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https://github.com/Relintai/entity_spell_system.git
synced 2025-04-19 21:33:15 +02:00
Added the ability to manually update Entities. This will allow for turn based games.
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d81b5eaf13
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@ -4768,6 +4768,13 @@ void Entity::loaded() {
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//// PlayerData ////
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bool Entity::get_maunal_process() const {
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return _maunal_process;
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}
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void Entity::set_maunal_process(const bool value) {
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_maunal_process = value;
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}
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void Entity::update(float delta) {
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if (_s_gcd > 0.0000001) {
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_s_gcd -= delta;
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@ -5058,6 +5065,7 @@ void Entity::register_for_physics_process(Ref<SpellCastInfo> info) {
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}
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Entity::Entity() {
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_maunal_process = false;
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_deserialized = false;
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_s_guid = 0;
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@ -5413,7 +5421,8 @@ void Entity::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_PROCESS: {
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update(get_process_delta_time());
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if (!_maunal_process)
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update(get_process_delta_time());
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} break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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son_physics_process(get_physics_process_delta_time());
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@ -6364,4 +6373,9 @@ void Entity::_bind_methods() {
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "vrpc", &Entity::_vrpc_bind, mi);
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ClassDB::bind_method(D_METHOD("register_for_physics_process", "info"), &Entity::register_for_physics_process);
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ClassDB::bind_method(D_METHOD("get_maunal_process"), &Entity::get_maunal_process);
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ClassDB::bind_method(D_METHOD("set_maunal_process", "value"), &Entity::set_maunal_process);
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ClassDB::bind_method(D_METHOD("update", "delta"), &Entity::update);
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}
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@ -888,15 +888,21 @@ public:
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void register_for_physics_process(Ref<SpellCastInfo> info);
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bool get_maunal_process() const;
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void set_maunal_process(bool value);
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void update(float delta);
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Entity();
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~Entity();
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protected:
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static void _bind_methods();
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virtual void _notification(int p_what);
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virtual void update(float delta);
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private:
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bool _maunal_process;
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const float SAVE_BASE_SECONDS = 10.0;
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bool _deserialized;
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