Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.

This commit is contained in:
Relintai 2020-02-03 16:13:42 +01:00
parent fceecac17c
commit aee1e1f8cf
8 changed files with 377 additions and 26 deletions

1
SCsub
View File

@ -32,6 +32,7 @@ sources = [
"data/items/item_visual_entry.cpp",
"data/species/entity_species_data.cpp",
"data/species/species_model_data.cpp",
"data/species/species_instance.cpp",
"data/spells/spell_cooldown_manipulation_data.cpp",
"data/spells/spell.cpp",

View File

@ -25,31 +25,31 @@ SOFTWARE.
#include "../auras/aura.h"
#include "../spells/spell.h"
int EntitySpeciesData::get_id() {
int EntitySpeciesData::get_id() const {
return _id;
}
void EntitySpeciesData::set_id(int value) {
void EntitySpeciesData::set_id(const int value) {
_id = value;
}
EntityEnums::EntityType EntitySpeciesData::get_type() {
EntityEnums::EntityType EntitySpeciesData::get_type() const {
return _type;
}
void EntitySpeciesData::set_type(EntityEnums::EntityType value) {
void EntitySpeciesData::set_type(const EntityEnums::EntityType value) {
_type = value;
}
String EntitySpeciesData::get_text_description() {
String EntitySpeciesData::get_text_description() const {
return _text_description;
}
void EntitySpeciesData::set_text_description(String value) {
void EntitySpeciesData::set_text_description(const String &value) {
_text_description = value;
}
Ref<SpeciesModelData> EntitySpeciesData::get_model_data() {
return _model_data;
}
void EntitySpeciesData::set_model_data(Ref<SpeciesModelData> data) {
void EntitySpeciesData::set_model_data(const Ref<SpeciesModelData> &data) {
_model_data = data;
}
@ -60,12 +60,12 @@ Ref<Spell> EntitySpeciesData::get_spell(const int index) const {
return _spells.get(index);
}
void EntitySpeciesData::set_spell(const int index, const Ref<Spell> spell) {
void EntitySpeciesData::set_spell(const int index, const Ref<Spell> &spell) {
ERR_FAIL_INDEX(index, _spells.size());
_spells.set(index, spell);
}
void EntitySpeciesData::add_spell(const Ref<Spell> spell) {
void EntitySpeciesData::add_spell(const Ref<Spell> &spell) {
_spells.push_back(spell);
}
void EntitySpeciesData::remove_spell(const int index) {
@ -101,12 +101,12 @@ Ref<Aura> EntitySpeciesData::get_aura(const int index) const {
return _auras.get(index);
}
void EntitySpeciesData::set_aura(const int index, const Ref<Aura> aura) {
void EntitySpeciesData::set_aura(const int index, const Ref<Aura> &aura) {
ERR_FAIL_INDEX(index, _auras.size());
_auras.set(index, aura);
}
void EntitySpeciesData::add_aura(const Ref<Aura> aura) {
void EntitySpeciesData::add_aura(const Ref<Aura> &aura) {
_auras.push_back(aura);
}
void EntitySpeciesData::remove_aura(const int index) {

View File

@ -38,22 +38,22 @@ class EntitySpeciesData : public Resource {
GDCLASS(EntitySpeciesData, Resource);
public:
int get_id();
void set_id(int value);
int get_id() const;
void set_id(const int value);
EntityEnums::EntityType get_type();
void set_type(EntityEnums::EntityType value);
EntityEnums::EntityType get_type() const;
void set_type(const EntityEnums::EntityType value);
String get_text_description();
void set_text_description(String value);
String get_text_description() const;
void set_text_description(const String &value);
Ref<SpeciesModelData> get_model_data();
void set_model_data(Ref<SpeciesModelData> data);
void set_model_data(const Ref<SpeciesModelData> &data);
//Spells
Ref<Spell> get_spell(const int index) const;
void set_spell(const int index, const Ref<Spell> spell);
void add_spell(const Ref<Spell> spell);
void set_spell(const int index, const Ref<Spell> &spell);
void add_spell(const Ref<Spell> &spell);
void remove_spell(const int index);
int get_spell_count() const;
@ -63,8 +63,8 @@ public:
//Auras
Ref<Aura> get_aura(const int index) const;
void set_aura(const int index, const Ref<Aura> aura);
void add_aura(const Ref<Aura> aura);
void set_aura(const int index, const Ref<Aura> &aura);
void add_aura(const Ref<Aura> &aura);
void remove_aura(const int index);
int get_aura_count() const;

