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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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5a7ae51778
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Added SpellFollowProjectile3D class. (just a skeleton for now). Renamed the delay_* parameters form yesterday to projectile_*.
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2020-04-07 13:10:42 +02:00 |
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bfd7bdcf42
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Removed WorldSpell. Added a few properties into Spell that will replace it.
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2020-04-07 02:10:10 +02:00 |
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4dce51d019
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Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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f3073c48e6
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Added a few methods for spell heals.
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2020-03-10 15:32:16 +01:00 |
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0bf97e57da
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Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting.
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2020-03-10 13:24:14 +01:00 |
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3e10779dbc
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Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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a3dda3035f
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Fix compile.
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2020-02-26 21:15:36 +01:00 |
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2486590bd3
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LootDataBase should be a lot more usable from now.
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2020-02-26 21:05:39 +01:00 |
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ceb71f56d4
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Added similar api to Items. And fix typo.
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2020-02-26 17:24:11 +01:00 |
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a040f946fc
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Added the same api to Auras.
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2020-02-26 16:57:17 +01:00 |
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58e62da501
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Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key.
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2020-02-26 16:49:52 +01:00 |
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89c558d1ba
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Started working on proper spell tooltip description support, and translation.
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2020-02-26 13:05:57 +01:00 |
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581127cde5
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Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
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2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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e16c021ac8
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Added bindings for item use support, and marked quite a few methods/arguments as const.
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2020-02-19 09:11:36 +01:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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fceecac17c
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Moved the atlases folder into data aswell.
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2020-02-03 13:03:33 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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29a26d9774
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Fix duplicate binding.
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2020-02-01 02:39:53 +01:00 |
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7976706157
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Ported the spell and aura script from BrokenSeals. Also small work on WorldSpell.
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2020-02-01 02:37:10 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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6b2c97df9a
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Fix a few small issues with spell's bindings.
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2020-01-06 14:29:13 +01:00 |
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4a166becf4
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Started porting code from Broken Seals.
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2020-01-02 00:14:29 +01:00 |
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52fb82506a
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Fix 2 typos.
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2019-12-29 16:38:25 +01:00 |
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47da2d28b1
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Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings.
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2019-12-29 01:58:25 +01:00 |
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1c96daba5f
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Proper doc setup.
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2019-12-25 14:08:01 +01:00 |
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e9a7a92fb2
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Moved MeshDataResource to it's own module. This module will now detect it's presence.
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2019-12-20 16:13:33 +01:00 |
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897c051982
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Cleaned up spell's Projectile, and aoe binds.
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2019-12-13 09:37:12 +01:00 |
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251f9e6e2a
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Added a son_physics_process callback to spells, spell scripts can register for it in entities.
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2019-12-12 16:44:43 +01:00 |
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7f3b1eecdd
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Merged SpellProjectile and WorldEffect into a new WorldSpell class.
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2019-12-09 21:23:57 +01:00 |
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fcf23281e8
|
Small fixes. Improved the usability of XPData.
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2019-12-02 19:14:40 +01:00 |
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905da5161e
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Moved the EntityDataManager into a new autoloads subfolder.
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2019-12-01 22:56:53 +01:00 |
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e57c0ef30e
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Moved in-world spell related classes into a different folder.
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2019-12-01 21:21:51 +01:00 |
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8c11a22209
|
Added EntitySkillData.
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2019-12-01 18:00:09 +01:00 |
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abb564acdc
|
Resources should work in multiplayer now, also work on bindings.
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2019-12-01 00:24:38 +01:00 |
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992d0672f9
|
Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance.
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2019-11-29 10:16:59 +01:00 |
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7a0e861c7d
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Fix compile.
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2019-11-11 21:41:28 +01:00 |
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79a82810b5
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Fixed serializing caster's path as ".".
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2019-11-11 00:46:31 +01:00 |
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d89871f1b4
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now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
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d2c29095bb
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Added gender enum, and added it to ItemVisualEntry.
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2019-11-03 22:39:19 +01:00 |
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81d5e867ab
|
Fix bindings.
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2019-11-01 23:40:54 +01:00 |
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0bdf6652a6
|
Better/Different AuraGroup implementation.
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2019-11-01 22:07:56 +01:00 |
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056791b313
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Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
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2019-10-29 18:12:15 +01:00 |
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e267217b84
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Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
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2019-10-26 15:28:58 +02:00 |
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952bbb113d
|
Small cleanups.
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2019-10-26 15:13:04 +02:00 |
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82893c5a61
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Restored EquipmentDataEntry.
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2019-10-24 22:25:25 +02:00 |
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be520eb184
|
Compile fix.
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2019-10-24 22:12:11 +02:00 |
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dba901cc9e
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Started implementing switchable equipment.
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2019-10-24 22:06:47 +02:00 |
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b0ce9818c1
|
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
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2019-10-19 13:21:21 +02:00 |
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df0aeb715f
|
Removed the commented out transpiled code from aura.cpp.
