entity_spell_system/data
2020-01-31 18:06:43 +01:00
..
aura_group.cpp Fix bindings. 2019-11-01 23:40:54 +01:00
aura_group.h Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
aura_stat_attribute.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
aura_stat_attribute.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
aura_trigger_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
aura.cpp Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
aura.h Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
craft_recipe_helper.cpp Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories. 2019-10-07 15:25:36 +02:00
craft_recipe_helper.h Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories. 2019-10-07 15:25:36 +02:00
craft_recipe.cpp Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
craft_recipe.h Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
equipment_data_entry.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
equipment_data_entry.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
equipment_data.cpp Restored EquipmentDataEntry. 2019-10-24 22:25:25 +02:00
equipment_data.h Restored EquipmentDataEntry. 2019-10-24 22:25:25 +02:00
item_instance.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_instance.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_stat_modifier.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_stat_modifier.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_template_stat_modifier.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_template_stat_modifier.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_template.cpp Fix compile. 2019-11-11 21:41:28 +01:00
item_template.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_visual_entry.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_visual_entry.h Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_visual.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
item_visual.h Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
spell_cooldown_manipulation_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.h First Commit. 2019-04-20 14:02:55 +02:00
spell_effect_visual_simple.cpp Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
spell_effect_visual_simple.h Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
spell_effect_visual.cpp now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
spell_effect_visual.h now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
spell.cpp Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
spell.h Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
xp_data.cpp Small fixes. Improved the usability of XPData. 2019-12-02 19:14:40 +01:00
xp_data.h Improved XPData's bindings. 2019-10-16 13:28:16 +02:00