Commit Graph

72 Commits

Author SHA1 Message Date
7de251a0cf Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers. 2020-02-13 14:00:19 +01:00
d30e33a122 Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
0610cf0704 Update everything, to grab the multithreading fixes from Voxelman. 2020-02-12 14:20:26 +01:00
87c8c286ce Re-enabled prop mesh building. Also small cleanups to materials. 2020-02-11 01:27:39 +01:00
b41f0a8f00 Update to the latest Voxelman, and improvements to the .vscode files. 2020-02-10 23:42:13 +01:00
3044cb8275 Update the license for 2020. 2020-01-31 20:01:34 +01:00
2cbc037e92 Updated HEADS, changed world scale to 1, and texture scale to 4. 2020-01-31 20:00:27 +01:00
4805bb8e81 Increased the world scale back to 3, also increased the chunk spawn range by one on the y axis. 2020-01-30 16:50:50 +01:00
4ca69552c4 Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error. 2020-01-24 16:30:52 +01:00
4df7af7e8e Small tweaks. 2020-01-17 23:57:00 +01:00
094081c34c Tweaks. 2020-01-15 16:20:43 +01:00
6aa08476e1 Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
afa9701728 Changed back the way biome handles isolevel, because this helps to hide the banding(?) at the side of the mountains with the transvoxel mesher. 2020-01-14 13:26:15 +01:00
f909042c09 Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
7adabed50a Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles. 2020-01-12 14:33:17 +01:00
4d02ca12d1 Fix all warnings, and an error. 2019-12-24 10:22:56 +01:00
2f39cde662 Removed the old voxel textures. Also cleaned up voxel libraries. 2019-12-23 22:53:51 +01:00
3587693a99 Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults 2019-12-07 17:00:32 +01:00
054bb18cd3 Improved the menu a bit. 2019-12-07 16:12:27 +01:00
633c380f08 ESS update, and gdscript compile fixes. 2019-12-02 00:43:24 +01:00
a9177a92e0 Added the MIT license text to all files, I previously marked as MIT. 2019-12-01 23:21:48 +01:00
602873755b The voxel mesher. 2019-11-20 14:37:34 +01:00