mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-20 17:14:44 +01:00
LootDataBase should be a lot more usable from now.
This commit is contained in:
parent
ceb71f56d4
commit
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2
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2
SCsub
@ -102,8 +102,6 @@ sources = [
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"utility/category_cooldown.cpp",
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"data/loot/loot_data_base.cpp",
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"data/loot/loot_data_container.cpp",
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"data/loot/loot_data_item.cpp",
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"entities/ai/entity_ai.cpp",
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@ -70,8 +70,6 @@ def get_doc_classes():
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"Bag",
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"LootDataBase",
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"LootDataContainter",
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"LootDataItem",
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"SpellDamageInfo",
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"SpellHealInfo",
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@ -22,28 +22,267 @@ SOFTWARE.
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#include "loot_data_base.h"
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float LootDataBase::get_chance() const {
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return _chance;
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int LootDataBase::get_loot_db_size() const {
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return _loot_dbs.size();
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}
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void LootDataBase::set_chance(const float value) {
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_chance = value;
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void LootDataBase::set_loot_db_size(const float value) {
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_loot_dbs.resize(value);
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}
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void LootDataBase::get_loot(Array into) {
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int LootDataBase::get_items_size() const {
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return _items.size();
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}
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void LootDataBase::set_items_size(const int value) {
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_items.resize(value);
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}
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float LootDataBase::get_loot_db_chance(const int index) const {
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ERR_FAIL_INDEX_V(index, _loot_dbs.size(), 0);
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return _loot_dbs.get(index).chance;
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}
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void LootDataBase::set_loot_db_chance(const int index, const float value) {
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ERR_FAIL_INDEX(index, _loot_dbs.size());
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LootDBLDF l = _loot_dbs.get(index);
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l.chance = value;
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_loot_dbs.set(index, l);
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}
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Ref<LootDataBase> LootDataBase::get_loot_db(const int index) const {
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ERR_FAIL_INDEX_V(index, _loot_dbs.size(), 0);
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return _loot_dbs.get(index).loot_db;
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}
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void LootDataBase::set_loot_db(const int index, const Ref<LootDataBase> &value) {
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ERR_FAIL_INDEX(index, _loot_dbs.size());
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LootDBLDF l = _loot_dbs.get(index);
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l.loot_db = value;
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_loot_dbs.set(index, l);
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}
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float LootDataBase::get_item_chance(const int index) const {
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ERR_FAIL_INDEX_V(index, _items.size(), 0);
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return _items.get(index).chance;
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}
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void LootDataBase::set_item_chance(const int index, const float value) {
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ERR_FAIL_INDEX(index, _items.size());
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LootDBItem l = _items.get(index);
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l.chance = value;
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_items.set(index, l);
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}
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Ref<ItemTemplate> LootDataBase::get_item(const int index) const {
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ERR_FAIL_INDEX_V(index, _items.size(), 0);
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return _items.get(index).item;
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}
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void LootDataBase::set_item(const int index, const Ref<ItemTemplate> &value) {
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ERR_FAIL_INDEX(index, _items.size());
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LootDBItem l = _items.get(index);
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l.item = value;
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_items.set(index, l);
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}
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Array LootDataBase::get_loot() {
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if (has_method("_get_loot"))
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call("_get_loot", into);
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return call("_get_loot");
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}
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Array LootDataBase::_get_loot() {
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Array arr;
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for (int i = 0; i < _loot_dbs.size(); ++i) {
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LootDBLDF l = _loot_dbs.get(i);
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if (!l.loot_db.is_valid())
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continue;
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Math::randomize();
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float val = Math::randf() * 100.0;
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if (val < l.chance) {
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arr.append(l.loot_db->get_loot());
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}
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}
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for (int i = 0; i < _items.size(); ++i) {
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LootDBItem l = _items.get(i);
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if (!l.item.is_valid())
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continue;
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Math::randomize();
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float val = Math::randf() * 100.0;
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if (val < l.chance) {
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arr.append(l.item);
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}
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}
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return arr;
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}
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LootDataBase::LootDataBase() {
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_chance = 100;
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}
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LootDataBase::~LootDataBase() {
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_loot_dbs.clear();
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_items.clear();
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}
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bool LootDataBase::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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if (name.begins_with("loot_dbs/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_loot_dbs.size() <= index) {