View File

@ -0,0 +1,166 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "species_instance.h"
#include "../../singletons/entity_data_manager.h"
#include "entity_species_data.h"
int SpeciesInstance::get_id() const {
return _id;
}
void SpeciesInstance::set_id(const int value) {
_id = value;
}
int SpeciesInstance::get_species_id() const {
return _species_id;
}
void SpeciesInstance::set_species_id(int value) {
_id = value;
_species = EntityDataManager::get_instance()->get_entity_species_data(_id);
}
Ref<EntitySpeciesData> SpeciesInstance::get_species() {
return _species;
}
void SpeciesInstance::set_species(const Ref<EntitySpeciesData> &value) {
_species = value;
if (_species.is_valid()) {
_id = _species->get_id();
} else {
_id = 0;
}
}
int SpeciesInstance::get_skin_color_index() const {
return _skin_color_index;
}
void SpeciesInstance::set_skin_color_index(const int value) {
_skin_color_index = value;
}
int SpeciesInstance::get_hair_style_index() const {
return _hair_style_index;
}
void SpeciesInstance::set_hair_style_index(const int value) {
_hair_style_index = value;
}
int SpeciesInstance::get_hair_color_index() const {
return _hair_color_index;
}
void SpeciesInstance::set_hair_color_index(const int value) {
_hair_color_index = value;
}
int SpeciesInstance::get_head_index() const {
return _head_index;
}
void SpeciesInstance::set_head_index(const int value) {
_head_index = value;
}
Dictionary SpeciesInstance::to_dict() {
return call("_to_dict");
}
void SpeciesInstance::from_dict(const Dictionary &dict) {
call("_from_dict", dict);
}
Dictionary SpeciesInstance::_to_dict() {
Dictionary dict;
dict["id"] = _id;
dict["species_id"] = _species_id;
dict["skin_color_index"] = _skin_color_index;
dict["hair_style_index"] = _hair_style_index;
dict["_hair_color_index"] = _hair_color_index;
dict["head_index"] = _head_index;
return dict;
}
void SpeciesInstance::_from_dict(const Dictionary &dict) {
ERR_FAIL_COND(dict.empty());
_id = dict.get("id", 0);
set_species_id(dict.get("species_id", 0));
_skin_color_index = dict.get("skin_color_index", 0);
_hair_style_index = dict.get("hair_style_index", 0);
_hair_color_index = dict.get("hair_color_index", 0);
_head_index = dict.get("head_index", 0);
}
SpeciesInstance::SpeciesInstance() {
_id = 0;
_species_id = 0;
_skin_color_index = 0;
_hair_style_index = 0;
_hair_color_index = 0;
_head_index = 0;
}
SpeciesInstance::~SpeciesInstance() {
_species.unref();
}
void SpeciesInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &SpeciesInstance::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &SpeciesInstance::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_species_id"), &SpeciesInstance::get_species_id);
ClassDB::bind_method(D_METHOD("set_species_id", "value"), &SpeciesInstance::set_species_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "species_id"), "set_species_id", "get_species_id");
ClassDB::bind_method(D_METHOD("get_species"), &SpeciesInstance::get_species);
ClassDB::bind_method(D_METHOD("set_species", "value"), &SpeciesInstance::set_species);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "species", PROPERTY_HINT_RESOURCE_TYPE, "EntitySpeciesData"), "set_species", "get_species");
ClassDB::bind_method(D_METHOD("get_skin_color_index"), &SpeciesInstance::get_skin_color_index);
ClassDB::bind_method(D_METHOD("set_skin_color_index", "value"), &SpeciesInstance::set_skin_color_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_color_index"), "set_skin_color_index", "get_skin_color_index");
ClassDB::bind_method(D_METHOD("get_hair_style_index"), &SpeciesInstance::get_hair_style_index);
ClassDB::bind_method(D_METHOD("set_hair_style_index", "value"), &SpeciesInstance::set_hair_style_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hair_style_index"), "set_hair_style_index", "get_hair_style_index");
ClassDB::bind_method(D_METHOD("get_hair_color_index"), &SpeciesInstance::get_hair_color_index);
ClassDB::bind_method(D_METHOD("set_hair_color_index", "value"), &SpeciesInstance::set_hair_color_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "hair_color_index"), "set_hair_color_index", "get_hair_color_index");
ClassDB::bind_method(D_METHOD("get_head_index"), &SpeciesInstance::get_head_index);
ClassDB::bind_method(D_METHOD("set_head_index", "value"), &SpeciesInstance::set_head_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "head_index"), "set_head_index", "get_head_index");
//Serialization
BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &SpeciesInstance::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &SpeciesInstance::to_dict);
ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &SpeciesInstance::_from_dict);
ClassDB::bind_method(D_METHOD("_to_dict"), &SpeciesInstance::_to_dict);
}

