broken_seals/game
2020-03-10 13:30:40 +01:00
..
addons
autoload Update to the latest ESS, to get the update to class and character level separation. 2020-02-20 12:21:31 +01:00
data Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
debug
dev
dungeon_generator
menu
networking
player Forgot to change it for the networked player scene. 2020-03-05 10:30:44 +01:00
prop_tool
scenes Update everything to the latest, to grab the voxelman changes, as it got a lot faster, and not the TransvoxelMesher optimizes it's meshes, which usually means around 500 less vertex per chunk. Disabled threading for now. 2020-03-09 00:22:54 +01:00
scripts Updated everything to get the improvements from ESS (spell scailng became a project wide setting.) Spell scaling is now off. Added back in ranks, as in the long run ranks will work better. 2020-03-10 13:30:40 +01:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Now the windows are properly togglable. 2020-02-27 12:27:55 +01:00
voxelman This is part of the debug code aswell. 2020-03-10 12:16:41 +01:00
.gitignore
default_bus_layout.tres
ess_data.json Updated CharacterSkeleton to CharacterSkeleton3D in ess_data.json. 2020-02-26 12:05:28 +01:00
icon.png
icon.png.flags
icon.png.import
project.godot Update everything to get the latest Voxelman. Removed PropTool addon, as it's now it's in Voxelman by default. Ignore the temporary folder. 2020-02-29 16:52:00 +01:00