|
33ea23e3c3
|
Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project.
|
2022-01-26 20:21:35 +01:00 |
|
|
58d707c695
|
Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel.
|
2022-01-26 19:40:36 +01:00 |
|
|
cdd8d73686
|
Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though.
|
2022-01-26 19:37:46 +01:00 |
|
|
d4220bbbbb
|
Mostly ported the old settings json for the data manager.
|
2022-01-26 19:17:59 +01:00 |
|
|
77111d0ee0
|
Implement a folders array for the data managers's settings resource similar to how the json used to be.
|
2022-01-26 18:58:49 +01:00 |
|
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357900e87e
|
Create the settings file with the .tres extension so it's not saved as binary.
|
2022-01-26 18:57:16 +01:00 |
|
|
965ecd5f18
|
Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
|
2022-01-26 18:17:09 +01:00 |
|
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3db96fec68
|
Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it.
|
2022-01-26 18:04:30 +01:00 |
|
|
1a509a9751
|
Added a description and a dependencies property to game module.
|
2022-01-26 17:46:44 +01:00 |
|
|
1ab2e6bd62
|
Also change it's name in it's cfg file.
|
2022-01-26 17:29:50 +01:00 |
|
|
0c096227e0
|
Change the data manager plugin's name to "Data".
|
2022-01-26 17:29:17 +01:00 |
|
|
9afecbc546
|
Fix paths.
|
2022-01-26 17:23:27 +01:00 |
|
|
644d5f22dc
|
Renamed the module manager addon to data manager.
|
2022-01-26 17:20:44 +01:00 |
|
|
a9c36ff8b6
|
Only zoom with the scroll wheen when over the canvas.
|
2022-01-25 19:18:36 +01:00 |
|
|
f6de6a0a8a
|
The tools should not be extended vertically.
|
2022-01-25 19:16:52 +01:00 |
|
|
2174b218d5
|
Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer.
|
2022-01-25 19:13:58 +01:00 |
|
|
20029bfec2
|
Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive.
|
2022-01-25 19:10:46 +01:00 |
|
|
bbde564348
|
Godoxel's navbar is now a HBoxcontainer instead of a normal container.
|
2022-01-25 19:07:52 +01:00 |
|
|
625f36b4b8
|
Now in godoxel you won't be able to draw behind other controls.
|
2022-01-25 19:02:14 +01:00 |
|
|
c8337cc505
|
Fix typo.
|
2022-01-25 18:15:38 +01:00 |
|
|
f465df60ee
|
Added a HSeparator under the select all button.
|
2022-01-25 18:15:03 +01:00 |
|
|
72fec658ac
|
Fix handle selection types when the mesh data instance is not at origin.
|
2022-01-25 18:11:52 +01:00 |
|
|
06f1785695
|
Implemented handle selection types.
|
2022-01-25 18:01:55 +01:00 |
|
|
0cf7be7fc7
|
Removed handle normals.
|
2022-01-25 15:53:59 +01:00 |
|
|
78993c214f
|
Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,.
|
2022-01-25 15:52:51 +01:00 |
|
|
a5cb7ab767
|
More setup and smaller fixes.
|
2022-01-25 15:21:20 +01:00 |
|
|
af604f845e
|
Added handle selection types to mdi ed's sidebar, and set up events for them.
|
2022-01-25 14:47:18 +01:00 |
|
|
0d45bd0f97
|
Moved the selection codes to their own methods.
|
2022-01-25 14:34:53 +01:00 |
|
|
f71d65be85
|
Also make rect based selection work when dragging from right to left adn/or from down to up.
|
2022-01-25 14:24:14 +01:00 |
|
|
85a4fc8fd3
|
Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor.
|
2022-01-25 14:17:15 +01:00 |
|
|
44f3ab6c5e
|
Rework mdr ed's gizmo so it's able to handle rect style selection later.
|
2022-01-25 13:32:03 +01:00 |
|
|
6f8525a44b
|
Added a select all button to mdr ed's sidebar, and implemented it.
|
2022-01-25 12:55:42 +01:00 |
|
|
c950762d77
|
Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
|
2022-01-23 23:03:02 +01:00 |
|
|
3ea93cf42c
|
Actually implemented the visual indicator toggles.
