Removed PlayerResourceType getter from EntityClassData as it is not needed anymore.

This commit is contained in:
Relintai 2020-04-27 17:16:53 +02:00
parent 157edcc8d6
commit 46950b6378
2 changed files with 0 additions and 19 deletions

View File

@ -60,13 +60,6 @@ void EntityClassData::set_icon(Ref<Texture> value) {
_icon = Ref<Texture>(value);
}
int EntityClassData::get_player_resource_type() {
return _player_resource_type;
}
void EntityClassData::set_player_resource_type(int value) {
_player_resource_type = value;
}
int EntityClassData::get_spell_points_per_level() {
return _spell_points_per_level;
}
@ -1019,9 +1012,6 @@ void EntityClassData::con_equip_fail_bind(Node *entity, ItemEnums::EquipSlots eq
EntityClassData::EntityClassData() {
_id = 0;
_player_resource_type = 0;
_player_resource_type = 0;
_spell_points_per_level = 1;
_playstyle_type = EntityEnums::ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE;
}
@ -1214,10 +1204,6 @@ void EntityClassData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stat_data", "value"), &EntityClassData::set_stat_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stat_data", PROPERTY_HINT_RESOURCE_TYPE, "StatData"), "set_stat_data", "get_stat_data");
ClassDB::bind_method(D_METHOD("get_player_resource_type"), &EntityClassData::get_player_resource_type);
ClassDB::bind_method(D_METHOD("set_player_resource_type", "value"), &EntityClassData::set_player_resource_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "player_resource_type", PROPERTY_HINT_ENUM, "None, Rage, Mana, Energy, Time Anomaly"), "set_player_resource_type", "get_player_resource_type");
ClassDB::bind_method(D_METHOD("get_spell_points_per_level"), &EntityClassData::get_spell_points_per_level);
ClassDB::bind_method(D_METHOD("set_spell_points_per_level", "value"), &EntityClassData::set_spell_points_per_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_points_per_level"), "set_spell_points_per_level", "get_spell_points_per_level");

View File

@ -70,9 +70,6 @@ public:
Ref<StatData> get_stat_data();
void set_stat_data(Ref<StatData> value);
int get_player_resource_type();
void set_player_resource_type(int value);
int get_spell_points_per_level();
void set_spell_points_per_level(int value);
@ -267,8 +264,6 @@ private:
Ref<Texture> _icon;
int _player_resource_type;
int _spell_points_per_level;
EntityEnums::EntityClassPlaystyleType _playstyle_type;