broken_seals/game/voxelman
2020-01-14 23:15:46 +01:00
..
cubic_mesher Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher. 2020-01-14 13:26:15 +01:00
mc_mesher Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
table_generator Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
transvoxel_mesher Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
transvoxel_mesher_gen_uv Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
transvoxel_mesher_normal_uv Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
FPSCounter.gd Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
TestScene.tscn Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00