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ce0b1eca00
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Updated the engine to the latest.
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2022-07-17 14:19:20 +02:00 |
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1ce6a2bceb
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Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module.
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2022-06-15 20:44:26 +02:00 |
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29e3b401c3
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Updated the engine and remove the Logger autoload.
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2022-06-11 19:42:41 +02:00 |
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e8d634a26e
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Removed the color palette addon.
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2022-06-11 19:37:57 +02:00 |
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bfaddf4cbc
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Added the new app script. Now it will be able to handle updating from old engine versions aswell.
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2022-06-11 02:30:14 +02:00 |
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2811e9de9f
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Actually update the engine version in the HEADS file.
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2022-06-11 02:14:28 +02:00 |
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4be65e687e
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Also replaced the project setup script with the new one. (Works the same way as the old, but most of the code resides in the engine's folder.)
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2022-06-11 02:09:30 +02:00 |
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51afb0b0b3
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Removed the helper scripts that are available now in the engine.
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2022-06-11 02:07:46 +02:00 |
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574f2b6557
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Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish).
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2022-06-11 02:05:40 +02:00 |
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d270fe9dd2
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Updated the engine and the tool scripts.
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2022-04-08 22:10:02 +02:00 |
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22e66a9236
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Fix typo.
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2022-03-27 21:08:39 +02:00 |
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405a8f307b
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Now the project uses the pandemonium engine. (My heavily modified fork of godot.)
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2022-03-26 13:47:30 +01:00 |
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f9428f05ad
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Removed some of the tools.
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2022-03-26 13:29:11 +01:00 |
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95101dcf2d
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Started working on a layered world. It's not used yet. And will probably not get used for a while.
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2022-03-05 14:23:39 +01:00 |
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f50a687e27
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Reset z-index to 0 for the front model's left arm aswell.
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2022-03-05 12:34:59 +01:00 |
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8aaa1e82e1
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Now the spawner uses vector2s as positions.
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2022-03-05 12:33:05 +01:00 |
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dbd6926290
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Updated terraman2D. I reimplemented colliders.
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2022-03-04 18:16:09 +01:00 |
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0c8e0e2978
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Reset z-index back to 0 for the character's left arm.
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2022-03-03 18:03:22 +01:00 |
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556f6b2e2c
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Added more test walls.
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2022-03-03 18:00:51 +01:00 |
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23f3fb46ca
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Updated Terraman2D. I made Y sorting work with the walls.
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2022-03-03 18:00:34 +01:00 |
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077d0973e2
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Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.)
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2022-03-01 23:51:35 +01:00 |
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f29fc963a4
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Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple.
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2022-03-01 23:24:15 +01:00 |
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b21e329e45
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Fixed nameplate positions.
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2022-03-01 22:06:50 +01:00 |
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0a33c6073b
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Don't offset the back side walls.
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2022-03-01 22:05:14 +01:00 |
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3cba2b5dae
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Enabled y sorting for terraman's world.
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2022-03-01 22:03:34 +01:00 |
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1b375d109d
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
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b549f908bb
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Now the character animations won't mess with the z-index, and show behind parent properties.
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2022-03-01 19:12:12 +01:00 |
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d610c6a1b9
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Moved the characters folder.
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2022-02-27 01:12:12 +01:00 |
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abf547561d
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Moved the entities folder.
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2022-02-27 01:11:33 +01:00 |
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f01984a99e
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Moved the entity_classes folder.
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2022-02-27 00:56:51 +01:00 |
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35b696241f
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Moved the core folder.
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2022-02-27 00:50:46 +01:00 |
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7c55ba38e4
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Moved the icons folder.
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2022-02-27 00:45:22 +01:00 |
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239793d2b3
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Moved the spell effects folder.
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2022-02-27 00:44:53 +01:00 |
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07566d2c99
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Moved the debug camera and the texture_tools under the new tools folder.
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2022-02-27 00:44:05 +01:00 |
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a083ed34f2
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Removed the planets folder.
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2022-02-27 00:36:32 +01:00 |
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779b4b9bd7
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Removed the rtile_map module.
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2022-02-27 00:35:09 +01:00 |
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325d16b587
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Removed test tiles and tilesets.
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2022-02-27 00:23:32 +01:00 |
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2ebb5ee8d9
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Removed the test character atlas.
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2022-02-27 00:19:12 +01:00 |
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4b04f949a5
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Set texture scale to 1, re generate the textures as 32x32, and remove the mmgd files.
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2022-02-27 00:14:52 +01:00 |
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b3d6229f1e
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Updated terraman again to get a fix for an if's reversed logic.
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2022-02-26 23:49:00 +01:00 |
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571899983e
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Updated Terraman. Surface's transform_uv_scaled used the x coordinate twice. Also a smaller improvement.
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2022-02-26 23:41:59 +01:00 |
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c688855f0a
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Make the default clear color black.
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2022-02-26 17:55:08 +01:00 |
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04fae8e616
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More finetuning to it.
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2022-02-26 17:51:51 +01:00 |
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2e4b36c852
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Change the isometric angles.
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2022-02-26 17:50:15 +01:00 |
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63e12b7077
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Updated Terraman2D to get the new wall support. Added test walls to the level generator.
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2022-02-26 17:44:40 +01:00 |
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5d90332d00
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UPdated Terraman to get the merger surface's uv rect calculation fix.
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2022-02-26 10:06:48 +01:00 |
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7f02d7d69d
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The textures are now 128x128. Also smaller tweaks.
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2022-02-26 02:08:35 +01:00 |
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05255fd86d
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Updated Terraman2D. I added back in texture scale calculations. Now the world uses it.
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2022-02-26 01:51:53 +01:00 |
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e60fceb1d9
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Add the textures form the 3d project.
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2022-02-26 01:36:10 +01:00 |
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fa1fbd62db
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Set up a Terraman2D based world.
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2022-02-26 01:22:34 +01:00 |
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