Commit Graph

140 Commits

Author SHA1 Message Date
1ce6a2bceb Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module. 2022-06-15 20:44:26 +02:00
29e3b401c3 Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
e8d634a26e Removed the color palette addon. 2022-06-11 19:37:57 +02:00
2811e9de9f Actually update the engine version in the HEADS file. 2022-06-11 02:14:28 +02:00
574f2b6557 Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish). 2022-06-11 02:05:40 +02:00
d270fe9dd2 Updated the engine and the tool scripts. 2022-04-08 22:10:02 +02:00
22e66a9236 Fix typo. 2022-03-27 21:08:39 +02:00
405a8f307b Now the project uses the pandemonium engine. (My heavily modified fork of godot.) 2022-03-26 13:47:30 +01:00
95101dcf2d Started working on a layered world. It's not used yet. And will probably not get used for a while. 2022-03-05 14:23:39 +01:00
f50a687e27 Reset z-index to 0 for the front model's left arm aswell. 2022-03-05 12:34:59 +01:00
8aaa1e82e1 Now the spawner uses vector2s as positions. 2022-03-05 12:33:05 +01:00
dbd6926290 Updated terraman2D. I reimplemented colliders. 2022-03-04 18:16:09 +01:00
0c8e0e2978 Reset z-index back to 0 for the character's left arm. 2022-03-03 18:03:22 +01:00
556f6b2e2c Added more test walls. 2022-03-03 18:00:51 +01:00
077d0973e2 Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.) 2022-03-01 23:51:35 +01:00
f29fc963a4 Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple. 2022-03-01 23:24:15 +01:00
b21e329e45 Fixed nameplate positions. 2022-03-01 22:06:50 +01:00
0a33c6073b Don't offset the back side walls. 2022-03-01 22:05:14 +01:00
3cba2b5dae Enabled y sorting for terraman's world. 2022-03-01 22:03:34 +01:00
1b375d109d Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. 2022-03-01 22:00:10 +01:00
b549f908bb Now the character animations won't mess with the z-index, and show behind parent properties. 2022-03-01 19:12:12 +01:00
d610c6a1b9 Moved the characters folder. 2022-02-27 01:12:12 +01:00
abf547561d Moved the entities folder. 2022-02-27 01:11:33 +01:00
f01984a99e Moved the entity_classes folder. 2022-02-27 00:56:51 +01:00
35b696241f Moved the core folder. 2022-02-27 00:50:46 +01:00
7c55ba38e4 Moved the icons folder. 2022-02-27 00:45:22 +01:00
239793d2b3 Moved the spell effects folder. 2022-02-27 00:44:53 +01:00
07566d2c99 Moved the debug camera and the texture_tools under the new tools folder. 2022-02-27 00:44:05 +01:00
a083ed34f2 Removed the planets folder. 2022-02-27 00:36:32 +01:00
325d16b587 Removed test tiles and tilesets. 2022-02-27 00:23:32 +01:00
2ebb5ee8d9 Removed the test character atlas. 2022-02-27 00:19:12 +01:00
4b04f949a5 Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files. 2022-02-27 00:14:52 +01:00
c688855f0a Make the default clear color black. 2022-02-26 17:55:08 +01:00
04fae8e616 More finetuning to it. 2022-02-26 17:51:51 +01:00
2e4b36c852 Change the isometric angles. 2022-02-26 17:50:15 +01:00
63e12b7077 Updated Terraman2D to get the new wall support. Added test walls to the level generator. 2022-02-26 17:44:40 +01:00
5d90332d00 UPdated Terraman to get the merger surface's uv rect calculation fix. 2022-02-26 10:06:48 +01:00
7f02d7d69d The textures are now 128x128. Also smaller tweaks. 2022-02-26 02:08:35 +01:00
05255fd86d Updated Terraman2D. I added back in texture scale calculations. Now the world uses it. 2022-02-26 01:51:53 +01:00
e60fceb1d9 Add the textures form the 3d project. 2022-02-26 01:36:10 +01:00
fa1fbd62db Set up a Terraman2D based world. 2022-02-26 01:22:34 +01:00
fc4299b08e Moved the menu to a different folder. 2022-02-21 09:21:58 +01:00
8b72e02c2c Updated the addons. 2022-02-20 23:50:33 +01:00
e2e27c56d4 Updated the ui. 2022-02-20 23:46:54 +01:00
ae9c420ff6 Removed more unneeded assets. 2022-02-20 22:28:41 +01:00
ec9ceddf9d Remove dmore unneeded sripts and scenes. 2022-02-20 22:24:59 +01:00
5631fd22d7 Remove unneeded 3d character skeleton scripts. 2022-02-20 22:16:51 +01:00
9eca3ec0d8 Removed the spritesheet generator. 2022-02-20 22:15:49 +01:00
a343af9cba Removed the steering ai framework. 2022-02-20 22:14:11 +01:00
3bfdda8b28 Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way. 2022-02-20 21:07:31 +01:00