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fecae6cf59
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Udpate the modules. Mostly compile fixes without voxelman, and copyright header updates to 2021.
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2021-04-19 10:18:45 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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a4e54f048a
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Updated the modules. I added lots of getters and setters to WorldGenerator.
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2021-04-18 23:16:33 +02:00 |
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81f2bacec9
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Replaced voxelman in the menu aswell.
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2021-04-18 20:03:03 +02:00 |
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148cee772b
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
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287e7af447
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The level generator will now also use a third cell type.
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2021-04-18 19:41:56 +02:00 |
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a4459a949d
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Now the test terrain generator will set a few cells to a different type.
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2021-04-18 19:39:12 +02:00 |
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ccb6070bd8
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Updated Terraman to get the lighting generation fixes, and crash fixes.
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2021-04-18 19:38:17 +02:00 |
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e16aa1c73f
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Updated terraman to the latest.
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2021-04-17 19:31:23 +02:00 |
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9e9a0e62c0
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The level generator will now get noise values in world coordinates. Also updated Terraman.
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2021-04-17 19:21:48 +02:00 |
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1dac12d28e
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Updated terraman. Now it uses JobSteps.
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2021-04-17 19:07:35 +02:00 |
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02548015ea
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Updated the engine and modules. TerraMesherBlocky now only supports having one mesher and one liquid mesher.
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2021-04-17 16:03:14 +02:00 |
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0621a5da3b
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Fix error spam on test generation.
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2021-04-17 12:27:47 +02:00 |
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13fff7b64c
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Updated the modules, and added a few test scripts/scenes for terraman.
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2021-04-17 00:45:08 +02:00 |
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b921802e06
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Udpate the engine and modules. I think I had the old initial commit saved for terraman.
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2021-04-16 12:58:35 +02:00 |
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64771dbf65
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Use the new 3.x branch for the engine.
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2021-04-15 12:11:19 +02:00 |
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69522f83d2
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Add the new terraman module (does nothing atm). Also update all modules and the engine.
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2021-04-15 11:53:17 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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36264ac5d6
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Work on a new watcher script that I hope might reduce compile times by a bit.
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2021-04-06 17:29:25 +02:00 |
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d87694cb03
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Renamed a few methods in the mesh data resource editor.
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2021-03-24 19:09:02 +01:00 |
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18b13ce815
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Added a build postfix for stripping the binaries.
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2021-03-24 09:49:06 +01:00 |
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382d1079f6
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Started work on a uv editor.
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2021-03-23 19:03:32 +01:00 |
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131369ed71
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Mesh data resource editor's gizmo now properly uses indices.
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2021-03-23 18:18:07 +01:00 |
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1e20ac43a4
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Clean up the buttons on the mesh data editor's panel. Also added buttons for face manipulation.
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2021-03-23 15:27:37 +01:00 |
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4969837305
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Also update the engine.
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2021-03-23 12:36:10 +01:00 |
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ef47ab6b63
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Now the mesh data resource editor will update the mesh aswell.
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2021-03-23 11:24:44 +01:00 |
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ef7cfe48f3
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Update mesh_data_resource module to the latest. I fixed a few usability issues with MeshDataInstance, and some potential crashes.
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2021-03-23 11:23:36 +01:00 |
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76265b54a8
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Fix editor world generation.
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2021-03-22 23:41:58 +01:00 |
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dceba985b4
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Implemented vertex scaling mode for mesh data resource editor.
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2021-03-16 12:24:24 +01:00 |
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79733aa63a
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Mesh data editor's vertex translation should work properly with any rotation of the editor's camera.
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2021-03-15 15:25:19 +01:00 |
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5d9651253c
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In mesh data editor now the selected vertices are draggable with the handles, instead of blender like commands. Also now axis constraints are togglable per axis.
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2021-03-15 15:02:25 +01:00 |
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0aad743afe
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Fix typo.
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2021-03-09 16:26:30 +01:00 |
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4f34452ad9
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Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md.
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2021-03-09 16:17:11 +01:00 |
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c05519244d
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Added events for mesh data resource. Also simple half-baked vertex translation implementation.
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2021-03-02 21:41:24 +01:00 |
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696887b44c
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Added arlez80's bone editor from the asset lib as an alternative to the patch.
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2021-03-02 13:10:46 +01:00 |
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ec558d1a16
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More work/experimentation on the mesh data resource editor.
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2021-03-02 13:03:02 +01:00 |
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4e071994f6
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More initial work / experiments on the mesh data resource editor plugin.
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2021-02-28 00:18:38 +01:00 |
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2e2ebee35a
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Updated the engine.
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2021-02-24 18:16:06 +01:00 |
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81a9e44ee0
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Added a patch for voxelman to make the spatial editor plugin work again, if the skeleton editor plugin patch is applied, as it changes forward_spatitial_gui_input. It gets applied automatically after the skeleton editor plugin patch.
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2021-02-23 10:25:11 +01:00 |
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fe4ac5cf74
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Fix typos.
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2021-02-23 02:03:33 +01:00 |
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92be595fd2
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Small improvement to the readme.
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2021-02-23 01:42:14 +01:00 |
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1abb0e9527
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Add patches section to readme.md.
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2021-02-23 01:40:20 +01:00 |
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8fe94c3ca4
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Removed gdpose, as its no longer needed.
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2021-02-23 01:34:02 +01:00 |
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0bcc675507
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Added TokageItLab's SkeletonEditor backport as a patch. From https://github.com/TokageItLab/godot/commits/pose-edit-mode-fixedup and https://github.com/godotengine/godot/pull/45699 .
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2021-02-23 01:30:54 +01:00 |
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d41329e43f
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Update the engine and modules. (ESS had a crash fix)
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2021-02-21 19:55:22 +01:00 |
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70654ec3d2
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Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
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2021-02-20 22:47:13 +01:00 |
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0abef7af9f
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Starter experimenting with writing a continent generator.
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2021-02-20 19:53:28 +01:00 |
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b81394cae9
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Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
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2021-02-17 03:37:32 +01:00 |
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7cdf7f2f61
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Work on the mesh data resource editor plugin.
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2021-02-09 01:40:13 +01:00 |
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06912c320e
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Created/added a new mesh_data_resource_editor plugin.
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2021-02-08 08:24:40 +01:00 |
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