View File

@ -0,0 +1,79 @@
/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef SPECIES_INSTANCE_H
#define SPECIES_INSTANCE_H
#include "core/resource.h"
#include "../items/item_visual_entry.h"
class EntitySpeciesData;
class SpeciesInstance : public Resource {
GDCLASS(SpeciesInstance, Resource);
public:
int get_id() const;
void set_id(const int value);
int get_species_id() const;
void set_species_id(const int value);
Ref<EntitySpeciesData> get_species();
void set_species(const Ref<EntitySpeciesData> &value);
int get_skin_color_index() const;
void set_skin_color_index(const int value);
int get_hair_style_index() const;
void set_hair_style_index(const int value);
int get_hair_color_index() const;
void set_hair_color_index(const int value);
int get_head_index() const;
void set_head_index(const int value);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
SpeciesInstance();
~SpeciesInstance();
protected:
static void _bind_methods();
private:
int _id;
int _species_id;
Ref<EntitySpeciesData> _species;
int _skin_color_index;
int _hair_style_index;
int _hair_color_index;
int _head_index;
};
#endif

View File

@ -102,7 +102,9 @@ SOFTWARE.
#include "skeleton/character_skeleton_3d.h"
#include "data/species/entity_species_data.h"
#include "data/species/species_instance.h"
#include "data/species/species_model_data.h"
#include "skeleton/skeleton_model_entry.h"
#include "utility/category_cooldown.h"
@ -229,6 +231,8 @@ void register_entity_spell_system_types() {
ClassDB::register_class<EntitySpeciesData>();
ClassDB::register_class<SpeciesModelData>();
ClassDB::register_class<SpeciesInstance>();
ClassDB::register_class<SkeletonModelEntry>();
ClassDB::register_class<Cooldown>();

