broken_seals/game
2020-02-19 13:42:11 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
data Update to the latest ESS. (Separated level into class and character levels.) 2020-02-19 12:19:28 +01:00
debug
dev Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
dungeon_generator
menu Update the license for 2020. 2020-01-31 20:01:34 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Update to the latest ESS. (Separated level into class and character levels.) 2020-02-19 12:19:28 +01:00
prop_tool
scenes -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
scripts Brought back the gdscript versions of spell and aura script. 2020-02-19 13:42:11 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
texture_tools The new tool can now save, also improved it's code, and fixed a few bugs. 2020-02-17 20:51:49 +01:00
ui Update to the latest ESS. (Separated level into class and character levels.) 2020-02-19 12:19:28 +01:00
voxelman -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00