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a8868d81dc
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Rename retire to renounce.
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2020-03-20 14:48:29 +01:00 |
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fa5b987d0d
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Update ESS to get the automatic save fix for ProfileManager, and turn it on.
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2020-03-20 14:47:11 +01:00 |
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e02dbe69a7
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
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78180afff0
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Improved the character selection and creation menu a bit by giving more info. Also fixed a bug.
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2020-03-19 21:15:07 +01:00 |
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5f4a055a6e
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Experimented with the sky color. Also update HEADS to grab the VoxelStructure changes.
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2020-03-19 13:11:43 +01:00 |
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abd0e00056
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Increased the world's voxel scale to 3 (again).
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2020-03-19 01:36:21 +01:00 |
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8106222585
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Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
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2020-03-18 03:08:37 +01:00 |
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0c99bd0d35
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Update HEADS, and remove the code that got ported to Voxelman.
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2020-03-15 19:36:35 +01:00 |
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16d4c9ae2e
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Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor.
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2020-03-12 23:26:19 +01:00 |
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ae0d64a069
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Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
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2020-03-12 13:50:14 +01:00 |
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c00ae9b9bb
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
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c9ffc5a821
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
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cb6faf1120
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Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better.
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2020-03-10 13:30:40 +01:00 |
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704aa85e93
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This is part of the debug code aswell.
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2020-03-10 12:16:41 +01:00 |
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2717880233
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text code for the mesh simplifier. It is commented out.
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2020-03-10 10:59:16 +01:00 |
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f4cfd4f897
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Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now.
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2020-03-09 00:22:54 +01:00 |
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ce8290329b
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Update Voxelman to the latest to grab the improvements.
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2020-03-06 21:32:52 +01:00 |
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9cab73125e
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Forgot to change it for the networked player scene.
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2020-03-05 10:30:44 +01:00 |
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e7b2014bee
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Reduce mob nameplate range to 50 meters.
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2020-03-05 10:29:58 +01:00 |
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2bb497f1d9
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Grab the latest Voxelman for the VoxelMesher improvements.
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2020-03-04 23:38:45 +01:00 |
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afac386180
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Only disable build step limit when not in editor. ALso update Voxelman to the latest to grab a fix.
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2020-03-04 21:02:02 +01:00 |
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fc46791887
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Smaller improvements for the initial world generation.
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2020-03-04 19:47:31 +01:00 |
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3081388a79
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Actual contents of f2ac08f7 . Not sure how I managed to mess up like this.
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2020-03-04 18:47:20 +01:00 |
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f2ac08f7bc
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Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix.
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2020-03-04 18:42:49 +01:00 |
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0258425ef3
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Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder.
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2020-02-29 16:52:00 +01:00 |
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f4da6f0dd4
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Now the windows are properly togglable.
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2020-02-27 12:27:55 +01:00 |
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67d412abfb
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Update to the latest ESS, to get bugfixes, and the getter style upgrade.
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2020-02-26 21:22:30 +01:00 |
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89eb0940fd
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Update ESS to get the LootDataBase changes.
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2020-02-26 21:07:28 +01:00 |
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73f2cfb31f
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Update to the latest ESS, to get the description/translation api changes.
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2020-02-26 17:26:07 +01:00 |
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69666f37c6
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Fix editor freeze on loading saved chunks.
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2020-02-26 12:19:55 +01:00 |
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08e19a9011
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Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json.
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2020-02-26 12:05:28 +01:00 |
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84668b4153
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Grab the latest Voxelman, and small amounts of test code.
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2020-02-26 01:16:19 +01:00 |
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3e68b820b5
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Commented out the terrarin mesh build phase for now, the c++ version is ok if I'm not experimenting.
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2020-02-26 01:14:42 +01:00 |
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a4aecfb9cd
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Actionbar now supports items aswell.
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2020-02-25 15:04:40 +01:00 |
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766610586f
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Item spell support.
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2020-02-25 14:01:54 +01:00 |
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2321f2630e
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Removed the fast quadratic mesh simplifier module, because as it turns out, it won't work with the kind of meshes this project has.
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2020-02-21 17:57:00 +01:00 |
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a729c93dac
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Disabled spell learning for the ui aswell.
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2020-02-21 14:20:16 +01:00 |
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c34a194c82
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Few debug lines for the mesh simplifier.
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2020-02-21 14:10:49 +01:00 |
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f23ec89a58
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Implemented spell target relations.
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2020-02-21 14:10:09 +01:00 |
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8ac869ac1f
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AIs now wont go on top of their target.
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2020-02-21 14:09:43 +01:00 |
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59003f89f2
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Added a few lines to test the mesh simplifier (they are commented out). Also update everything to the latest.
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2020-02-20 14:28:00 +01:00 |
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a796c54454
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Temporarily ported BUILD_PHASE_TERRARIN_MESH to gdscript, so I can test/develop the mesh simplifier easier.
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2020-02-20 14:01:39 +01:00 |
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cf0242ead6
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Update to the latest Voxelman to get the api updates.
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2020-02-20 13:48:52 +01:00 |
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5185e97d65
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Update to the latest ESS, to get the update to class and character level separation.
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2020-02-20 12:21:31 +01:00 |
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882a0ef6de
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Implement handling needs_target property to spell.
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2020-02-19 17:00:57 +01:00 |
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4f5d49a977
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Implement scaling for aura damage, and heal.
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2020-02-19 16:55:01 +01:00 |
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b016c95f7c
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
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fa013e2360
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Experiments with the icon creation tool.
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2020-02-19 16:45:26 +01:00 |
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f26d7fd02d
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Brought back the gdscript versions of spell and aura script.
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2020-02-19 13:42:11 +01:00 |
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b14866b143
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Added GDQuest's steering framework.
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2020-02-19 13:06:40 +01:00 |
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