.. |
aura_group.cpp
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Fix bindings.
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2019-11-01 23:40:54 +01:00 |
aura_group.h
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Better/Different AuraGroup implementation.
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2019-11-01 22:07:56 +01:00 |
aura_stat_attribute.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
aura_stat_attribute.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
aura_trigger_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura_trigger_data.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
aura.cpp
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
aura.h
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
craft_recipe_helper.cpp
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Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
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2019-10-07 15:25:36 +02:00 |
craft_recipe_helper.h
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Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
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2019-10-07 15:25:36 +02:00 |
craft_recipe.cpp
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
craft_recipe.h
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
equipment_data_entry.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
equipment_data_entry.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
equipment_data.cpp
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Restored EquipmentDataEntry.
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2019-10-24 22:25:25 +02:00 |
equipment_data.h
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Restored EquipmentDataEntry.
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2019-10-24 22:25:25 +02:00 |
item_instance.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_instance.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_stat_modifier.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_stat_modifier.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_template_stat_modifier.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_template_stat_modifier.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_template.cpp
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Fix compile.
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2019-11-11 21:41:28 +01:00 |
item_template.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_visual_entry.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_visual_entry.h
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_visual.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
item_visual.h
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Started implementing switchable equipment.
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2019-10-24 22:06:47 +02:00 |
spell_cooldown_manipulation_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_cooldown_manipulation_data.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_effect_visual_simple.cpp
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
spell_effect_visual_simple.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_effect_visual.cpp
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now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
spell_effect_visual.h
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now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
spell.cpp
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
spell.h
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
xp_data.cpp
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Small fixes. Improved the usability of XPData.
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2019-12-02 19:14:40 +01:00 |
xp_data.h
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Improved XPData's bindings.
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2019-10-16 13:28:16 +02:00 |