entity_spell_system/entities
2020-01-02 22:56:24 +01:00
..
ai Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
auras Fixed serializing caster's path as ".". 2019-11-11 00:46:31 +01:00
data Fix android compile. 2019-12-02 21:40:53 +01:00
resources Added text strings to EntityResourceData. 2019-12-02 00:42:21 +01:00
skills Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
stats Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
entity.cpp Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
entity.h Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00