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2019-10-19 12:50:06 +02:00 |
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70cb694a12
|
Removed the temp properties.
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2019-10-19 12:49:01 +02:00 |
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|
056f9e0358
|
More bindings cleanup.
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2019-10-19 12:47:30 +02:00 |
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e463b32f87
|
Removed the property with the typo.
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2019-10-19 12:34:32 +02:00 |
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|
1c0e999bac
|
Typo fix.
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2019-10-19 12:29:39 +02:00 |
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|
f0aca4afa4
|
Removed the temporary bindings.
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2019-10-19 12:20:59 +02:00 |
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|
1081f48cff
|
Fix Typo.
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2019-10-19 12:15:12 +02:00 |
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48470111f3
|
Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
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1334cf5b75
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Added name to a few resources.
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2019-10-17 21:42:01 +02:00 |
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e2aabbf150
|
Improved XPData's bindings.
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2019-10-16 13:28:16 +02:00 |
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53c66c2136
|
Small logic fixes.
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2019-10-16 02:33:26 +02:00 |
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d490fa6b61
|
Added should_deny_equip.
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2019-10-13 22:48:25 +02:00 |
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051aef3659
|
Added required_skills, and armor type to Itemtemplate.
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2019-10-13 22:00:41 +02:00 |
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3f586d46d2
|
Fixed some deserialization <-> setup related issues.
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2019-10-13 20:05:03 +02:00 |
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885504c864
|
Added the new classes to the build. Also small fixes.
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2019-10-13 19:39:11 +02:00 |
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21b8d432e0
|
Added EquipmentData.
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2019-10-13 15:21:28 +02:00 |
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b578d928bd
|
Added equip hooks. And added a non-existent signal.
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2019-10-13 13:12:27 +02:00 |
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88d9093996
|
Various levelling, and serialization related fixes, and improvements.
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2019-10-10 00:46:12 +02:00 |
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f12640dbcc
|
implemented serialization for ItemInstance.
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2019-10-07 19:19:34 +02:00 |
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|
f3f019b5cb
|
Added teaches_craft_recipe to spell.
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2019-10-07 18:29:25 +02:00 |
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3fc6579aee
|
Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
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2019-10-07 15:25:36 +02:00 |
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|
26ba90a9d3
|
implemented equipslots.
|
2019-10-07 00:29:05 +02:00 |
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262e278377
|
Merged Talent and Skill into Aura.
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2019-10-06 18:19:04 +02:00 |
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f819668ab0
|
Removed spell's next rank member, and a bit more work on the talent management functions.
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2019-10-06 17:18:44 +02:00 |
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|
0d294e89cd
|
Cleaned up Talent a bit.
|
2019-10-06 17:04:28 +02:00 |
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|
fa4749f28d
|
Fixed small mistakes in player's serialization, and deserialization.
|
2019-10-04 22:55:46 +02:00 |
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|
915e6fb3b4
|
Fix warning.
|
2019-09-28 22:06:11 +02:00 |
|
|
d269ebb51a
|
Fixed a few potential crashes.
|
2019-09-28 21:46:13 +02:00 |
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|
435b57337a
|
Added an sspell_cast_success callback. Also the clientside version was finished up.
|
2019-09-28 17:36:02 +02:00 |
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|
a4554f5bf7
|
-Removed the fail cond from Bag::get_item.
-Removed the bag include from item template.
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2019-09-27 16:35:55 +02:00 |
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f337ab57c4
|
Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it.
|
2019-09-27 00:49:21 +02:00 |
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|
18925ee236
|
Implemented Bags, and added a InteractionType enum.
|
2019-09-16 21:57:55 +02:00 |
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|
2578bbb0ba
|
Added training related data.
|
2019-09-12 23:43:53 +02:00 |
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|
d87668f779
|
Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn".
|
2019-09-12 23:28:18 +02:00 |
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|
e65b2f4ecb
|
Added SpellCategory to Spell. Also removed the old commented out code from Spell.
|
2019-09-12 23:06:24 +02:00 |
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|
d5d38aea1c
|
Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile.
|
2019-09-12 22:45:29 +02:00 |
|
|
aadb56411a
|
Added skills.
|
2019-09-12 18:22:50 +02:00 |
|
|
d6f7c7aee2
|
Datamanger now loads the xpdata as well.
|
2019-09-12 15:05:42 +02:00 |
|
|
544aa45a80
|
Bindings for XPData.
|
2019-09-12 14:40:57 +02:00 |
|
|
2c8becc27a
|
Added xp and level based events.
|
2019-09-12 13:26:52 +02:00 |
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|
d50a8748f6
|
Added a price field for ItemTemplate.
|
2019-09-11 18:36:05 +02:00 |
|
|
008bf34a34
|
Added 2 more events.
|
2019-09-11 11:01:30 +02:00 |
|
|
8cc7017351
|
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
|
2019-09-09 22:12:04 +02:00 |
|
|
6a4d0be1d5
|
Fix search and replace fail.
|
2019-09-09 15:50:39 +02:00 |
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