|
dda00d0491
|
Moved the menu into a new folder.
|
2020-07-12 19:46:30 +02:00 |
|
|
c294b4a008
|
Fix a few settings for Nature's Switfness. And small tweaks.
|
2020-07-11 21:08:45 +02:00 |
|
|
8168adc914
|
Remove leftover print.
|
2020-07-11 18:39:46 +02:00 |
|
|
08ebbd24f8
|
Fix global cooldowns.
|
2020-07-11 18:37:41 +02:00 |
|
|
33ed628aa3
|
Attributions for the test character textures.
|
2020-07-11 15:30:39 +02:00 |
|
|
faae05e1a9
|
Removed the steering ai framework as it was not used.
|
2020-07-11 15:18:01 +02:00 |
|
|
e0d90b5925
|
Removed a few now unused textures.
|
2020-07-11 15:04:59 +02:00 |
|
|
647cf4e904
|
Convert the icon attributions to the new format.
|
2020-07-11 15:01:41 +02:00 |
|
|
69a68c52a1
|
Convert the font's license to the new format.
|
2020-07-11 14:38:12 +02:00 |
|
|
f352fc85c5
|
Convert the test weapons Attributions file to the new format.
|
2020-07-11 14:32:27 +02:00 |
|
|
5a529c8d07
|
Small improvements, and the implementation now also supports the File tag.
|
2020-07-11 14:32:06 +02:00 |
|
|
741c1542bd
|
Implemented the third party attibutions tab.
|
2020-07-11 14:14:11 +02:00 |
|
|
5688f44ea2
|
Moe tweaks to the sky.
|
2020-07-11 01:12:41 +02:00 |
|
|
77c50691b6
|
Change the color of the sky to blue.
|
2020-07-11 01:03:27 +02:00 |
|
|
8a20ca0f3e
|
Start mesh build job at the end of build in Skeleton.
|
2020-07-11 01:00:25 +02:00 |
|
|
2a2a6a555d
|
Rename the continue button to load in the menu.
|
2020-07-10 21:56:59 +02:00 |
|
|
cd0ed54744
|
Fix parameters for signal handler.
|
2020-07-10 21:55:19 +02:00 |
|
|
7f79741267
|
Update logic.
|
2020-07-10 21:52:07 +02:00 |
|
|
19b158c877
|
Update ESS to get the XPData rework.
|
2020-07-10 17:18:03 +02:00 |
|
|
67e327f471
|
Update ESS to get the Entity level simplifications.
|
2020-07-10 15:25:32 +02:00 |
|
|
2e3e0d88f4
|
Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature.
|
2020-07-10 11:16:02 +02:00 |
|
|
836949b205
|
The initial sheathing setup is also called as deferred now.
|
2020-07-10 10:34:25 +02:00 |
|
|
e986d8d488
|
build_model is now called as deferred.
|
2020-07-10 10:31:09 +02:00 |
|
|
d68d49b5de
|
Reduce the amount of crashes.
|
2020-07-10 10:29:07 +02:00 |
|
|
149d7f4bb2
|
Update WorldGenerator to the latest.
|
2020-07-10 02:40:12 +02:00 |
|
|
1c584d9477
|
Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
|
2020-07-09 00:47:33 +02:00 |
|
|
ea4514374b
|
Update ESS, to get a bugfix.
|
2020-07-09 00:41:59 +02:00 |
|
|
94a90d989c
|
Update the engine and Voxelman to grab the prop related changes.
|
2020-07-07 18:40:24 +02:00 |
|
|
3baf2addec
|
Added in a few test props.
|
2020-07-06 22:40:44 +02:00 |
|
|
432d0bf312
|
Reduced the default entity visibility range.
|
2020-07-06 22:38:48 +02:00 |
|
|
f3169ccf82
|
Spawn mobs more sporadically.
|
2020-07-06 22:38:07 +02:00 |
|
|
90be9898d9
|
The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
|
2020-07-06 22:37:54 +02:00 |
|
|
8fabc6159a
|
Set levels to a few abilities.
|
2020-07-06 22:34:49 +02:00 |
|
|
3cacc01945
|
Update the game to go with the new modules.
|
2020-07-06 22:33:56 +02:00 |
|
|
c3171a00eb
|
Remove the old PropTool test data.
|
2020-07-06 22:29:09 +02:00 |
|
|
d528010273
|
Moved around a few autoloads.
|
2020-07-04 20:30:42 +02:00 |
|
|
73d13bee12
|
The spell book will now show not yet learned class spell.
|
2020-06-23 21:59:23 +02:00 |
|
|
1f52100aaa
|
Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
|
2020-06-23 20:58:14 +02:00 |
|
|
b587a63f60
|
Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now.
|
2020-06-23 01:23:35 +02:00 |
|
|
d3ad430b8b
|
Fix naturalist's mana EntityResource reference.
|
2020-06-20 21:03:22 +02:00 |
|
|
153b15eb4d
|
Update ESS to get the EntityResourceData removal update. Also update the Engine.
|
2020-06-20 16:15:24 +02:00 |
|
|
c707736c78
|
Increase the MessageQueue's max size, as Godot was complaining on import.
|
2020-06-20 16:12:41 +02:00 |
|
|
b9c7767b98
|
Update ESS to get the new crash related commits. Also update the engine.
|
2020-06-18 22:46:24 +02:00 |
|
|
65a95ece4e
|
Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
|
2020-06-16 20:40:09 +02:00 |
|
|
1e0a17b6cc
|
Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
|
2020-06-16 19:10:52 +02:00 |
|
|
b3b67de715
|
Add tool keyword to AttachPoint.
|
2020-06-16 18:52:30 +02:00 |
|
|
ad72ae4def
|
Now sheathing works without reparenting nodes.
|
2020-06-16 18:50:49 +02:00 |
|
|
6626b8ed38
|
Initial weapon sheathing support. ALso updated ESS to get a few new constants.
|
2020-06-16 18:44:42 +02:00 |
|
|
7e7dc3b43e
|
Update ESS to get the Attachment ModelVisualEntry implementation/changes.
|
2020-06-16 15:55:01 +02:00 |
|
|
2e1f1a1e84
|
Grab the CharacterSkeletonPoints enum removal change from ESS.
|
2020-06-16 13:53:12 +02:00 |
|