|
2022-01-23 22:46:15 +01:00 |
|
|
1d9d5fba7c
|
Add toggles for visual indicators to mdr ed's sidebar.
|
2022-01-23 22:26:08 +01:00 |
|
|
e54a90af07
|
Fix an another 2 typos.
|
2022-01-23 22:07:42 +01:00 |
|
|
6c02392f11
|
Fix a typo and copy pase error.
|
2022-01-23 22:05:28 +01:00 |
|
|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
|
|
f05fea0924
|
Moved the pivot setting to the scroll container part of mdi ed's sidebar.
|
2022-01-23 22:01:30 +01:00 |
|
|
45a1f42e51
|
Transfer the current editing state from the active gizmo when a new mesh data instance is selected. Also smaller cleanups.
|
2022-01-23 01:58:43 +01:00 |
|
|
4ef0a39fa2
|
Only send events to the active MeshDataInstance gizmo from mdr ed's plugin.
|
2022-01-23 01:47:16 +01:00 |
|
|
1773be1b9b
|
The active axis buttons in mdr ed's sidebar have their text written in uppercase now, to be inline with the rest of the buttons.
|
2022-01-23 01:27:10 +01:00 |
|
|
5c9841c480
|
Check whether the signals are already connected in uveditor's popup. This fixed an in-editor error message.
|
2022-01-23 01:26:25 +01:00 |
|
|
8523380059
|
Missing button group resource from the last commit.
|
2022-01-23 01:24:07 +01:00 |
|
|
9f6b66a45f
|
Added pivot setting buttons to mdi ed's sidebar.
|
2022-01-23 01:23:43 +01:00 |
|
|
5115167821
|
Also added undo redo support for creating and removing nodes in mat_maker_gd's addon.
|
2022-01-22 01:31:11 +01:00 |
|
|
49efd3f106
|
Fix dragging nodes in mat_maker_gd after recent changes. Also implemented undo redo support for node drag events.
|
2022-01-22 01:25:50 +01:00 |
|
|
c3a51582c4
|
Don't let world editor's property list's refresh get called muliple times in a frame.
|
2022-01-22 00:22:01 +01:00 |
|
|
42c91d88d9
|
Implement undo redo for world editor's property list checkboxes aswell.
|
2022-01-22 00:16:21 +01:00 |
|
|
994d9447f3
|
Added undo redo support for world generator's property list aswell.
|
2022-01-22 00:08:07 +01:00 |
|
|
f3c9129171
|
Implemented undo redo support for world generator's DataList.
|
2022-01-21 23:57:37 +01:00 |
|
|
be14831b47
|
Undo redo support for world generator's RectView.
|
2022-01-21 23:24:55 +01:00 |
|
|
181189f515
|
Now the world generator's editor plugin distributes the plugin itself to every class that will need it.
|
2022-01-21 22:58:14 +01:00 |
|
|
23344760e7
|
Now ignore changes in MatMakerGDEditor is done with an int instad of a bool, so it won't matter if ignore is set multiple times. Also ignore changes in recreate, and don't allow multiple recreate()s to run.
|
2022-01-21 19:03:56 +01:00 |
|
|
52a367239c
|
Small improvements to MMMaterial. Also call the new threadpool method.
|
2022-01-21 19:01:50 +01:00 |
|
|
2ada5fa3b1
|
Don't connect to the MMnode's changed event in mm_graph_node as it's not needed. Also set ignore changes when a texture is changed.
|
2022-01-21 18:59:55 +01:00 |
|
|
edd698504b
|
Call each MMNode's init_properties in MMMaterial's init. This fixes broken node connections when you open an MMMaterial in the material editor.
|
2022-01-21 13:43:36 +01:00 |
|
|
b7a5f6bcbd
|
Connect to material's change event after calling recreate().
|
2022-01-21 13:35:46 +01:00 |
|
|
4237b0c7c9
|
Properly call initialize() in mm material 's render.
|
2022-01-21 13:35:14 +01:00 |
|
|
b5dbe0b6dd
|
Add the do and undo methods in one after the other in add_mesh_seam_change_undo_redo because the docs say it has to be like that.
