broken_seals_roguelike/game/player
2020-07-15 19:35:48 +02:00
..
Body.gd Implement visibility based on the same tutorial. 2020-07-15 18:57:45 +02:00
bs_entity_spawner.gd Proper mob spawning. 2020-07-15 19:35:48 +02:00
bs_entity_spawner.tres Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
CharacterSkeleton2DGD.gd Added simple style selection. Also player's skeleton is now using a simpler setup. 2020-07-13 20:52:10 +02:00
CharacterSkeletonAttachPoint.gd Added everything from Broken Seals 2D as a base. 2019-12-21 02:07:43 +01:00
DisplayPlayer.gd Update ESS to the latest to grab a crashfix, also update the Engine. 2020-07-14 12:59:52 +02:00
DisplayPlayer.tscn Update ESS to the latest to grab a crashfix, also update the Engine. 2020-07-14 12:59:52 +02:00
GUI.gd Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now." 2020-07-13 01:47:44 +02:00
HumanoidCharacterBones2D.gd Create HEADS, also grab everything from the 2d version once again. 2019-12-22 22:47:22 +01:00
Mob.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
Mob.tscn Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
MobTest.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
NamePlate.gd Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 . 2020-07-15 16:26:14 +02:00
Player.gd Update ESS to the latest to grab a crashfix, also update the Engine. 2020-07-14 12:59:52 +02:00
Player.tscn Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
PlayerGDBase.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00
Unitframes.gd Grab everything from the 2d version. 2020-07-11 23:36:22 +02:00