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Body.gd
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Implement visibility based on the same tutorial.
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2020-07-15 18:57:45 +02:00 |
bs_entity_spawner.gd
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Proper mob spawning.
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2020-07-15 19:35:48 +02:00 |
bs_entity_spawner.tres
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
CharacterSkeleton2DGD.gd
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Added simple style selection. Also player's skeleton is now using a simpler setup.
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2020-07-13 20:52:10 +02:00 |
CharacterSkeletonAttachPoint.gd
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Added everything from Broken Seals 2D as a base.
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2019-12-21 02:07:43 +01:00 |
DisplayPlayer.gd
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
DisplayPlayer.tscn
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
GUI.gd
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Revert "Now the world is in a viewport, so it can be enderet at a different resolution that the UI. Temporarily disabled nameplates for now."
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2020-07-13 01:47:44 +02:00 |
HumanoidCharacterBones2D.gd
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Create HEADS, also grab everything from the 2d version once again.
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2019-12-22 22:47:22 +01:00 |
Mob.gd
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
Mob.tscn
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
MobTest.gd
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
NamePlate.gd
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Level generation and player movement based on https://www.youtube.com/watch?v=vQ1UGbUlzH4 .
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2020-07-15 16:26:14 +02:00 |
Player.gd
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Update ESS to the latest to grab a crashfix, also update the Engine.
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2020-07-14 12:59:52 +02:00 |
Player.tscn
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
PlayerGDBase.gd
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |
Unitframes.gd
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Grab everything from the 2d version.
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2020-07-11 23:36:22 +02:00 |