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59cdefaec4
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Added the new android sdk environment variable to the build config example.
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2022-09-17 12:01:15 +02:00 |
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5696ae2c29
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Added files for a pather model. A copy of the boar at the moment.
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2022-09-12 11:40:13 +02:00 |
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389ebe8e3c
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Updated the engine again, to get a fix for ThreadPool so it can properly handle when it's use_threads property changes.
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2022-09-10 04:35:38 +02:00 |
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cb99c29bc0
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Updated the engine. Now ThreadPool uses a List for storing jobs instead of a Vector. Also I moved it to core. Also it's thread count now can be changed.
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2022-09-10 04:20:45 +02:00 |
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6233851d12
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New uvs for the boar's legs.
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2022-09-07 13:44:58 +02:00 |
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71767e727a
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The boar model is a bit shorter now.
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2022-09-07 13:27:28 +02:00 |
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67d829678e
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Basic shape for the boar looks ok. Still seems a bit too tall though.
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2022-09-07 13:24:21 +02:00 |
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609a198a84
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Simple initial rough box modell for the boar.
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2022-09-07 01:19:33 +02:00 |
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56407f6dd8
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Initial work on the boar model.
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2022-09-07 00:31:26 +02:00 |
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a7d2f50faa
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Added a scene for a Boar.
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2022-09-06 22:45:53 +02:00 |
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5a4bb1277e
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Move them under a new spider subfolder.
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2022-09-06 18:46:49 +02:00 |
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a5438c2e82
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Duplicated it as a tarantula.
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2022-09-06 18:45:44 +02:00 |
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e13190bdd2
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Renamed the spider to arachnid.
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2022-09-06 18:44:35 +02:00 |
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0d50f63a9b
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Proper leg setup.
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2022-09-06 18:43:08 +02:00 |
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426751378f
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Make legs a scene.
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2022-09-06 18:34:16 +02:00 |
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1c70710283
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Split the spider's legs and arrange them properly.
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2022-09-06 18:23:41 +02:00 |
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8e8bd1f32a
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Initial spider scene setup.
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2022-09-06 18:13:20 +02:00 |
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345f8db8d6
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Updated the engine. It got smaller improvements to the PaintWindow, and a fix when compiling with 3d disabled.
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2022-09-05 12:00:07 +02:00 |
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f7f99b1928
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
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0c8a02fea3
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Updated the engine. I moved skeleton and skeleton2d to modules.
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2022-08-28 17:36:15 +02:00 |
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1624a22b79
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Updated the engine and the project setup script for it.
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2022-08-27 14:41:50 +02:00 |
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1ce96cd08b
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Updated the engine. WebNodes got a fix for request lock.
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2022-08-27 01:06:01 +02:00 |
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ebc1f50efd
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Updated the engine. Small improvements to the web module, and now String types should carry the null terminator properly.
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2022-08-26 15:17:47 +02:00 |
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ca67385a5d
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Fixed the character's hand's model entries.
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2022-08-24 18:25:24 +02:00 |
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532c6e623b
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Updated the engine again. I fixed Camera2D's active property's logic.
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2022-08-24 18:14:01 +02:00 |
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a7cb77c97d
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Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements.
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2022-08-24 15:57:48 +02:00 |
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cdefd86c30
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Bump version.
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2022-08-22 10:38:39 +02:00 |
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558a19e583
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Added changelog.
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2022-08-22 10:35:43 +02:00 |
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655fc66ac9
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Created a changelog file from the old releases.
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2022-08-22 10:14:11 +02:00 |
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cf370d5ccf
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Updated the engine. I updated the changelog file, and increased it's version.
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2022-08-22 02:55:59 +02:00 |
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813b4d14d7
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Updated the engine. It got small cleanups and fixes to StringName. Also increased their internal table's size.
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2022-08-22 01:45:30 +02:00 |
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91c0707412
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Updated the engine. I added an editor (more like a previewer at this stage) for WebNodes, I also added more icons, and also re-extracted, and wrote docs for most of the Web related classes.
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2022-08-22 00:15:47 +02:00 |
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4581407767
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Updated the engine to get the new icons.
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2022-08-20 03:24:37 +02:00 |
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010f386170
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Fixed the character's model.
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2022-08-20 02:44:58 +02:00 |
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ac466fdb10
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Updated the engine. Fixed a few smaller issues, and newly introduced crashes in mesh data resource editor.
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2022-08-20 02:14:09 +02:00 |
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d14e330e47
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Cleanups to the character's skeleton and animations.
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2022-08-20 01:57:11 +02:00 |
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3d20ed85c2
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Updated the engine. I renamed AFTER_GUI_INPUT_DESELECT to AFTER_GUI_INPUT_NO_DESELECT, adn fixed the MeshDataInstance editor. Now it has an edit mode, so in order for it to pop up it needs to be toggled in the top bar for a selected MeshDataInstance.
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2022-08-20 01:44:11 +02:00 |
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239ecbd1d2
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Updated the engine. I fixed a few issues with skeleton's bone editor and Skeleton returning incorrect bone childrens in some cases.
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2022-08-19 23:47:42 +02:00 |
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dd8a213c13
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Updated the engine I moved the editor only modules to a new folder.
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2022-08-19 22:47:59 +02:00 |
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6cd63a4689
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Updated the engine. I renamed VisualServer to RenderingServer.
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2022-08-19 21:50:03 +02:00 |
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2f0c76d5f2
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Updated the engine. I ported improvements from godot 3.x.
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2022-08-19 17:30:12 +02:00 |
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62b7487342
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Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
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2022-08-19 01:27:18 +02:00 |
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68f3c29111
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Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
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2022-08-19 00:05:14 +02:00 |
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585b4671c6
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Updated the engine, I made smaller improvements to the text editor, and also made text show up as resources in the filesystem dock.
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2022-08-18 22:33:04 +02:00 |
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eb3d4e84f7
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Updated the engine. I ported the new 2d skeleton / ik system from Godot4.
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2022-08-18 18:49:54 +02:00 |
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6642a511bd
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Updated the engine to get a build fix.
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2022-08-18 13:05:57 +02:00 |
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a1152d54ba
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Updated the engine. I backported the new module dependency system from godot4.
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2022-08-18 12:56:46 +02:00 |
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82fb8e1efa
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Now the data manager addon uses a built in editor icon for it's top bar icon, so it won't get disabled when (re)importing the game project.
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2022-08-17 21:04:15 +02:00 |
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585cc46aaf
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Updated the engine. I added a _theme_ infix to Control's theme helper methods.
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2022-08-17 20:58:19 +02:00 |
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da3397414e
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Updated the engine. I reorganized it's core folder.
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2022-08-17 17:50:44 +02:00 |
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