View File

@ -24,6 +24,7 @@ SOFTWARE.
#include "../data/auras/aura.h"
#include "../data/items/craft_recipe.h"
#include "../data/species/entity_species_data.h"
#include "../data/spells/spell.h"
#include "../entities/data/entity_data.h"
#include "../entities/resources/entity_resource_data.h"
@ -359,30 +360,56 @@ void EntityDataManager::set_player_character_data_folder(String folder) {
Vector<Ref<EntityData> > *EntityDataManager::get_player_character_datas() {
return &_player_character_datas;
}
void EntityDataManager::add_player_character_data(const Ref<EntityData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_player_character_datas.push_back(cda);
_player_character_data_map.set(cda->get_id(), cda);
}
Ref<EntityData> EntityDataManager::get_player_character_data(int item_id) {
ERR_FAIL_COND_V_MSG(!_player_character_data_map.has(item_id), Ref<EntityData>(), "Could not find EntityData! Id:" + String::num(item_id));
return _player_character_data_map.get(item_id);
}
Ref<EntityData> EntityDataManager::get_player_character_data_index(int index) {
ERR_FAIL_INDEX_V(index, _player_character_datas.size(), Ref<EntityData>());
return _player_character_datas.get(index);
}
int EntityDataManager::get_player_character_data_count() {
return _player_character_datas.size();
}
String EntityDataManager::get_entity_species_data_folder() {
return _entity_species_data_folder;
}
void EntityDataManager::set_entity_species_data_folder(String folder) {
_entity_species_data_folder = folder;
}
Vector<Ref<EntitySpeciesData> > *EntityDataManager::get_entity_species_datas() {
return &_entity_species_datas;
}
void EntityDataManager::add_entity_species_data(const Ref<EntitySpeciesData> &cda) {
ERR_FAIL_COND(!cda.is_valid());
_entity_species_datas.push_back(cda);
_entity_species_data_map.set(cda->get_id(), cda);
}
Ref<EntitySpeciesData> EntityDataManager::get_entity_species_data(int item_id) {
if (!_entity_species_data_map.has(item_id))
return Ref<EntitySpeciesData>();
return _entity_species_data_map.get(item_id);
}
Ref<EntitySpeciesData> EntityDataManager::get_entity_species_data_index(int index) {
ERR_FAIL_INDEX_V(index, _entity_species_datas.size(), Ref<EntitySpeciesData>());
return _entity_species_datas.get(index);
}
int EntityDataManager::get_entity_species_data_count() {
return _entity_species_datas.size();
}
void EntityDataManager::load_all() {
load_xp_data();
load_entity_resources();
@ -395,6 +422,7 @@ void EntityDataManager::load_all() {
load_item_templates();
load_mob_datas();
load_player_character_datas();
load_entity_species_datas();
}
void EntityDataManager::load_xp_data() {
@ -861,6 +889,50 @@ void EntityDataManager::load_player_character_datas() {
}
}
void EntityDataManager::load_entity_species_datas() {
_Directory dir;
ERR_FAIL_COND(_entity_species_data_folder.ends_with("/"));
if (dir.open(_entity_species_data_folder) == OK) {
dir.list_dir_begin();
String filename;
while (true) {
filename = dir.get_next();
if (filename == "")
break;
if (!dir.current_is_dir()) {
String path = _entity_species_data_folder + "/" + filename;
_ResourceLoader *rl = _ResourceLoader::get_singleton();
Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, "EntitySpeciesData");
ERR_CONTINUE(!resl.is_valid());
resl->wait();
Ref<Resource> s = resl->get_resource();
ERR_CONTINUE(!s.is_valid());
Ref<EntitySpeciesData> pcd = s;
ERR_CONTINUE(!pcd.is_valid());
add_entity_species_data(pcd);
}
}
} else {
print_error("An error occurred when trying to access the path.");
}
}
void EntityDataManager::request_entity_spawn(const Ref<EntityCreateInfo> &info) {
emit_signal("on_entity_spawn_requested", info);
}
@ -987,6 +1059,16 @@ void EntityDataManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_player_character_data_index", "index"), &EntityDataManager::get_player_character_data_index);
ClassDB::bind_method(D_METHOD("get_player_character_data_count"), &EntityDataManager::get_player_character_data_count);
//Player Character Data
ClassDB::bind_method(D_METHOD("get_entity_species_data_folder"), &EntityDataManager::get_entity_species_data_folder);
ClassDB::bind_method(D_METHOD("set_entity_species_data_folder", "folder"), &EntityDataManager::set_entity_species_data_folder);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_species_data_folder"), "set_entity_species_data_folder", "get_entity_species_data_folder");
ClassDB::bind_method(D_METHOD("add_entity_species_data", "pcd"), &EntityDataManager::add_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data", "pcd_id"), &EntityDataManager::get_entity_species_data);
ClassDB::bind_method(D_METHOD("get_entity_species_data_index", "index"), &EntityDataManager::get_entity_species_data_index);
ClassDB::bind_method(D_METHOD("get_entity_species_data_count"), &EntityDataManager::get_entity_species_data_count);
//load
ClassDB::bind_method(D_METHOD("load_all"), &EntityDataManager::load_all);
ClassDB::bind_method(D_METHOD("load_entity_resources"), &EntityDataManager::load_entity_resources);
@ -1000,6 +1082,7 @@ void EntityDataManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_item_templates"), &EntityDataManager::load_item_templates);
ClassDB::bind_method(D_METHOD("load_mob_datas"), &EntityDataManager::load_mob_datas);
ClassDB::bind_method(D_METHOD("load_player_character_datas"), &EntityDataManager::load_player_character_datas);
ClassDB::bind_method(D_METHOD("load_entity_species_datas"), &EntityDataManager::load_entity_species_datas);
ADD_SIGNAL(MethodInfo("on_entity_spawn_requested", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "EntityCreateInfo")));
ADD_SIGNAL(MethodInfo("on_world_spell_spawn_requested", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "WorldSpellData"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
@ -1024,6 +1107,7 @@ EntityDataManager::EntityDataManager() {
_item_template_folder = GLOBAL_DEF("ess/data/item_template_folder", "");
_mob_data_folder = GLOBAL_DEF("ess/data/mob_data_folder", "");
_player_character_data_folder = GLOBAL_DEF("ess/data/player_character_data_folder", "");
_entity_species_data_folder = GLOBAL_DEF("ess/data/entity_species_data_folder", "");
if (_automatic_load) {
call_deferred("load_all");
@ -1062,4 +1146,7 @@ EntityDataManager::~EntityDataManager() {
_player_character_datas.clear();
_player_character_data_map.clear();
_entity_species_datas.clear();
_entity_species_data_map.clear();
}