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set_loot_db_size(index);
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}
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LootDBLDF ldb = _loot_dbs.get(index);
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if (what == "chance") {
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ldb.chance = p_value;
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_loot_dbs.set(index, ldb);
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return true;
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} else if (what == "loot_db") {
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ldb.loot_db = p_value;
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_loot_dbs.set(index, ldb);
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return true;
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}
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return false;
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} else if (name.begins_with("items/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_items.size() <= index) {
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set_items_size(index);
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}
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LootDBItem ldb = _items.get(index);
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if (what == "chance") {
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ldb.chance = p_value;
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_items.set(index, ldb);
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return true;
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} else if (what == "item_template") {
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ldb.item = p_value;
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_items.set(index, ldb);
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return true;
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}
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return false;
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}
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return true;
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}
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bool LootDataBase::_get(const StringName &p_name, Variant &r_ret) const {
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String name = p_name;
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if (name.begins_with("loot_dbs/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_loot_dbs.size() <= index) {
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return false;
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}
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LootDBLDF ldb = _loot_dbs.get(index);
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if (what == "chance") {
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r_ret = ldb.chance;
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return true;
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} else if (what == "loot_db") {
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r_ret = ldb.loot_db;
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return true;
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}
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return false;
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} else if (name.begins_with("items/")) {
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int index = name.get_slicec('/', 1).to_int();
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String what = name.get_slicec('/', 2);
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if (_items.size() <= index) {
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return false;
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}
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LootDBItem ldb = _items.get(index);
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if (what == "chance") {
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r_ret = ldb.chance;
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return true;
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} else if (what == "item_template") {
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r_ret = ldb.item;
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return true;
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}
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return false;
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}
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return true;
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}
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void LootDataBase::_get_property_list(List<PropertyInfo> *p_list) const {
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int property_usange = PROPERTY_USAGE_DEFAULT;
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for (int i = 0; i < _loot_dbs.size(); ++i) {
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p_list->push_back(PropertyInfo(Variant::REAL, "loot_dbs/" + itos(i) + "/chance", PROPERTY_HINT_NONE, "", property_usange));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "loot_dbs/" + itos(i) + "/loot_db", PROPERTY_HINT_RESOURCE_TYPE, "LootDataBase", property_usange));
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}
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for (int i = 0; i < _items.size(); ++i) {
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p_list->push_back(PropertyInfo(Variant::REAL, "items/" + itos(i) + "/chance", PROPERTY_HINT_NONE, "", property_usange));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "items/" + itos(i) + "/item_template", PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate", property_usange));
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}
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}
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void LootDataBase::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_get_loot", PropertyInfo(Variant::ARRAY, "into")));
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ClassDB::bind_method(D_METHOD("get_loot_db_size"), &LootDataBase::get_loot_db_size);
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ClassDB::bind_method(D_METHOD("set_loot_db_size", "value"), &LootDataBase::set_loot_db_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "loot_db_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_loot_db_size", "get_loot_db_size");
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ClassDB::bind_method(D_METHOD("get_items_size"), &LootDataBase::get_items_size);
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ClassDB::bind_method(D_METHOD("set_items_size", "value"), &LootDataBase::set_items_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "items_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_items_size", "get_items_size");
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ClassDB::bind_method(D_METHOD("get_loot_db_chance", "index"), &LootDataBase::get_loot_db_chance);
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ClassDB::bind_method(D_METHOD("set_loot_db_chance", "index", "value"), &LootDataBase::set_loot_db_chance);
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ClassDB::bind_method(D_METHOD("get_loot_db", "index"), &LootDataBase::get_loot_db);
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ClassDB::bind_method(D_METHOD("set_loot_db", "index", "value"), &LootDataBase::set_loot_db);
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ClassDB::bind_method(D_METHOD("get_item_chance", "index"), &LootDataBase::get_item_chance);
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ClassDB::bind_method(D_METHOD("set_item_chance", "index", "value"), &LootDataBase::set_item_chance);
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ClassDB::bind_method(D_METHOD("get_item", "index"), &LootDataBase::get_item);
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ClassDB::bind_method(D_METHOD("set_item", "index", "value"), &LootDataBase::set_item);
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "arr"), "_get_loot"));
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ClassDB::bind_method(D_METHOD("get_loot"), &LootDataBase::get_loot);
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ClassDB::bind_method(D_METHOD("get_chance"), &LootDataBase::get_chance);
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ClassDB::bind_method(D_METHOD("set_chance", "value"), &LootDataBase::set_chance);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "chance"), "set_chance", "get_chance");
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ClassDB::bind_method(D_METHOD("_get_loot"), &LootDataBase::_get_loot);
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}
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@ -25,24 +25,66 @@ SOFTWARE.
