntityDataManager::get_item_template_index(int index) {
ERR_FAIL_INDEX_V(index, _item_templates.size(), Ref<ItemTemplate>());
return _item_templates.get(index);
}
int EntityDataManager::get_item_template_count() {
return _item_templates.size();
}
Vector<Variant> EntityDataManager::get_item_templates() const {
Vector<Variant> r;
for (int i = 0; i < _item_templates.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_item_templates[i].get_ref_ptr());
#else
r.push_back(_item_templates[i]);
#endif
}
return r;
}
void EntityDataManager::set_item_templates(const Vector<Variant> &data) {
_item_templates.clear();
_item_template_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<ItemTemplate> d = Ref<ItemTemplate>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_item_template(d);
}
}
void EntityDataManager::add_entity_species_data(const Ref<EntitySpeciesData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_entity_species_datas.push_back(cda);
_entity_species_data_map.set(cda->get_id(), cda);
}
Ref<EntitySpeciesData> EntityDataManager::get_entity_species_data(int item_id) {
if (!_entity_species_data_map.has(item_id))
return Ref<EntitySpeciesData>();
return _entity_species_data_map.get(item_id);
}
Ref<EntitySpeciesData> EntityDataManager::get_entity_species_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_species_datas.size(), Ref<EntitySpeciesData>());
return _entity_species_datas.get(index);
}
int EntityDataManager::get_entity_species_data_count() {
return _entity_species_datas.size();
}
Vector<Variant> EntityDataManager::get_entity_species_datas() const {
Vector<Variant> r;
for (int i = 0; i < _entity_species_datas.size(); i++) {
#if VERSION_MAJOR < 4
r.push_back(_entity_species_datas[i].get_ref_ptr());
#else
r.push_back(_entity_species_datas[i]);
#endif
}
return r;
}
void EntityDataManager::set_entity_species_datas(const Vector<Variant> &data) {
_entity_species_datas.clear();
_entity_species_data_map.clear();
for (int i = 0; i < data.size(); i++) {
Ref<EntitySpeciesData> d = Ref<EntitySpeciesData>(data[i]);
ERR_CONTINUE(!d.is_valid());
add_item_template(d);
}
}
void EntityDataManager::load_all() {
load_xp_data();
load_folders();
}
void EntityDataManager::load_xp_data() {
void EntityDataManager::load_resource_db() {
_Directory dir;
ERR_FAIL_COND(_xp_data_path == "");
ERR_FAIL_COND(_ess_resource_db_path == "");
Ref<XPData> d = load_resource(_xp_data_path, "XPData");
Ref<ESSResourceDB> d = load_resource(_ess_resource_db_path, "ESSResourceDB");
ERR_FAIL_COND(!d.is_valid());
_xp_data = d;
}
void EntityDataManager::load_folders() {
for (int i = 0; i < _folders.size(); ++i) {
load_folder(_folders[i]);
}
}
void EntityDataManager::load_folder(const String &folder) {
_Directory dir;
bool ew = folder.ends_with("/");
if (dir.open(folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path;
if (ew)
path = folder + filename;
else
path = folder + "/" + filename;
Ref<Resource> res = load_resource(path);
ERR_CONTINUE(!res.is_valid());
add_resource(res);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::add_resource(const Ref<Resource> &resource) {
StringName cls = resource->get_class_name();
if (cls == "EntityResourceData") {
add_entity_resource(resource);
} else if (cls == "EntitySkillData") {
add_entity_skill(resource);
} else if (cls == "EntityData") {
add_entity_data(resource);
} else if (cls == "Spell") {
add_spell(resource);
} else if (cls == "Aura") {
add_aura(resource);
} else if (cls == "CraftRecipe") {
add_craft_recipe(resource);
} else if (cls == "ItemTemplate") {
add_item_template(resource);
} else if (cls == "EntitySpeciesData") {
add_entity_species_data(resource);
} else if (cls == "XPData") {
_xp_data = resource;
}
_ess_resource_db = d;
}