|
2022-01-21 13:25:23 +01:00 |
|
|
2ce6e4d466
|
Implemented undo redo support for mat_maker_gd. It does have some issues with undoing some of the changes, those will be fixed later. However all actions seems to properly mark the resource as dirty.
|
2022-01-21 13:22:39 +01:00 |
|
|
87336f55e8
|
Added undo redo support for the rest of the action of mdr ed.
|
2022-01-20 23:32:00 +01:00 |
|
|
3a6c705201
|
Added undo redo support for mdr ed's handle operations.
|
2022-01-20 23:06:01 +01:00 |
|
|
3337cfdc3c
|
Added undo redo support for more actions in mdr ed.
|
2022-01-20 22:31:30 +01:00 |
|
|
6b56563056
|
Added undo redo support for uv_unwrap, apply_seam, mark_seam, and unmark_seam.
|
2022-01-20 21:48:21 +01:00 |
|
|
62fc405cc5
|
Undo redo support for the uv editor.
|
2022-01-20 21:12:05 +01:00 |
|
|
42918bc5fc
|
Implemented the ok and cancel buttons for the uv editor.
|
2022-01-20 19:30:58 +01:00 |
|
|
1bec27b886
|
Now after a drag operation the rect view node will actually update the uvs.
|
2022-01-20 19:16:08 +01:00 |
|
|
5e6e17a3b2
|
Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
|
2022-01-20 19:00:57 +01:00 |
|
|
df502c5e5e
|
Fix typo.
|
2022-01-20 18:57:23 +01:00 |
|
|
ea96a36996
|
A bit better colors.
|
2022-01-20 18:56:22 +01:00 |
|
|
2d43cace5d
|
Normalize uvs in the rect view node. Also cleaned up draw a bit.
|
2022-01-20 18:53:29 +01:00 |
|
|
4484c0e0c9
|
Implemented mesh partitioning for the uv editor.
|
2022-01-20 18:34:49 +01:00 |
|
|
9916554d94
|
Set up drawing and resource handling logic for the rect view nodes. They also get instanced now.
|
2022-01-20 17:56:30 +01:00 |
|
|
34b6877afc
|
Initial cleanups and setup for the uv editor.
|
2022-01-20 17:21:50 +01:00 |
|
|
1629224aeb
|
Renamed rect editor and added it to the uv editor popup.
|
2022-01-20 14:57:59 +01:00 |
|
|
2a6768a8ca
|
Copied over the rect editor from the world generator addon to med ed as a base for a uv editor.
|
2022-01-20 14:42:01 +01:00 |
|
|
1f48d44a5f
|
Now the uv preview will show the mesh data instance's active texture as a background.
|
2022-01-20 00:21:23 +01:00 |
|
|
b2e6c037f4
|
Grouped together the uv related widgets in mdr ed's side panel. Also added an uv edit button with a popup.
|
2022-01-20 00:01:13 +01:00 |
|
|
2d88f4d6b4
|
Apply seams should properly work now in every cases (hopefully).
|
2022-01-19 23:34:04 +01:00 |
|
|
9daff0f907
|
More work on the apply seam algorithm.
|
2022-01-19 23:00:57 +01:00 |
|
|
a5ba62ba65
|
Work on a new seam apply algorithm.
|
2022-01-19 14:51:37 +01:00 |
|
|
bee904f077
|
An another shot at implementing the apply_seams action. Still doesn't work, need to think more about the algorithm.
|
2022-01-19 11:32:19 +01:00 |
|
|
04e95a0814
|
Wrote my own generate_normals method as apparently surface tool creates new vertices during normal generation.
|
2022-01-19 02:10:22 +01:00 |
|
|
2e2d22574d
|
Recalculate seam edges after normal and tangent generation. Also smaller improvements to the gizmo.
|
2022-01-19 01:46:33 +01:00 |
|
|
8d68969ab5
|
Fix apply_seam creating duplicate faces.
|
2022-01-19 01:28:28 +01:00 |
|
|
670a059fbd
|
Don't set half baked arrays into mesh data resource.
|
2022-01-19 01:18:10 +01:00 |
|
|
5a56b91e6a
|
Call uv_unwrap properly in the plugin, and fixed the uv_unwrap method in the gizmo.
|
2022-01-19 01:01:32 +01:00 |
|
|
1a38232d51
|
Move the code for the uv unwrapping action from the plugin to the gizmo.
|
2022-01-19 00:17:39 +01:00 |
|
|
28138e86d4
|
Implemented apply seam command.
|
2022-01-18 23:02:26 +01:00 |
|
|
a973b875b9
|
Setup call paths for the apply seam button.
|
2022-01-18 22:24:22 +01:00 |
|
|
1637395eef
|
Set the seam's material to always on to.
|
2022-01-18 22:22:32 +01:00 |
|
|
9ab64c2301
|
Implement mechanism to transfer seams after a merge or cleanup.
|
2022-01-18 22:21:50 +01:00 |
|
|
5c70ceb63f
|
Removing a triangle will also remove it's marked edges.
|
2022-01-18 21:47:18 +01:00 |
|
|
25c71e2c14
|
Moved some of the new helper methods to the mesh utils script.
|
2022-01-18 21:41:39 +01:00 |
|
|
272e34a06a
|
Refactored the mesh outline generator a bit. Also made it offset the outline along the normal if available to reduce z-fighting.
|
2022-01-18 21:34:25 +01:00 |
|
|
302e0a9680
|
Implemented seam visualization. Also changed the color of the default mesh outline to gray.
|
2022-01-18 21:11:37 +01:00 |
|
|
d0d636554d
|
Implemented seam marking and unmarking.
|
2022-01-18 20:51:05 +01:00 |
|
|
7af44898eb
|
Removed vertex disconnect action. I don't think it would have been that useful.
|
2022-01-18 20:23:27 +01:00 |
|
|
def030986a
|
Reset selection after appending triangles or quads. Also don't rely on the changed event during these methods.
|
2022-01-15 17:12:01 +01:00 |
|
|
c3c35c7e37
|
Moved the add at buttons to under edge's options.
|
2022-01-15 17:06:38 +01:00 |
|
|
86a9e1edc2
|
More tweaks to mdr ed's sidebar. Also added 2 new buttons. They are not yet implemented.
|
2022-01-15 17:03:19 +01:00 |
|
|
d7ee2b9993
|
More smaller tweaks to mdr ed's sidebar.
|
2022-01-15 16:52:26 +01:00 |
|
|
b9cf5e7d7c
|
Moved the uv preview node out of it's container.
|
2022-01-15 16:41:06 +01:00 |
|
|
aec3098df1
|
Added a scroll container to mdr ed's sidebar.
|
2022-01-15 16:35:47 +01:00 |
|
|
f5371f511f
|
Small improvements to the mdr ed's sidebar.
|
2022-01-15 16:30:26 +01:00 |
|
|
51960419b4
|
Added mark and unmark seam buttons to the edges. Also smaller fixes to the mrd_ed's gui.
|
2022-01-15 16:24:34 +01:00 |
|
|
d32b9a50ea
|
Removed per vertex/edge/face merge option. Also hidden extrude in edge for now.
|
2022-01-15 16:16:11 +01:00 |
|
|
8ee90e179c
|
Now there are 3 types of connect action.
|
2022-01-15 16:13:09 +01:00 |
|
|
69ba7ac15a
|
Implemented generate normals, remove doubles, merge optimize and generate tangent actions.
|
2022-01-15 15:53:08 +01:00 |
|
|
76d5818c34
|
Implemented face deletion.
|
2022-01-15 15:18:14 +01:00 |
|
|
18583e66f9
|
Implemented a very crude face creation algorithm. Also did the gui for it. I't not perfect, it does depend on the selection order if you have more than 3 vertices selected. I'll implement a better one later.
|
2022-01-15 13:44:14 +01:00 |
|
|
0019d2f784
|
Also implemented add quad to edge operation.
|
2022-01-15 01:29:09 +01:00 |
|
|
5185d29150
|
Fix triangle winding order issues.
|
2022-01-15 01:01:40 +01:00 |
|
|
2a93318ff8
|
Implemented ad triangle at command for mdr_ed. It still has issues determining the proper winding order though.
|
2022-01-14 23:21:50 +01:00 |
|
|
50074bf677
|
Added an another helper method.
