entity_spell_system/data
2020-01-06 14:29:13 +01:00
..
aura_group.cpp Fix bindings. 2019-11-01 23:40:54 +01:00
aura_group.h Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
aura_stat_attribute.cpp
aura_stat_attribute.h
aura_trigger_data.cpp
aura_trigger_data.h
aura.cpp Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
aura.h Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
craft_recipe_helper.cpp
craft_recipe_helper.h
craft_recipe.cpp now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
craft_recipe.h now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
equipment_data_entry.cpp
equipment_data_entry.h
equipment_data.cpp
equipment_data.h
item_instance.cpp Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
item_instance.h Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
item_stat_modifier.cpp
item_stat_modifier.h
item_template_stat_modifier.cpp
item_template_stat_modifier.h
item_template.cpp Fix compile. 2019-11-11 21:41:28 +01:00
item_template.h now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
item_visual_entry.cpp Moved MeshDataResource to it's own module. This module will now detect it's presence. 2019-12-20 16:13:33 +01:00
item_visual_entry.h Moved MeshDataResource to it's own module. This module will now detect it's presence. 2019-12-20 16:13:33 +01:00
item_visual.cpp
item_visual.h
spell_cooldown_manipulation_data.cpp
spell_cooldown_manipulation_data.h
spell_effect_visual_simple.cpp
spell_effect_visual_simple.h
spell_effect_visual.cpp now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
spell_effect_visual.h now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
spell.cpp Fix a few small issues with spell's bindings. 2020-01-06 14:29:13 +01:00
spell.h Fix a few small issues with spell's bindings. 2020-01-06 14:29:13 +01:00
xp_data.cpp Small fixes. Improved the usability of XPData. 2019-12-02 19:14:40 +01:00
xp_data.h