Ref<Resource> EntityDataManager::load_resource(const String &path, const String &type_hint) {
@ -614,98 +165,15 @@ void EntityDataManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_allow_class_recipe_learning", "value"), &EntityDataManager::set_allow_class_recipe_learning);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_recipe_learning"), "set_allow_class_recipe_learning", "get_allow_class_recipe_learning");
ClassDB::bind_method(D_METHOD("get_skill_for_armor_type", "index"), &EntityDataManager::get_skill_for_armor_type);
ClassDB::bind_method(D_METHOD("set_skill_for_armor_type", "index", "aura"), &EntityDataManager::set_skill_for_armor_type);
for (int i = 0; i < ItemEnums::ARMOR_TYPE_MAX; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "skill_for_armor_type_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Aura"), "set_skill_for_armor_type", "get_skill_for_armor_type", i);
}
//XPData
ClassDB::bind_method(D_METHOD("get_xp_data_path"), &EntityDataManager::get_xp_data_path);
ClassDB::bind_method(D_METHOD("set_xp_data_path", "path"), &EntityDataManager::set_xp_data_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "xp_data_path"), "set_xp_data_path", "get_xp_data_path");
ClassDB::bind_method(D_METHOD("get_resource_db_path"), &EntityDataManager::get_resource_db_path);
ClassDB::bind_method(D_METHOD("set_resource_db_path", "path"), &EntityDataManager::set_resource_db_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_db_path"), "set_resource_db_path", "get_resource_db_path");
ClassDB::bind_method(D_METHOD("get_xp_data"), &EntityDataManager::get_xp_data);
//EntityResourceData
ClassDB::bind_method(D_METHOD("add_entity_resource", "cls"), &EntityDataManager::add_entity_resource);
ClassDB::bind_method(D_METHOD("get_entity_resource", "class_id"), &EntityDataManager::get_entity_resource);
ClassDB::bind_method(D_METHOD("get_entity_resource_index", "index"), &EntityDataManager::get_entity_resource_index);
ClassDB::bind_method(D_METHOD("get_entity_resource_count"), &EntityDataManager::get_entity_resource_count);
ClassDB::bind_method(D_METHOD("get_entity_resources"), &EntityDataManager::get_entity_resources);
ClassDB::bind_method(D_METHOD("set_entity_resources", "recipe"), &EntityDataManager::set_entity_resources);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_resources", PROPERTY_HINT_NONE, "17/17:EntityResourceData", PROPERTY_USAGE_DEFAULT, "EntityResourceData"), "set_entity_resources", "get_entity_resources");
//EntitySkills
ClassDB::bind_method(D_METHOD("add_entity_skill", "cls"), &EntityDataManager::add_entity_skill);
ClassDB::bind_method(D_METHOD("get_entity_skill", "class_id"), &EntityDataManager::get_entity_skill);
ClassDB::bind_method(D_METHOD("get_entity_skill_index", "index"), &EntityDataManager::get_entity_skill_index);
ClassDB::bind_method(D_METHOD("get_entity_skill_count"), &EntityDataManager::get_entity_skill_count);
ClassDB::bind_method(D_METHOD("get_craft_recipes"), &EntityDataManager::get_craft_recipes);
ClassDB::bind_method(D_METHOD("set_craft_recipes", "recipe"), &EntityDataManager::set_craft_recipes);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "craft_recipes", PROPERTY_HINT_NONE, "17/17:CraftRecipe", PROPERTY_USAGE_DEFAULT, "CraftRecipe"), "set_craft_recipes", "get_craft_recipes");
//EntityData
ClassDB::bind_method(D_METHOD("add_entity_data", "cls"), &EntityDataManager::add_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data", "class_id"), &EntityDataManager::get_entity_data);
ClassDB::bind_method(D_METHOD("get_entity_data_index", "index"), &EntityDataManager::get_entity_data_index);
ClassDB::bind_method(D_METHOD("get_entity_data_count"), &EntityDataManager::get_entity_data_count);
ClassDB::bind_method(D_METHOD("get_entity_skills"), &EntityDataManager::get_entity_skills);
ClassDB::bind_method(D_METHOD("set_entity_skills", "recipe"), &EntityDataManager::set_entity_skills);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_skills", PROPERTY_HINT_NONE, "17/17:EntitySkillData", PROPERTY_USAGE_DEFAULT, "EntitySkillData"), "set_entity_skills", "get_entity_skills");
//Spell
ClassDB::bind_method(D_METHOD("add_spell", "spell"), &EntityDataManager::add_spell);
ClassDB::bind_method(D_METHOD("get_spell", "spell_id"), &EntityDataManager::get_spell);
ClassDB::bind_method(D_METHOD("get_spell_index", "index"), &EntityDataManager::get_spell_index);
ClassDB::bind_method(D_METHOD("get_spell_count"), &EntityDataManager::get_spell_count);
ClassDB::bind_method(D_METHOD("get_spells"), &EntityDataManager::get_spells);
ClassDB::bind_method(D_METHOD("set_spells", "recipe"), &EntityDataManager::set_spells);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_spells", "get_spells");
//Aura
ClassDB::bind_method(D_METHOD("add_aura", "spell"), &EntityDataManager::add_aura);
ClassDB::bind_method(D_METHOD("get_aura", "id"), &EntityDataManager::get_aura);
ClassDB::bind_method(D_METHOD("get_aura_index", "index"), &EntityDataManager::get_aura_index);
ClassDB::bind_method(D_METHOD("get_aura_count"), &EntityDataManager::get_aura_count);
ClassDB::bind_method(D_METHOD("get_auras"), &EntityDataManager::get_auras);
ClassDB::bind_method(D_METHOD("set_auras", "recipe"), &EntityDataManager::set_auras);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras");
//Craft Data
ClassDB::bind_method(D_METHOD("add_craft_recipe", "craft_recipe"), &EntityDataManager::add_craft_recipe);
ClassDB::bind_method(D_METHOD("get_craft_recipe", "craft_recipe_id"), &EntityDataManager::get_craft_recipe);
ClassDB::bind_method(D_METHOD("get_craft_recipe_index", "index"), &EntityDataManager::get_craft_recipe_index);
ClassDB::bind_method(D_METHOD("get_craft_recipe_count"), &EntityDataManager::get_craft_recipe_count);
ClassDB::bind_method(D_METHOD("get_craft_recipes"), &EntityDataManager::get_craft_recipes);
ClassDB::bind_method(D_METHOD("set_craft_recipes", "recipe"), &EntityDataManager::set_craft_recipes);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "craft_recipes", PROPERTY_HINT_NONE, "17/17:CraftRecipe", PROPERTY_USAGE_DEFAULT, "CraftRecipe"), "set_craft_recipes", "get_craft_recipes");
//Item Templates
ClassDB::bind_method(D_METHOD("add_item_template", "item_template"), &EntityDataManager::add_item_template);
ClassDB::bind_method(D_METHOD("get_item_template", "item_template_id"), &EntityDataManager::get_item_template);
ClassDB::bind_method(D_METHOD("get_item_template_index", "index"), &EntityDataManager::get_item_template_index);
ClassDB::bind_method(D_METHOD("get_item_template_count"), &EntityDataManager::get_item_template_count);
ClassDB::bind_method(D_METHOD("get_item_templates"), &EntityDataManager::get_item_templates);
ClassDB::bind_method(D_METHOD("set_item_templates", "recipe"), &EntityDataManager::set_item_templates);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "item_templates", PROPERTY_HINT_NONE, "17/17:ItemTemplate", PROPERTY_USAGE_DEFAULT, "ItemTemplate"), "set_item_templates", "get_item_templates");
//Player Character Data
ClassDB::bind_method(D_METHOD("add_entity_species_data", "pcd"), &EntityDataManager::add_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data", "pcd_id"), &EntityDataManager::get_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data_index", "index"), &EntityDataManager::get_entity_species_data_index);
ClassDB::bind_method(D_METHOD("get_entity_species_data_count"), &EntityDataManager::get_entity_species_data_count);