|
2022-01-14 16:22:40 +01:00 |
|
|
bdb0b956a7
|
Moved the new helper to the bottom of the mesh utils. Also the reflect helpers will reflect v2 instead of v1.
|
2022-01-14 15:50:54 +01:00 |
|
|
8e546e113f
|
Added add quad at and add triangle at options to mdr's gui, adn set up call paths for them.
|
2022-01-14 15:24:59 +01:00 |
|
|
7b0d382f57
|
Split up the operations into a per vertex/edge/face panel and one that's permanent.
|
2022-01-14 15:16:06 +01:00 |
|
|
7fcafe7ac0
|
Added more helper methods.
|
2022-01-14 14:29:36 +01:00 |
|
|
5a0cfe213d
|
Renamed mesh_add_utils to mdred_mesh_utils.
|
2022-01-14 13:17:31 +01:00 |
|
|
6dfb97cb39
|
Added a few helper methods to mesh add utils.
|
2022-01-14 13:03:11 +01:00 |
|
|
cfeee3b5b3
|
Added naturalist's talents back to the resource db. This fixes them.
|
2022-01-12 21:06:26 +01:00 |
|
|
c512ec3875
|
Removed the remaining auras.
|
2022-01-12 20:44:27 +01:00 |
|
|
915f8ce4bc
|
Merged the existing aura's data into the spells. Removed all that I could.
|
2022-01-12 19:52:11 +01:00 |
|
|
36f7565cc6
|
Merged spell_script_gd and aura_script.
|
2022-01-12 19:35:37 +01:00 |
|
|
9d0feb2379
|
Fix method call.
|
2022-01-12 19:30:22 +01:00 |
|
|
197dbcc1e3
|
aura_script now inherits from gs_spell_script. Also updated spell script's handle_effect, to the new style.
|
2022-01-12 19:14:10 +01:00 |
|
|
7d57bbbd56
|
aura_script.gd now overrides the proper (new) methods.
|
2022-01-12 17:43:58 +01:00 |
|
|
ffafdbcef0
|
Added the naturalis's aura spells to it's resource db. This makes them work again.
|
2022-01-12 17:39:53 +01:00 |
|
|
2a08f5de05
|
Updated ESS, to get the Aura and Spell merge. Still a few smaller isuues linger around. They will be fixed in a few hours.
|
2022-01-12 15:55:18 +01:00 |
|
|
d2a5be02d4
|
Udpated ESS to the latest to get the new property changes.
|
2022-01-12 14:19:23 +01:00 |
|
|
2d5e17b5be
|
Fix more issues after the aura property renames. Also updated ESS to get property grouping improvements.
|
2022-01-12 12:06:00 +01:00 |
|
|
55fb9b2994
|
text_name property in Auras shouldn't have been prefixed.
|
2022-01-12 11:53:09 +01:00 |
|
|
b70976e98b
|
Update aura script.gd.
|
2022-01-12 11:29:20 +01:00 |
|
|
ad2215a66b
|
Started merging auras and spells. As a first step aura's properties got an aura prefix. Updated ESS, and added this prefix to all aura resources.
|
2022-01-12 11:26:33 +01:00 |
|
|
c9dce50315
|
Implemented connect for the vertex selection mode.
|
2022-01-03 18:05:19 +01:00 |
|
|
dbbad9871d
|
Set up call paths to the connect, disconnect, and merge, split buttons.
|
2022-01-03 17:33:34 +01:00 |
|
|
0bb573a2ee
|
Implemented add box and add quad.
|
2022-01-03 16:54:28 +01:00 |
|
|
b66331f8ab
|
Cleanups for mesh add utils.
|
2022-01-03 16:44:11 +01:00 |
|
|
535f55d54c
|
Change the sidebar's operations and add containers to vboxcontainer.
|
2022-01-03 14:47:24 +01:00 |
|
|
847fbd35dd
|
Added more buttons to the mesh data editor's sidebar.
|
2022-01-03 14:45:40 +01:00 |
|
|
e2a43ac587
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Changed up the keybinds.
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2021-12-31 14:48:25 +01:00 |
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57a58a58ab
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Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
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Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
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Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
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Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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