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addons
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Update everything.
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2019-12-22 22:14:58 +01:00 |
autoload
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Update to the latest ESS, to get the update to class and character level separation.
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2020-02-20 12:21:31 +01:00 |
data
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
debug
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
dev
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Removed a few more now unused classes, and reorganized the Voxelman folder.
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2020-02-13 14:06:56 +01:00 |
dungeon_generator
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
menu
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
networking
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
player
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Forgot to change it for the networked player scene.
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2020-03-05 10:30:44 +01:00 |
prop_tool
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More files.
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2019-11-20 14:05:35 +01:00 |
scenes
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Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now.
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2020-03-09 00:22:54 +01:00 |
scripts
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
steering_ai_framework
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Added GDQuest's steering framework.
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2020-02-19 13:06:40 +01:00 |
test_weapons
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
texture_tools
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Added missing copyright header.
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2020-02-19 16:50:55 +01:00 |
ui
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
voxelman
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
.gitignore
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
ess_data.json
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Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json.
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2020-02-26 12:05:28 +01:00 |
icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
icon.png.import
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
project.godot
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |