|
c77dfd8350
|
Removed a few more now unused classes, and reorganized the Voxelman folder.
|
2020-02-13 14:06:56 +01:00 |
|
|
7de251a0cf
|
Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
|
2020-02-13 14:00:19 +01:00 |
|
|
d30e33a122
|
Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
|
2020-02-13 03:31:42 +01:00 |
|
|
0610cf0704
|
Update everything, to grab the multithreading fixes from Voxelman.
|
2020-02-12 14:20:26 +01:00 |
|
|
87c8c286ce
|
Re-enabled prop mesh building. Also small cleanups to materials.
|
2020-02-11 01:27:39 +01:00 |
|
|
b41f0a8f00
|
Update to the latest Voxelman, and improvements to the .vscode files.
|
2020-02-10 23:42:13 +01:00 |
|
|
3044cb8275
|
Update the license for 2020.
|
2020-01-31 20:01:34 +01:00 |
|
|
2cbc037e92
|
Updated HEADS, changed world scale to 1, and texture scale to 4.
|
2020-01-31 20:00:27 +01:00 |
|
|
4805bb8e81
|
Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis.
|
2020-01-30 16:50:50 +01:00 |
|
|
4ca69552c4
|
Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
|
2020-01-24 16:30:52 +01:00 |
|
|
4df7af7e8e
|
Small tweaks.
|
2020-01-17 23:57:00 +01:00 |
|
|
094081c34c
|
Tweaks.
|
2020-01-15 16:20:43 +01:00 |
|
|
6aa08476e1
|
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
|
2020-01-14 23:15:46 +01:00 |
|
|
afa9701728
|
Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher.
|
2020-01-14 13:26:15 +01:00 |
|
|
f909042c09
|
Updated voxelman to the latest. Also experimented with meshing.
|
2020-01-13 00:43:45 +01:00 |
|
|
7adabed50a
|
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
|
2020-01-12 14:33:17 +01:00 |
|
|
4d02ca12d1
|
Fix all warnings, and an error.
|
2019-12-24 10:22:56 +01:00 |
|
|
2f39cde662
|
Removed the old voxel textures. Also cleaned up voxel libraries.
|
2019-12-23 22:53:51 +01:00 |
|
|
3587693a99
|
Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
|
2019-12-07 17:00:32 +01:00 |
|
|
054bb18cd3
|
Improved the menu a bit.
|
2019-12-07 16:12:27 +01:00 |
|
|
633c380f08
|
ESS update, and gdscript compile fixes.
|
2019-12-02 00:43:24 +01:00 |
|
|
a9177a92e0
|
Added the MIT license text to all files, I previously marked as MIT.
|
2019-12-01 23:21:48 +01:00 |
|
|
602873755b
|
The voxel mesher.
|
2019-11-20 14:37:34 +01:00 |
|