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Implemented spell target relations.
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@ -26,8 +26,6 @@ func _sstart_casting(info : SpellCastInfo) -> void:
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if needs_target and info.target == null:
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return
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if info.caster.sis_casting():
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return
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@ -36,6 +34,21 @@ func _sstart_casting(info : SpellCastInfo) -> void:
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if !info.caster.hass_spell_id(id):
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return
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var entity_relation_type = info.caster.gets_relation_to(info.target)
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var ok = false
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if target_relation_type & TARGET_FRIENDLY or target_relation_type & TARGET_SELF:
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if entity_relation_type == EntityEnums.ENTITY_RELATION_TYPE_FRIENDLY or entity_relation_type == EntityEnums.ENTITY_RELATION_TYPE_NEUTRAL:
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ok = true
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if target_relation_type & TARGET_ENEMY:
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if entity_relation_type == EntityEnums.ENTITY_RELATION_TYPE_HOSTILE:
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ok = true
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if !ok:
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return
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if cast_enabled:
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info.caster.sstart_casting(info)
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