entity_spell_system/entities
2020-04-27 18:37:43 +02:00
..
ai Clang format. 2020-04-10 14:09:21 +02:00
auras AuraData is a Resource now aswell. 2020-04-23 12:17:33 +02:00
data Removed PlayerResourceType getter from EntityClassData as it is not needed anymore. 2020-04-27 17:16:53 +02:00
resources Fix crash by hiding a property that shouldn't have been visible from the editor. 2020-04-26 12:08:16 +02:00
skills Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple. 2020-04-19 17:15:36 +02:00
stats Fix typo. 2020-04-26 11:53:48 +02:00
entity.cpp Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified. 2020-04-27 18:37:43 +02:00
entity.h Customizable stats - part 2. Removed the StatId enum. (The main stat enum still nees to be removed.) 2020-04-25 16:50:53 +02:00