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1ce6a2bceb
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Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module.
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2022-06-15 20:44:26 +02:00 |
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29e3b401c3
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Updated the engine and remove the Logger autoload.
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2022-06-11 19:42:41 +02:00 |
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e8d634a26e
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Removed the color palette addon.
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2022-06-11 19:37:57 +02:00 |
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2811e9de9f
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Actually update the engine version in the HEADS file.
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2022-06-11 02:14:28 +02:00 |
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574f2b6557
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Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish).
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2022-06-11 02:05:40 +02:00 |
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d270fe9dd2
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Updated the engine and the tool scripts.
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2022-04-08 22:10:02 +02:00 |
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22e66a9236
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Fix typo.
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2022-03-27 21:08:39 +02:00 |
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405a8f307b
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Now the project uses the pandemonium engine. (My heavily modified fork of godot.)
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2022-03-26 13:47:30 +01:00 |
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95101dcf2d
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Started working on a layered world. It's not used yet. And will probably not get used for a while.
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2022-03-05 14:23:39 +01:00 |
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f50a687e27
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Reset z-index to 0 for the front model's left arm aswell.
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2022-03-05 12:34:59 +01:00 |
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8aaa1e82e1
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Now the spawner uses vector2s as positions.
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2022-03-05 12:33:05 +01:00 |
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dbd6926290
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Updated terraman2D. I reimplemented colliders.
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2022-03-04 18:16:09 +01:00 |
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0c8e0e2978
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Reset z-index back to 0 for the character's left arm.
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2022-03-03 18:03:22 +01:00 |
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556f6b2e2c
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Added more test walls.
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2022-03-03 18:00:51 +01:00 |
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077d0973e2
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Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.)
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2022-03-01 23:51:35 +01:00 |
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f29fc963a4
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Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple.
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2022-03-01 23:24:15 +01:00 |
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b21e329e45
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Fixed nameplate positions.
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2022-03-01 22:06:50 +01:00 |
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0a33c6073b
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Don't offset the back side walls.
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2022-03-01 22:05:14 +01:00 |
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3cba2b5dae
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Enabled y sorting for terraman's world.
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2022-03-01 22:03:34 +01:00 |
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1b375d109d
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
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b549f908bb
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Now the character animations won't mess with the z-index, and show behind parent properties.
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2022-03-01 19:12:12 +01:00 |
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d610c6a1b9
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Moved the characters folder.
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2022-02-27 01:12:12 +01:00 |
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abf547561d
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Moved the entities folder.
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2022-02-27 01:11:33 +01:00 |
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f01984a99e
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Moved the entity_classes folder.
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2022-02-27 00:56:51 +01:00 |
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35b696241f
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Moved the core folder.
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2022-02-27 00:50:46 +01:00 |
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7c55ba38e4
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Moved the icons folder.
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2022-02-27 00:45:22 +01:00 |
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239793d2b3
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Moved the spell effects folder.
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2022-02-27 00:44:53 +01:00 |
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07566d2c99
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Moved the debug camera and the texture_tools under the new tools folder.
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2022-02-27 00:44:05 +01:00 |
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a083ed34f2
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Removed the planets folder.
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2022-02-27 00:36:32 +01:00 |
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325d16b587
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Removed test tiles and tilesets.
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2022-02-27 00:23:32 +01:00 |
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2ebb5ee8d9
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Removed the test character atlas.
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2022-02-27 00:19:12 +01:00 |
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4b04f949a5
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Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files.
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2022-02-27 00:14:52 +01:00 |
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c688855f0a
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Make the default clear color black.
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2022-02-26 17:55:08 +01:00 |
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04fae8e616
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More finetuning to it.
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2022-02-26 17:51:51 +01:00 |
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2e4b36c852
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Change the isometric angles.
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2022-02-26 17:50:15 +01:00 |
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63e12b7077
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Updated Terraman2D to get the new wall support. Added test walls to the level generator.
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2022-02-26 17:44:40 +01:00 |
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5d90332d00
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UPdated Terraman to get the merger surface's uv rect calculation fix.
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2022-02-26 10:06:48 +01:00 |
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7f02d7d69d
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The textures are now 128x128. Also smaller tweaks.
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2022-02-26 02:08:35 +01:00 |
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05255fd86d
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Updated Terraman2D. I added back in texture scale calculations. Now the world uses it.
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2022-02-26 01:51:53 +01:00 |
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e60fceb1d9
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Add the textures form the 3d project.
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2022-02-26 01:36:10 +01:00 |
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fa1fbd62db
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Set up a Terraman2D based world.
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2022-02-26 01:22:34 +01:00 |
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fc4299b08e
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Moved the menu to a different folder.
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2022-02-21 09:21:58 +01:00 |
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8b72e02c2c
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Updated the addons.
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2022-02-20 23:50:33 +01:00 |
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e2e27c56d4
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Updated the ui.
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2022-02-20 23:46:54 +01:00 |
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ae9c420ff6
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Removed more unneeded assets.
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2022-02-20 22:28:41 +01:00 |
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ec9ceddf9d
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Remove dmore unneeded sripts and scenes.
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2022-02-20 22:24:59 +01:00 |
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5631fd22d7
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Remove unneeded 3d character skeleton scripts.
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2022-02-20 22:16:51 +01:00 |
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9eca3ec0d8
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Removed the spritesheet generator.
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2022-02-20 22:15:49 +01:00 |
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a343af9cba
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Removed the steering ai framework.
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2022-02-20 22:14:11 +01:00 |
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3bfdda8b28
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Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way.
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2022-02-20 21:07:31 +01:00 |
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