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e0f8afc75a
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Updated entity's body related methods.
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2023-10-08 20:32:04 +02:00 |
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740e7520f9
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Updated ESS methods.
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2023-10-08 20:26:44 +02:00 |
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755fb3227f
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Updated the engine.
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2022-08-24 18:11:48 +02:00 |
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2afc8a27b3
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Updated the engine and modules.
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2022-01-30 19:19:02 +01:00 |
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b5a512032e
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Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch.
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2021-09-06 19:52:06 +02:00 |
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2c8a120b8e
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Updated the UI. Also added the things that were missing.
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2021-02-21 00:39:10 +01:00 |
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ccae78e3be
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Update the engine and modules. Also updated most of the project (except for the UI).
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2021-02-21 00:05:04 +01:00 |
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42d45cc3e4
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Now the player's target won't get dropped when moving on touchscreens.
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2020-07-17 13:39:48 +02:00 |
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fd86acbcbd
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Tapping on the player to wait will no longer break touch input handling.
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2020-07-17 13:34:46 +02:00 |
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e4bb293b09
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Fix damage and heal number positions.
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2020-07-16 23:38:45 +02:00 |
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8152886f5d
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Convert 2 particle effects to 2d, and fix adding effects to skeletons.
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2020-07-16 23:33:41 +02:00 |
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cc4f9af56d
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Pinch zoom support.
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2020-07-16 21:19:53 +02:00 |
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ba5ef68239
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Enemies can't be targeted now if they are hidden. Also handle input on touch up.
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2020-07-16 20:21:48 +02:00 |
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e2fb52a3ff
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Bigger range for the camera's allowed zoom levels.
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2020-07-16 20:09:28 +02:00 |
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7843e75599
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Implement support for multiple levels.
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2020-07-16 19:36:14 +02:00 |
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caf7d0c897
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Add missing method.
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2020-07-16 16:09:33 +02:00 |
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81b8a73a80
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Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement.
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2020-07-16 15:39:25 +02:00 |
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0b0fceb2b9
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Fix InputEvent coordinate space conversion.
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2020-07-16 00:30:06 +02:00 |
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c0388997c1
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Simple mouse and touch movement.
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2020-07-15 21:51:24 +02:00 |
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7f8cd1a3ba
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Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action.
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2020-07-15 21:34:14 +02:00 |
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ae86236870
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Proper mob spawning.
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2020-07-15 19:35:48 +02:00 |
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8d34206fe3
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
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f6ce594362
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
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1e14874db8
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Work on the new controls.
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2020-07-15 00:41:25 +02:00 |
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5b152735ce
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
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4e78f34268
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Added simple style selection. Also player's skeleton is now using a simpler setup.
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2020-07-13 20:52:10 +02:00 |
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ac75b6a45e
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Added a bunch of tilesets from opengameart, as I want to try a few different styles.
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2020-07-13 19:33:29 +02:00 |
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08cbe63fd9
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Add zoom to the camera, I like it's effect better.
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2020-07-13 01:52:05 +02:00 |
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5d2e030470
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Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87 .
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2020-07-13 01:47:44 +02:00 |
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0bd9fe0b87
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Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now.
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2020-07-13 01:38:56 +02:00 |
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c4a191d166
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Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes.
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2020-07-12 19:34:44 +02:00 |
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cc1c3114e7
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
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ca464def38
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Create HEADS, also grab everything from the 2d version once again.
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2019-12-22 22:47:22 +01:00 |
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3675e59f8f
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The project is licensed under the MIT license now.
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2019-12-22 19:27:49 +01:00 |
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ed8c13c542
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
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