ClassDB::bind_method(D_METHOD("get_entity_species_datas"), &EntityDataManager::get_entity_species_datas);
ClassDB::bind_method(D_METHOD("set_entity_species_datas", "recipe"), &EntityDataManager::set_entity_species_datas);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_species_datas", PROPERTY_HINT_NONE, "17/17:EntitySpeciesData", PROPERTY_USAGE_DEFAULT, "EntitySpeciesData"), "set_entity_species_datas", "get_entity_species_datas");
ClassDB::bind_method(D_METHOD("get_resource_db"), &EntityDataManager::get_resource_db);
//load
ClassDB::bind_method(D_METHOD("load_all"), &EntityDataManager::load_all);
ClassDB::bind_method(D_METHOD("load_xp_data"), &EntityDataManager::load_xp_data);
ClassDB::bind_method(D_METHOD("load_folders"), &EntityDataManager::load_folders);
ClassDB::bind_method(D_METHOD("load_folder", "folder"), &EntityDataManager::load_folder);
ClassDB::bind_method(D_METHOD("add_resource", "resource"), &EntityDataManager::add_resource);
ClassDB::bind_method(D_METHOD("load_resource_db"), &EntityDataManager::load_resource_db);
ClassDB::bind_method(D_METHOD("load_resource", "path", "type_hint"), &EntityDataManager::load_resource, DEFVAL(""));
@ -729,7 +197,7 @@ EntityDataManager::EntityDataManager() {
_automatic_load = GLOBAL_DEF("ess/data/automatic_load", false);
_xp_data_path = GLOBAL_DEF("ess/data/xp_data_path", "");
_ess_resource_db_path = GLOBAL_DEF("ess/data/ess_resource_db_path", "");
if (_automatic_load) {
call_deferred("load_all");
@ -739,29 +207,5 @@ EntityDataManager::EntityDataManager() {
EntityDataManager::~EntityDataManager() {
instance = NULL;
_folders.clear();
_entity_resources.clear();
_entity_resource_map.clear();
_entity_skills.clear();
_entity_skill_map.clear();
_entity_datas.clear();
_entity_data_map.clear();
_spells.clear();
_spell_map.clear();
_auras.clear();
_aura_map.clear();
_craft_recipes.clear();
_craft_recipe_map.clear();
_item_templates.clear();
_item_template_map.clear();
_entity_species_datas.clear();
_entity_species_data_map.clear();
_ess_resource_db.unref();
}

View File

@ -25,12 +25,7 @@ SOFTWARE.
#include "core/object.h"
#include "core/array.h"
#include "core/engine.h"
#include "core/hash_map.h"
#include "core/io/json.h"
#include "core/variant.h"
#include "core/vector.h"
#include "core/resource.h"
#include "core/ustring.h"
@ -38,20 +33,8 @@ SOFTWARE.
#include "core/bind/core_bind.h"
#include "../item_enums.h"
#include "../data/entities/xp_data.h"
class Aura;
class Spell;
class EntityData;
class CraftRecipe;
class ItemTemplate;
class EntityResourceData;
class EntitySkillData;
class ESSResourceDB;
class EntityCreateInfo;
class SpellCastInfo;
class EntitySpeciesData;
class EntityDataManager : public Object {
GDCLASS(EntityDataManager, Object);
@ -71,9 +54,6 @@ public:
bool get_load_folders() const;
void set_load_folders(const bool load);
bool get_use_resource_data() const;
void set_use_resource_data(const bool load);
bool get_use_class_xp() const;
void set_use_class_xp(const bool value);
@ -89,84 +69,12 @@ public:
bool get_allow_class_recipe_learning() const;
void set_allow_class_recipe_learning(const bool value);
Ref<Aura> get_skill_for_armor_type(const int index);
void set_skill_for_armor_type(const int index, const Ref<Aura> &aura);
String get_resource_db_path();
void set_resource_db_path(String path);
Ref<Resource> get_resource_db();
String get_xp_data_path();
void set_xp_data_path(String path);
Ref<XPData> get_xp_data();
Ref<EntityResourceData> get_entity_resource(int class_id);
Ref<EntityResourceData> get_entity_resource_index(int index);
int get_entity_resource_count();
void add_entity_resource(const Ref<EntityResourceData> &cls);
Vector<Variant> get_entity_resources() const;
void set_entity_resources(const Vector<Variant> &data);