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#include "core/array.h"
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#include "core/vector.h"
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#include "../items/item_template.h"
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class LootDataBase : public Resource {
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GDCLASS(LootDataBase, Resource);
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public:
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float get_chance() const;
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void set_chance(const float value);
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int get_loot_db_size() const;
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void set_loot_db_size(const float value);
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void get_loot(Array into);
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int get_items_size() const;
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void set_items_size(const int value);
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float get_loot_db_chance(const int index) const;
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void set_loot_db_chance(const int index, const float value);
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Ref<LootDataBase> get_loot_db(const int index) const;
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void set_loot_db(const int index, const Ref<LootDataBase> &value);
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float get_item_chance(const int index) const;
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void set_item_chance(const int index, const float value);
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Ref<ItemTemplate> get_item(const int index) const;
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void set_item(const int index, const Ref<ItemTemplate> &value);
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Array get_loot();
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Array _get_loot();
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LootDataBase();
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~LootDataBase();
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protected:
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struct LootDBLDF {
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float chance;
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Ref<LootDataBase> loot_db;
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LootDBLDF() {
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chance = 0;
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}
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};
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struct LootDBItem {
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float chance;
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Ref<ItemTemplate> item;
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LootDBItem() {
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chance = 0;
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}
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};
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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private:
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float _chance;
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Vector<LootDBLDF> _loot_dbs;
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Vector<LootDBItem> _items;
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};
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#endif
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@ -1,81 +0,0 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "loot_data_container.h"
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int LootDataContainter::get_num_entries() const {
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return _entries.size();
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}
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Ref<LootDataBase> LootDataContainter::get_entry(int index) const {
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ERR_FAIL_INDEX_V(index, _entries.size(), Ref<LootDataBase>(NULL));
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return _entries.get(index);
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}
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void LootDataContainter::set_entry(const int index, const Ref<LootDataBase> ldb) {
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ERR_FAIL_INDEX(index, _entries.size());
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_entries.set(index, ldb);
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}
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void LootDataContainter::_get_loot(Array into) {
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for (int i = 0; i < _entries.size(); ++i) {
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if (_entries[i].is_valid()) {
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_entries.get(i)->get_loot(into);
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}
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}
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}
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Vector<Variant> LootDataContainter::get_entries() {
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Vector<Variant> r;
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for (int i = 0; i < _entries.size(); i++) {
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r.push_back(_entries[i].get_ref_ptr());
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}
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return r;
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}
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void LootDataContainter::set_entries(const Vector<Variant> &entries) {
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_entries.clear();
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for (int i = 0; i < entries.size(); i++) {
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Ref<LootDataBase> entry = Ref<LootDataBase>(entries[i]);
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_entries.push_back(entry);
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}
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}
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LootDataContainter::LootDataContainter() {
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}
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LootDataContainter::~LootDataContainter() {
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_entries.clear();
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}
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void LootDataContainter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_get_loot", "into"), &LootDataContainter::_get_loot);
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ClassDB::bind_method(D_METHOD("get_num_entries"), &LootDataContainter::get_num_entries);
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ClassDB::bind_method(D_METHOD("get_entry", "index"), &LootDataContainter::get_entry);
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ClassDB::bind_method(D_METHOD("set_entry", "index", "ldb"), &LootDataContainter::set_entry);
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ClassDB::bind_method(D_METHOD("get_entries"), &LootDataContainter::get_entries);
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ClassDB::bind_method(D_METHOD("set_entries", "auras"), &LootDataContainter::set_entries);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entries", PROPERTY_HINT_NONE, "17/17:LootDataBase", PROPERTY_USAGE_DEFAULT, "LootDataBase"), "set_entries", "get_entries");
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}
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@ -1,53 +0,0 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef LOOT_DATA_CONTAINER_H
|
||||
#define LOOT_DATA_CONTAINER_H
|
||||
|
||||
#include "core/vector.h"
|
||||
#include "loot_data_base.h"
|
||||
|
||||
class LootDataContainter : public LootDataBase {
|
||||
GDCLASS(LootDataContainter, LootDataBase);
|
||||
|
||||
public:
|
||||
int get_num_entries() const;
|
||||
|
||||
Ref<LootDataBase> get_entry(const int index) const;
|
||||
void set_entry(const int index, const Ref<LootDataBase> ldb);
|
||||
|
||||
void _get_loot(Array into);
|
||||
|
||||
Vector<Variant> get_entries();
|
||||
void set_entries(const Vector<Variant> &auras);
|
||||
|
||||
LootDataContainter();
|
||||
~LootDataContainter();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Vector<Ref<LootDataBase> > _entries;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,53 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "loot_data_item.h"
|
||||
|
||||
Ref<ItemTemplate> LootDataItem::get_item() const {
|
||||
return _item;
|
||||
}
|
||||
void LootDataItem::set_item(const Ref<ItemTemplate> item) {
|
||||
_item = item;
|
||||
}
|
||||
|
||||
void LootDataItem::_get_loot(Array into) {
|
||||
if (_item.is_valid()) {
|
||||
Math::randomize();
|
||||
|
||||
float val = Math::randf() * 100.0;
|
||||
|
||||
if (val < get_chance()) {
|
||||
into.append(_item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LootDataItem::LootDataItem() {
|
||||
}
|
||||
|
||||
void LootDataItem::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_get_loot", "into"), &LootDataItem::_get_loot);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_item"), &LootDataItem::get_item);
|
||||
ClassDB::bind_method(D_METHOD("set_item", "value"), &LootDataItem::set_item);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemTemplate"), "set_item", "get_item");
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
/*
|
||||
Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef LOOT_DATA_ITEM_H
|
||||
#define LOOT_DATA_ITEM_H
|
||||
|
||||
#include "core/math/math_funcs.h"
|
||||
|
||||
#include "loot_data_base.h"
|
||||
|
||||
class LootDataItem : public LootDataBase {
|
||||
GDCLASS(LootDataItem, LootDataBase);
|
||||
|
||||
public:
|
||||
Ref<ItemTemplate> get_item() const;
|
||||
void set_item(const Ref<ItemTemplate> item);
|
||||
|
||||
void _get_loot(Array into);
|
||||
|
||||
LootDataItem();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
private:
|
||||
Ref<ItemTemplate> _item;
|
||||
};
|
||||
|
||||
#endif
|
@ -112,8 +112,6 @@ SOFTWARE.
|
||||
#include "utility/entity_create_info.h"
|
||||
|
||||
#include "data/loot/loot_data_base.h"
|
||||
#include "data/loot/loot_data_container.h"
|
||||
#include "data/loot/loot_data_item.h"
|
||||
|
||||
#include "data/spells/spell_effect_visual.h"
|
||||
#include "data/spells/spell_effect_visual_simple.h"
|
||||
@ -239,8 +237,6 @@ void register_entity_spell_system_types() {
|
||||
ClassDB::register_class<CategoryCooldown>();
|
||||
|
||||
ClassDB::register_class<LootDataBase>();
|
||||
ClassDB::register_class<LootDataItem>();
|
||||
ClassDB::register_class<LootDataContainter>();
|
||||
|
||||
ClassDB::register_class<SpellEffectVisual>();
|
||||
ClassDB::register_class<SpellEffectVisualSimple>();
|
||||
|
Loading…
Reference in New Issue
Block a user