View File

@ -54,6 +54,7 @@ class EntitySkillData;
class EntityCreateInfo;
class WorldSpellData;
class SpellCastInfo;
class EntitySpeciesData;
class EntityDataManager : public Object {
GDCLASS(EntityDataManager, Object);
@ -151,6 +152,14 @@ public:
Ref<EntityData> get_player_character_data_index(int index);
int get_player_character_data_count();
String get_entity_species_data_folder();
void set_entity_species_data_folder(String folder);
Vector<Ref<EntitySpeciesData> > *get_entity_species_datas();
void add_entity_species_data(const Ref<EntitySpeciesData> &aura);
Ref<EntitySpeciesData> get_entity_species_data(int item_id);
Ref<EntitySpeciesData> get_entity_species_data_index(int index);
int get_entity_species_data_count();
void load_all();
void load_entity_resources();
void load_entity_skills();
@ -163,6 +172,7 @@ public:
void load_item_templates();
void load_mob_datas();
void load_player_character_datas();
void load_entity_species_datas();
void request_entity_spawn(const Ref<EntityCreateInfo> &info);
void request_world_spell_spawn(const Ref<WorldSpellData> &data, const Ref<SpellCastInfo> &info);
@ -217,6 +227,10 @@ private:
Vector<Ref<EntityData> > _player_character_datas;
HashMap<int, Ref<EntityData> > _player_character_data_map;
String _entity_species_data_folder;
Vector<Ref<EntitySpeciesData> > _entity_species_datas;
HashMap<int, Ref<EntitySpeciesData> > _entity_species_data_map;
Ref<Aura> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
static EntityDataManager *instance;