Ref<EntitySkillData> get_entity_skill(int class_id);
Ref<EntitySkillData> get_entity_skill_index(int index);
int get_entity_skill_count();
void add_entity_skill(const Ref<EntitySkillData> &cls);
Vector<Variant> get_entity_skills() const;
void set_entity_skills(const Vector<Variant> &data);
Ref<EntityData> get_entity_data(int class_id);
Ref<EntityData> get_entity_data_index(int index);
int get_entity_data_count();
void add_entity_data(const Ref<EntityData> &cls);
Vector<Variant> get_entity_datas() const;
void set_entity_datas(const Vector<Variant> &data);
Ref<Spell> get_spell(int spell_id);
Ref<Spell> get_spell_index(int index);
int get_spell_count();
void add_spell(const Ref<Spell> &spell);
Vector<Variant> get_spells() const;
void set_spells(const Vector<Variant> &data);
Ref<Aura> get_aura(int aura_id);
Ref<Aura> get_aura_index(int index);
int get_aura_count();
void add_aura(const Ref<Aura> &aura);
Vector<Variant> get_auras() const;
void set_auras(const Vector<Variant> &data);
Ref<CraftRecipe> get_craft_recipe(int craft_id);
Ref<CraftRecipe> get_craft_recipe_index(int index);
int get_craft_recipe_count();
void add_craft_recipe(const Ref<CraftRecipe> &aura);
Vector<Variant> get_craft_recipes() const;
void set_craft_recipes(const Vector<Variant> &data);
void add_item_template(const Ref<ItemTemplate> &aura);
Ref<ItemTemplate> get_item_template(int item_id);
Ref<ItemTemplate> get_item_template_index(int index);
int get_item_template_count();
Vector<Variant> get_item_templates() const;
void set_item_templates(const Vector<Variant> &data);
void add_entity_species_data(const Ref<EntitySpeciesData> &aura);
Ref<EntitySpeciesData> get_entity_species_data(int item_id);
Ref<EntitySpeciesData> get_entity_species_data_index(int index);
int get_entity_species_data_count();
Vector<Variant> get_entity_species_datas() const;
void set_entity_species_datas(const Vector<Variant> &data);
void load_all();
void load_xp_data();
void load_folders();
void load_folder(const String &folder);
void add_resource(const Ref<Resource> &resource);
Ref<ESSResourceDB> get_resource_db();
void load_resource_db();
Ref<Resource> load_resource(const String &path, const String &type_hint = "");
Vector<Variant> get_folders() const;
void set_folders(const Vector<Variant> &folders);
void request_entity_spawn(const Ref<EntityCreateInfo> &info);
void request_entity_spawn_deferred(const Ref<EntityCreateInfo> &info);
@ -177,46 +85,17 @@ protected:
static void _bind_methods();
private:
String _xp_data_path;
Ref<XPData> _xp_data;
Vector<String> _folders;
Vector<Ref<EntityResourceData> > _entity_resources;
HashMap<int, Ref<EntityResourceData> > _entity_resource_map;
Vector<Ref<EntitySkillData> > _entity_skills;
HashMap<int, Ref<EntitySkillData> > _entity_skill_map;
Vector<Ref<EntityData> > _entity_datas;
HashMap<int, Ref<EntityData> > _entity_data_map;
Vector<Ref<Spell> > _spells;
HashMap<int, Ref<Spell> > _spell_map;
Vector<Ref<Aura> > _auras;
HashMap<int, Ref<Aura> > _aura_map;
Vector<Ref<CraftRecipe> > _craft_recipes;
HashMap<int, Ref<CraftRecipe> > _craft_recipe_map;
Vector<Ref<ItemTemplate> > _item_templates;
HashMap<int, Ref<ItemTemplate> > _item_template_map;
Vector<Ref<EntitySpeciesData> > _entity_species_datas;
HashMap<int, Ref<EntitySpeciesData> > _entity_species_data_map;
Ref<Aura> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
bool _automatic_load;
String _ess_resource_db_path;
Ref<ESSResourceDB> _ess_resource_db;
static EntityDataManager *instance;
bool _use_spell_points;
bool _scale_spells_by_default;
bool _automatic_load;
bool _load_folders;
bool _use_class_xp;
bool _automatic_class_levelups;
bool _use_global_class_level;
bool _use_class_xp;
bool _allow_class_spell_learning;
bool _allow_class_recipe_learning;
};