broken_seals/game
2020-03-10 13:30:40 +01:00
..
addons Update everything. 2019-12-22 22:14:58 +01:00
autoload Update to the latest ESS, to get the update to class and character level separation. 2020-02-20 12:21:31 +01:00
data Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu Update the license for 2020. 2020-01-31 20:01:34 +01:00
networking Update the license for 2020. 2020-01-31 20:01:34 +01:00
player Forgot to change it for the networked player scene. 2020-03-05 10:30:44 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now. 2020-03-09 00:22:54 +01:00
scripts Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons Added a few weapon models from OGA, to test the style with. 2020-01-19 02:43:55 +01:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Now the windows are properly togglable. 2020-02-27 12:27:55 +01:00
voxelman This is part of the debug code aswell. 2020-03-10 12:16:41 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00