Commit Graph

35 Commits

Author SHA1 Message Date
e0f8afc75a Updated entity's body related methods. 2023-10-08 20:32:04 +02:00
740e7520f9 Updated ESS methods. 2023-10-08 20:26:44 +02:00
755fb3227f Updated the engine. 2022-08-24 18:11:48 +02:00
2afc8a27b3 Updated the engine and modules. 2022-01-30 19:19:02 +01:00
b5a512032e Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch. 2021-09-06 19:52:06 +02:00
2c8a120b8e Updated the UI. Also added the things that were missing. 2021-02-21 00:39:10 +01:00
ccae78e3be Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
42d45cc3e4 Now the player's target won't get dropped when moving on touchscreens. 2020-07-17 13:39:48 +02:00
fd86acbcbd Tapping on the player to wait will no longer break touch input handling. 2020-07-17 13:34:46 +02:00
e4bb293b09 Fix damage and heal number positions. 2020-07-16 23:38:45 +02:00
8152886f5d Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
cc4f9af56d Pinch zoom support. 2020-07-16 21:19:53 +02:00
ba5ef68239 Enemies can't be targeted now if they are hidden. Also handle input on touch up. 2020-07-16 20:21:48 +02:00
e2fb52a3ff Bigger range for the camera's allowed zoom levels. 2020-07-16 20:09:28 +02:00
7843e75599 Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
caf7d0c897 Add missing method. 2020-07-16 16:09:33 +02:00
81b8a73a80 Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
0b0fceb2b9 Fix InputEvent coordinate space conversion. 2020-07-16 00:30:06 +02:00
c0388997c1 Simple mouse and touch movement. 2020-07-15 21:51:24 +02:00
7f8cd1a3ba Mob visibility, pathing, targeting, and ai. Also small tweaks, and added a wait action. 2020-07-15 21:34:14 +02:00
ae86236870 Proper mob spawning. 2020-07-15 19:35:48 +02:00
8d34206fe3 Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
f6ce594362 Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 . 2020-07-15 16:26:14 +02:00
1e14874db8 Work on the new controls. 2020-07-15 00:41:25 +02:00
5b152735ce Update ESS to the latest to grab a crashfix, also update the Engine. 2020-07-14 12:59:52 +02:00
4e78f34268 Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
ac75b6a45e Added a bunch of tilesets from opengameart, as I want to try a few different styles. 2020-07-13 19:33:29 +02:00
08cbe63fd9 Add zoom to the camera, I like it's effect better. 2020-07-13 01:52:05 +02:00
5d2e030470 Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
This reverts commit 0bd9fe0b87.
2020-07-13 01:47:44 +02:00
0bd9fe0b87 Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now. 2020-07-13 01:38:56 +02:00
c4a191d166 Mobs will hide their bodies when not visible on screen. Also small tweaks/fixes. 2020-07-12 19:34:44 +02:00
cc1c3114e7 Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
ca464def38 Create HEADS, also grab everything from the 2d version once again. 2019-12-22 22:47:22 +01:00
3675e59f8f The project is licensed under the MIT license now. 2019-12-22 19:27:49 +01:00
ed8c13c542 Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00